/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "OpenGLESDispatch/GLESv2Dispatch.h" #include "OpenGLESDispatch/EGLDispatch.h" #include #include #include #include "emugl/common/shared_library.h" static emugl::SharedLibrary *s_gles2_lib = NULL; #define DEFAULT_GLES_V2_LIB EMUGL_LIBNAME("GLES_V2_translator") // An unimplemented function which prints out an error message. // To make it consistent with the guest, all GLES2 functions not supported by // the driver should be redirected to this function. void gles2_unimplemented() { fprintf(stderr, "Called unimplemented GLES API\n"); } // Holds the level of GLES 3.x support after gles2_dispatch_init runs. static GLESDispatchMaxVersion s_max_supported_gles_version = GLES_DISPATCH_MAX_VERSION_2; // // This function is called only once during initialiation before // any thread has been created - hence it should NOT be thread safe. // bool gles2_dispatch_init(GLESv2Dispatch* dispatch_table) { init_egl_dispatch(); const char *libName = getenv("ANDROID_GLESv2_LIB"); if (!libName) { libName = DEFAULT_GLES_V2_LIB; } char error[256]; s_gles2_lib = emugl::SharedLibrary::open(libName, error, sizeof(error)); if (!s_gles2_lib) { fprintf(stderr, "%s: Could not load %s [%s]\n", __FUNCTION__, libName, error); return false; } // // init the GLES dispatch table // #define LOOKUP_SYMBOL(return_type,function_name,signature,callargs) \ dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \ s_gles2_lib->findSymbol(#function_name)); \ if ((!dispatch_table-> function_name) && s_egl.eglGetProcAddress) \ dispatch_table-> function_name = reinterpret_cast< function_name ## _t >( \ s_egl.eglGetProcAddress(#function_name)); \ LIST_GLES2_FUNCTIONS(LOOKUP_SYMBOL,LOOKUP_SYMBOL) // Now detect the maximum level of GLES 3.x support // advertised by the underlying GLESv2 lib. // Note that if the underlying GLESv2 lib makes assumptions // about what is supported on the system OpenGL a layer below, // the result from this check may not be accurate. bool gles30_supported = true; bool gles31_supported = true; bool gles32_supported = false; // For 3.0, we don't really need glInvalidate(Sub)Framebuffer. #define DETECT_GLES30_SUPPORT(return_type, function_name, signature, callargs) do { \ if (!dispatch_table->function_name && \ strcmp(#function_name, "glInvalidateFramebuffer") && \ strcmp(#function_name, "glInvalidateSubFramebuffer") ) { \ gles30_supported = false; \ } \ } while(0); \ LIST_GLES3_ONLY_FUNCTIONS(DETECT_GLES30_SUPPORT) #define DETECT_GLES31_SUPPORT(return_type, function_name, signature, callargs) do { \ if (!dispatch_table->function_name) { \ gles31_supported = false; } \ } while(0); \ LIST_GLES31_ONLY_FUNCTIONS(DETECT_GLES31_SUPPORT) if (gles30_supported && gles31_supported && gles32_supported) { s_max_supported_gles_version = GLES_DISPATCH_MAX_VERSION_3_2; } else if (gles30_supported && gles31_supported) { s_max_supported_gles_version = GLES_DISPATCH_MAX_VERSION_3_1; } else if (gles30_supported) { s_max_supported_gles_version = GLES_DISPATCH_MAX_VERSION_3_0; } else { s_max_supported_gles_version = GLES_DISPATCH_MAX_VERSION_2; } return true; } // // This function is called only during initialization before // any thread has been created - hence it should NOT be thread safe. // void *gles2_dispatch_get_proc_func(const char *name, void *userData) { void* func = NULL; if (s_gles2_lib) { func = (void *)s_gles2_lib->findSymbol(name); } // To make it consistent with the guest, redirect any unsupported functions // to gles2_unimplemented. if (!func) { func = (void *)gles2_unimplemented; } return func; } GLESDispatchMaxVersion gles2_dispatch_get_max_version() { return s_max_supported_gles_version; }