// // Copyright (C) 2016 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #pragma once #include "EmulatorFeatureInfo.h" #include // The process pipe is used to notify the host about process exits, // also associate all process-owned host GL resources with a process unique ID // (puid). This is for the purpose that the host can clean up process resources // when a process is killed. It will fallback to the default path if the host // does not support it. Processes are identified by acquiring a per-process // 64bit unique ID (puid) from the host. // // Calling processPipeInit will associate the current render thread with its // puid in the host. // // This is called when creating rcEncoder. struct renderControl_encoder_context_t; extern bool processPipeInit(int stream_handle, HostConnectionType connType, renderControl_encoder_context_t *rcEnc); extern uint64_t getPuid(); // For testing purposes; this will close the current process pipe if opened, reset the state to initial, // and open it again with the same parameters. extern void processPipeRestart(); extern void refreshHostConnection(); // Each process gets a sequence number field. uint32_t* getSeqnoPtrForProcess();