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author | Lucas Dupin <dupin@google.com> | 2019-03-14 17:16:52 -0700 |
---|---|---|
committer | Lucas Dupin <dupin@google.com> | 2019-03-18 17:48:49 +0000 |
commit | 162fdc8b2a3a5a9219e4f3916fe28444210e70a6 (patch) | |
tree | 3323048e40cbf669ed7771a90aa8de937abdc3a2 | |
parent | 37898d1ec141d5275541a52964bbb7ecaa5351eb (diff) | |
download | taimen-162fdc8b2a3a5a9219e4f3916fe28444210e70a6.tar.gz |
Taimen offsets for GPU composition
Window animations now have rounded corners, meaning that
the shader that we use is more expensive than it used to be.
Because of this, we need to adjust the SF offsets, to make sure
that we'll have enough time to finish the GPU composition without
dropping frames.
Fixes: 122347746
Test: systrace
Change-Id: I81ff31344b5cae2d177fc94c0f649e3aabf73789
-rw-r--r-- | device.mk | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -138,7 +138,10 @@ PRODUCT_SYSTEM_DEFAULT_PROPERTIES += \ # Early phase offset for SurfaceFlinger (b/75985430) PRODUCT_PROPERTY_OVERRIDES += \ - debug.sf.early_phase_offset_ns=1000000 + debug.sf.early_phase_offset_ns=1500000 PRODUCT_PROPERTY_OVERRIDES += \ - debug.sf.early_gl_phase_offset_ns=1000000 - + debug.sf.early_app_phase_offset_ns=500000 +PRODUCT_PROPERTY_OVERRIDES += \ + debug.sf.early_gl_phase_offset_ns=1500000 +PRODUCT_PROPERTY_OVERRIDES += \ + debug.sf.early_gl_app_phase_offset_ns=15000000
\ No newline at end of file |