diff options
Diffstat (limited to 'firmware/os/algos/common/math/vec.h')
-rw-r--r-- | firmware/os/algos/common/math/vec.h | 116 |
1 files changed, 107 insertions, 9 deletions
diff --git a/firmware/os/algos/common/math/vec.h b/firmware/os/algos/common/math/vec.h index cb5f08dd..77ab492d 100644 --- a/firmware/os/algos/common/math/vec.h +++ b/firmware/os/algos/common/math/vec.h @@ -1,6 +1,3 @@ -#ifndef LOCATION_LBS_CONTEXTHUB_NANOAPPS_COMMON_MATH_VEC_H_ -#define LOCATION_LBS_CONTEXTHUB_NANOAPPS_COMMON_MATH_VEC_H_ - /* * Copyright (C) 2016 The Android Open Source Project * @@ -17,7 +14,27 @@ * limitations under the License. */ +///////////////////////////////////////////////////////////////////////// +/* + * This module contains vector math utilities for the following datatypes: + * -) Vec3 structures for 3-dimensional vectors + * -) Vec4 structures for 4-dimensional vectors + * -) floating point arrays for N-dimensional vectors. + * + * Note that the Vec3 and Vec4 utilties were ported from the Android + * repository and maintain dependenices in that separate codebase. As a + * result, the function signatures were left untouched for compatibility with + * this legacy code, despite certain style violations. In particular, for this + * module the function argument ordering is outputs before inputs. This style + * violation will be addressed once the full set of dependencies in Android + * have been brought into this repository. + */ +#ifndef LOCATION_LBS_CONTEXTHUB_NANOAPPS_COMMON_MATH_VEC_H_ +#define LOCATION_LBS_CONTEXTHUB_NANOAPPS_COMMON_MATH_VEC_H_ + #include <nanohub_math.h> +#include <stddef.h> +#include "util/nano_assert.h" #ifdef __cplusplus extern "C" { @@ -31,66 +48,147 @@ struct Vec4 { float x, y, z, w; }; +#ifndef NANO_ABS +#define NANO_ABS(x) ((x) > 0 ? (x) : -(x)) +#endif + +#ifndef NANO_MAX +#define NANO_MAX(a, b) ((a) > (b)) ? (a) : (b) +#endif + +// 3-DIMENSIONAL VECTOR MATH /////////////////////////////////////////// static inline void initVec3(struct Vec3 *v, float x, float y, float z) { + ASSERT_NOT_NULL(v); v->x = x; v->y = y; v->z = z; } +// Updates v as the sum of v and w. static inline void vec3Add(struct Vec3 *v, const struct Vec3 *w) { + ASSERT_NOT_NULL(v); + ASSERT_NOT_NULL(w); v->x += w->x; v->y += w->y; v->z += w->z; } +// Updates v as the subtraction of w from v. static inline void vec3Sub(struct Vec3 *v, const struct Vec3 *w) { + ASSERT_NOT_NULL(v); + ASSERT_NOT_NULL(w); v->x -= w->x; v->y -= w->y; v->z -= w->z; } +// Scales v by the scalar c, i.e. v = c * v. static inline void vec3ScalarMul(struct Vec3 *v, float c) { + ASSERT_NOT_NULL(v); v->x *= c; v->y *= c; v->z *= c; } +// Returns the dot product of v and w. static inline float vec3Dot(const struct Vec3 *v, const struct Vec3 *w) { + ASSERT_NOT_NULL(v); + ASSERT_NOT_NULL(w); return v->x * w->x + v->y * w->y + v->z * w->z; } +// Returns the square of the L2-norm of the given vector. static inline float vec3NormSquared(const struct Vec3 *v) { + ASSERT_NOT_NULL(v); return vec3Dot(v, v); } +// Returns the L2-norm of the given vector. static inline float vec3Norm(const struct Vec3 *v) { + ASSERT_NOT_NULL(v); return sqrtf(vec3NormSquared(v)); } +// Normalizes the provided vector to unit norm. If the provided vector has a +// norm of zero, the vector will be unchanged. static inline void vec3Normalize(struct Vec3 *v) { - float invNorm = 1.0f / vec3Norm(v); - v->x *= invNorm; - v->y *= invNorm; - v->z *= invNorm; + ASSERT_NOT_NULL(v); + float norm = vec3Norm(v); + ASSERT(norm > 0); + // Only normalize if norm is non-zero. + if (norm > 0) { + float invNorm = 1.0f / norm; + v->x *= invNorm; + v->y *= invNorm; + v->z *= invNorm; + } } +// Updates u as the cross product of v and w. static inline void vec3Cross(struct Vec3 *u, const struct Vec3 *v, const struct Vec3 *w) { + ASSERT_NOT_NULL(u); + ASSERT_NOT_NULL(v); + ASSERT_NOT_NULL(w); u->x = v->y * w->z - v->z * w->y; u->y = v->z * w->x - v->x * w->z; u->z = v->x * w->y - v->y * w->x; } +// Finds a vector orthogonal to the vector [inX, inY, inZ] and returns +// this in the components [outX, outY, outZ]. The vector is chosen such +// that the smallest component of [inX, inY, inZ] is set to zero in the +// output vector. For example, for the in vector [0.01, 4.0, 5.0], this +// function will return [0, 5.0, -4.0]. +void findOrthogonalVector(float inX, float inY, float inZ, float *outX, + float *outY, float *outZ); + + +// 4-DIMENSIONAL VECTOR MATH /////////////////////////////////////////// +// Initialize the Vec4 structure with the provided component values. static inline void initVec4(struct Vec4 *v, float x, float y, float z, float w) { + ASSERT_NOT_NULL(v); v->x = x; v->y = y; v->z = z; v->w = w; } -void findOrthogonalVector(float inX, float inY, float inZ, float *outX, - float *outY, float *outZ); +// N-DIMENSIONAL VECTOR MATH /////////////////////////////////////////// +// Dimension specified by the last argument in all functions below. + +// Adds two vectors and returns the sum in the provided vector, i.e. +// u = v + w. +void vecAdd(float *u, const float *v, const float *w, int dim); + +// Adds two vectors and returns the sum in the first vector, i.e. +// v = v + w. +void vecAddInPlace(float *v, const float *w, int dim); + +// Subtracts two vectors and returns in the provided vector, i.e. +// u = v - w. +void vecSub(float *u, const float *v, const float *w, int dim); + +// Scales vector by a scalar and returns in the provided vector, i.e. +// u = c * v. +void vecScalarMul(float *u, const float *v, float c, int dim); + +// Scales vector by a scalar and returns in the same vector, i.e. +// v = c * v. +void vecScalarMulInPlace(float *v, float c, int dim); + +// Returns the L2-norm of the given vector. +float vecNorm(const float *v, int dim); + +// Returns the square of the L2-norm of the given vector. +float vecNormSquared(const float *v, int dim); + +// Returns the dot product of v and w. +float vecDot(const float *v, const float *w, int dim); + +// Returns the maximum absolute value in vector. +float vecMaxAbsoluteValue(const float *v, int dim); #ifdef __cplusplus } |