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author | Jörg Wagner <jorwag@google.com> | 2023-08-01 13:38:22 +0000 |
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committer | Jörg Wagner <jorwag@google.com> | 2023-08-03 09:29:34 +0000 |
commit | dacf004cc8a4b35f5a0fb5fb67246f9cc8fdaafb (patch) | |
tree | 07484dccba43bb2c2a07626c00154751f318bd47 /mali_kbase/mali_kbase_dummy_job_wa.c | |
parent | bce5281a0408a175137c08dc93028e2a2c0fb69b (diff) | |
download | gpu-dacf004cc8a4b35f5a0fb5fb67246f9cc8fdaafb.tar.gz |
Update KMD to 'mini release: update r44p1-01bet1 to r44p1-00dev2'
Provenance: ipdelivery@d10c137c7691a470b8b33786aec4965315db4561
Change-Id: I4fbcc669d3b8e36c8288c91fdddd8b79258b6635
Diffstat (limited to 'mali_kbase/mali_kbase_dummy_job_wa.c')
-rw-r--r-- | mali_kbase/mali_kbase_dummy_job_wa.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/mali_kbase/mali_kbase_dummy_job_wa.c b/mali_kbase/mali_kbase_dummy_job_wa.c index 0e0dab9..e901f33 100644 --- a/mali_kbase/mali_kbase_dummy_job_wa.c +++ b/mali_kbase/mali_kbase_dummy_job_wa.c @@ -1,7 +1,7 @@ // SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note /* * - * (C) COPYRIGHT 2019-2021 ARM Limited. All rights reserved. + * (C) COPYRIGHT 2019-2023 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software @@ -183,9 +183,9 @@ int kbase_dummy_job_wa_execute(struct kbase_device *kbdev, u64 cores) if (kbdev->dummy_job_wa.flags & KBASE_DUMMY_JOB_WA_FLAG_WAIT_POWERUP) { /* wait for power-ups */ - wait(kbdev, SHADER_READY_LO, (cores & U32_MAX), true); + wait(kbdev, GPU_CONTROL_REG(SHADER_READY_LO), (cores & U32_MAX), true); if (cores >> 32) - wait(kbdev, SHADER_READY_HI, (cores >> 32), true); + wait(kbdev, GPU_CONTROL_REG(SHADER_READY_HI), (cores >> 32), true); } if (kbdev->dummy_job_wa.flags & KBASE_DUMMY_JOB_WA_FLAG_SERIALIZE) { @@ -218,11 +218,11 @@ int kbase_dummy_job_wa_execute(struct kbase_device *kbdev, u64 cores) kbase_reg_write(kbdev, SHADER_PWROFF_HI, (cores >> 32)); /* wait for power off complete */ - wait(kbdev, SHADER_READY_LO, (cores & U32_MAX), false); - wait(kbdev, SHADER_PWRTRANS_LO, (cores & U32_MAX), false); + wait(kbdev, GPU_CONTROL_REG(SHADER_READY_LO), (cores & U32_MAX), false); + wait(kbdev, GPU_CONTROL_REG(SHADER_PWRTRANS_LO), (cores & U32_MAX), false); if (cores >> 32) { - wait(kbdev, SHADER_READY_HI, (cores >> 32), false); - wait(kbdev, SHADER_PWRTRANS_HI, (cores >> 32), false); + wait(kbdev, GPU_CONTROL_REG(SHADER_READY_HI), (cores >> 32), false); + wait(kbdev, GPU_CONTROL_REG(SHADER_PWRTRANS_HI), (cores >> 32), false); } kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_CLEAR), U32_MAX); } |