/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NATIVE_SUB_WINDOW_H #define NATIVE_SUB_WINDOW_H #include "render_api_platform_types.h" #include #ifdef __cplusplus extern "C" { #endif typedef void (*SubWindowRepaintCallback)(void*); // Create a new sub-window that will be used to display the content of the // emulated GPU on top of the regular UI window. // |p_window| is the platform-specific handle to the main UI window. // |x|, |y| is the position sub-window relative to the top-left corner of the // main window. // |width| and |height| are the dimensions of the sub-window, as well as of // the emulated framebuffer. // |repaint_callback| may be invoked every time the window has to be repainted // (such as receiving a WM_PAINT event on Windows). If the provided argument is // NULL, nothing will be invoked. // |repaint_callback_param| an additional parameter that will be passed to the // repaint callback when/if it's invoked. // On success, return a new platform-specific window handle, cast as an // EGLNativeWindowType. Or 0/NULL in case of failure. EGLNativeWindowType createSubWindow(FBNativeWindowType p_window, int x, int y, int width, int height, SubWindowRepaintCallback repaint_callback, void* repaint_callback_param, int hideWindow); // Destroy a sub-window previously created through createSubWindow() above. void destroySubWindow(EGLNativeWindowType win); // Moves a sub-window previously created through createSubWindow() above. // |p_parent_window| is the platform-specific handle to the main UI window. // |p_sub_window| is the platform-specific handle to the EGL subwindow. // |x|,|y|,|width|,|height| are the new location and dimensions of the // subwindow. int moveSubWindow(FBNativeWindowType p_parent_window, EGLNativeWindowType p_sub_window, int x, int y, int width, int height); #ifdef __cplusplus } #endif #endif