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+/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
+/*
+ *
+ * (C) COPYRIGHT 2023 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU license.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, you can access it online at
+ * http://www.gnu.org/licenses/gpl-2.0.html.
+ *
+ */
+
+#ifndef _MALI_KBASE_GPUPROPS_PRIVATE_TYPES_H_
+#define _MALI_KBASE_GPUPROPS_PRIVATE_TYPES_H_
+
+#include <uapi/gpu/arm/midgard/mali_base_kernel.h>
+
+/**
+ * struct kbasep_gpuprops_regdump - structure containing raw GPU register values.
+ *
+ * @shader_present: Shader core present bitmap
+ * @tiler_present: Tiler core present bitmap
+ * @l2_present: L2 cache present bitmap
+ * @stack_present: Core stack present bitmap
+ * @core_features: Shader core features
+ * @tiler_features: Tiler features
+ * @l2_features: Level 2 cache features
+ * @mem_features: Memory system features
+ * @mmu_features: GPU Memory Management Unit configuration
+ * @gpu_features: Supported GPU features
+ * @as_present: Address spaces present
+ * @js_present: Job slots present
+ * @js_features: Job slot features
+ * @texture_features: Support flags for texture formats
+ * @gpu_id: GPU ID
+ * @thread_max_threads: Maximum number of threads per core
+ * @thread_max_workgroup_size: Maximum number of threads per workgroup
+ * @thread_max_barrier_size: Maximum number of threads per barrier
+ * @thread_features: Thread features
+ * @coherency_features: Coherency/AMBA features
+ * @thread_tls_alloc: Number of threads per core to allocate TLS storage for
+ * @l2_config: Level 2 cache configuration
+ * @l2_slice_hash: ASN Hash function arguments
+ *
+ * This structure is used to store raw GPU register values that will be used as-is
+ * or parsed into respective properties.
+ */
+struct kbasep_gpuprops_regdump {
+ u64 shader_present;
+ u64 tiler_present;
+ u64 l2_present;
+ u64 stack_present;
+ u64 core_features;
+ u64 tiler_features;
+ u64 l2_features;
+ u64 mem_features;
+ u64 mmu_features;
+ u64 gpu_features;
+ u32 as_present;
+ u32 js_present;
+ u32 js_features[GPU_MAX_JOB_SLOTS];
+ u32 texture_features[BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS];
+ u64 gpu_id;
+ u32 thread_max_threads;
+ u32 thread_max_workgroup_size;
+ u32 thread_max_barrier_size;
+ u32 thread_features;
+ u32 coherency_features;
+ u32 thread_tls_alloc;
+ u32 l2_config;
+ u32 l2_slice_hash[GPU_ASN_HASH_COUNT];
+};
+
+struct kbasep_gpuprops_priv_data {
+ struct kbasep_gpuprops_regdump regdump;
+};
+
+#endif /* _MALI_KBASE_GPUPROPS_PRIVATE_TYPES_H_ */