/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * * (C) COPYRIGHT 2010-2023 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ /* * Power management API definitions used internally by GPU backend */ #ifndef _KBASE_BACKEND_PM_INTERNAL_H_ #define _KBASE_BACKEND_PM_INTERNAL_H_ #include #include "backend/gpu/mali_kbase_pm_ca.h" #include "mali_kbase_pm_policy.h" /** * kbase_pm_dev_idle - The GPU is idle. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * The OS may choose to turn off idle devices */ void kbase_pm_dev_idle(struct kbase_device *kbdev); /** * kbase_pm_dev_activate - The GPU is active. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * The OS should avoid opportunistically turning off the GPU while it is active */ void kbase_pm_dev_activate(struct kbase_device *kbdev); /** * kbase_pm_get_present_cores - Get details of the cores that are present in * the device. * * @kbdev: The kbase device structure for the device (must be a valid * pointer) * @type: The type of core (see the enum kbase_pm_core_type enumeration) * * This function can be called by the active power policy to return a bitmask of * the cores (of a specified type) present in the GPU device and also a count of * the number of cores. * * Return: The bit mask of cores present */ u64 kbase_pm_get_present_cores(struct kbase_device *kbdev, enum kbase_pm_core_type type); /** * kbase_pm_get_active_cores - Get details of the cores that are currently * active in the device. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @type: The type of core (see the enum kbase_pm_core_type enumeration) * * This function can be called by the active power policy to return a bitmask of * the cores (of a specified type) that are actively processing work (i.e. * turned on *and* busy). * * Return: The bit mask of active cores */ u64 kbase_pm_get_active_cores(struct kbase_device *kbdev, enum kbase_pm_core_type type); /** * kbase_pm_get_trans_cores - Get details of the cores that are currently * transitioning between power states. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @type: The type of core (see the enum kbase_pm_core_type enumeration) * * This function can be called by the active power policy to return a bitmask of * the cores (of a specified type) that are currently transitioning between * power states. * * Return: The bit mask of transitioning cores */ u64 kbase_pm_get_trans_cores(struct kbase_device *kbdev, enum kbase_pm_core_type type); /** * kbase_pm_get_ready_cores - Get details of the cores that are currently * powered and ready for jobs. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * @type: The type of core (see the enum kbase_pm_core_type enumeration) * * This function can be called by the active power policy to return a bitmask of * the cores (of a specified type) that are powered and ready for jobs (they may * or may not be currently executing jobs). * * Return: The bit mask of ready cores */ u64 kbase_pm_get_ready_cores(struct kbase_device *kbdev, enum kbase_pm_core_type type); /** * kbase_pm_clock_on - Turn the clock for the device on, and enable device * interrupts. * * @kbdev: The kbase device structure for the device (must be a valid * pointer) * @is_resume: true if clock on due to resume after suspend, false otherwise * * This function can be used by a power policy to turn the clock for the GPU on. * It should be modified during integration to perform the necessary actions to * ensure that the GPU is fully powered and clocked. */ void kbase_pm_clock_on(struct kbase_device *kbdev, bool is_resume); /** * kbase_pm_clock_off - Disable device interrupts, and turn the clock for the * device off. * * @kbdev: The kbase device structure for the device (must be a valid * pointer) * * This function can be used by a power policy to turn the clock for the GPU * off. It should be modified during integration to perform the necessary * actions to turn the clock off (if this is possible in the integration). * * If runtime PM is enabled and @power_runtime_gpu_idle_callback is used * then this function would usually be invoked from the runtime suspend * callback function. * * Return: true if clock was turned off, or * false if clock can not be turned off due to pending page/bus fault * workers. Caller must flush MMU workqueues and retry */ bool kbase_pm_clock_off(struct kbase_device *kbdev); /** * kbase_pm_enable_interrupts - Enable interrupts on the device. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Interrupts are also enabled after a call to kbase_pm_clock_on(). */ void kbase_pm_enable_interrupts(struct kbase_device *kbdev); /** * kbase_pm_disable_interrupts - Disable interrupts on the device. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This prevents delivery of Power Management interrupts to the CPU so that * kbase_pm_update_state() will not be called from the IRQ handler * until kbase_pm_enable_interrupts() or kbase_pm_clock_on() is called. * * Interrupts are also disabled after a call to kbase_pm_clock_off(). */ void kbase_pm_disable_interrupts(struct kbase_device *kbdev); /** * kbase_pm_disable_interrupts_nolock - Version of kbase_pm_disable_interrupts() * that does not take the hwaccess_lock * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Caller must hold the hwaccess_lock. */ void kbase_pm_disable_interrupts_nolock(struct kbase_device *kbdev); /** * kbase_pm_init_hw - Initialize the hardware. * @kbdev: The kbase device structure for the device (must be a valid pointer) * @flags: Flags specifying the type of PM init * * This function checks the GPU ID register to ensure that the GPU is supported * by the driver and performs a reset on the device so that it is in a known * state before the device is used. * * Return: 0 if the device is supported and successfully reset. */ int kbase_pm_init_hw(struct kbase_device *kbdev, unsigned int flags); /** * kbase_pm_reset_done - The GPU has been reset successfully. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function must be called by the GPU interrupt handler when the * RESET_COMPLETED bit is set. It signals to the power management initialization * code that the GPU has been successfully reset. */ void kbase_pm_reset_done(struct kbase_device *kbdev); #if MALI_USE_CSF /** * kbase_pm_wait_for_desired_state - Wait for the desired power state to be * reached * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Wait for the L2 and MCU state machines to reach the states corresponding * to the values of 'kbase_pm_is_l2_desired' and 'kbase_pm_is_mcu_desired'. * * The usual use-case for this is to ensure that all parts of GPU have been * powered up after performing a GPU Reset. * * Unlike kbase_pm_update_state(), the caller must not hold hwaccess_lock, * because this function will take that lock itself. * * NOTE: This may not wait until the correct state is reached if there is a * power off in progress and kbase_pm_context_active() was called instead of * kbase_csf_scheduler_pm_active(). * * Return: 0 on success, or -ETIMEDOUT code on timeout error. */ int kbase_pm_wait_for_desired_state(struct kbase_device *kbdev); #else /** * kbase_pm_wait_for_desired_state - Wait for the desired power state to be * reached * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Wait for the L2 and shader power state machines to reach the states * corresponding to the values of 'l2_desired' and 'shaders_desired'. * * The usual use-case for this is to ensure cores are 'READY' after performing * a GPU Reset. * * Unlike kbase_pm_update_state(), the caller must not hold hwaccess_lock, * because this function will take that lock itself. * * NOTE: This may not wait until the correct state is reached if there is a * power off in progress. To correctly wait for the desired state the caller * must ensure that this is not the case by, for example, calling * kbase_pm_wait_for_poweroff_work_complete() * * Return: 0 on success, or -ETIMEDOUT error code on timeout error. */ int kbase_pm_wait_for_desired_state(struct kbase_device *kbdev); #endif /** * kbase_pm_killable_wait_for_desired_state - Wait for the desired power state to be * reached in a killable state. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function is same as kbase_pm_wait_for_desired_state(), expect that it would * allow the SIGKILL signal to interrupt the wait. * This function is supposed to be called from the code that is executed in ioctl or * Userspace context, wherever it is safe to do so. * * Return: 0 on success, or -ETIMEDOUT code on timeout error or -ERESTARTSYS if the * wait was interrupted. */ int kbase_pm_killable_wait_for_desired_state(struct kbase_device *kbdev); /** * kbase_pm_wait_for_l2_powered - Wait for the L2 cache to be powered on * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Wait for the L2 to be powered on, and for the L2 and the state machines of * its dependent stack components to stabilise. * * kbdev->pm.active_count must be non-zero when calling this function. * * Unlike kbase_pm_update_state(), the caller must not hold hwaccess_lock, * because this function will take that lock itself. * * Return: 0 on success, error code on error */ int kbase_pm_wait_for_l2_powered(struct kbase_device *kbdev); #if MALI_USE_CSF /** * kbase_pm_wait_for_cores_down_scale - Wait for the downscaling of shader cores * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function can be called to ensure that the downscaling of cores is * effectively complete and it would be safe to lower the voltage. * The function assumes that caller had exercised the MCU state machine for the * downscale request through the kbase_pm_update_state() function. * * This function needs to be used by the caller to safely wait for the completion * of downscale request, instead of kbase_pm_wait_for_desired_state(). * The downscale request would trigger a state change in MCU state machine * and so when MCU reaches the stable ON state, it can be inferred that * downscaling is complete. But it has been observed that the wake up of the * waiting thread can get delayed by few milli seconds and by the time the * thread wakes up the power down transition could have started (after the * completion of downscale request). * On the completion of power down transition another wake up signal would be * sent, but again by the time thread wakes up the power up transition can begin. * And the power up transition could then get blocked inside the platform specific * callback_power_on() function due to the thread that called into Kbase (from the * platform specific code) to perform the downscaling and then ended up waiting * for the completion of downscale request. * * Return: 0 on success, error code on error or remaining jiffies on timeout. */ int kbase_pm_wait_for_cores_down_scale(struct kbase_device *kbdev); #endif /** * kbase_pm_update_dynamic_cores_onoff - Update the L2 and shader power state * machines after changing shader core * availability * @kbdev: The kbase device structure for the device (must be a valid pointer) * * It can be called in any status, so need to check the l2 and shader core * power status in this function or it will break shader/l2 state machine * * Caller must hold hwaccess_lock */ void kbase_pm_update_dynamic_cores_onoff(struct kbase_device *kbdev); /** * kbase_pm_update_cores_state_nolock - Variant of kbase_pm_update_cores_state() * where the caller must hold * kbase_device.hwaccess_lock * * @kbdev: The kbase device structure for the device (must be a valid pointer) */ void kbase_pm_update_cores_state_nolock(struct kbase_device *kbdev); /** * kbase_pm_update_state - Update the L2 and shader power state machines * @kbdev: Device pointer */ void kbase_pm_update_state(struct kbase_device *kbdev); /** * kbase_pm_state_machine_init - Initialize the state machines, primarily the * shader poweroff timer * @kbdev: Device pointer * * Return: 0 on success, error code on error */ int kbase_pm_state_machine_init(struct kbase_device *kbdev); /** * kbase_pm_state_machine_term - Clean up the PM state machines' data * @kbdev: Device pointer */ void kbase_pm_state_machine_term(struct kbase_device *kbdev); /** * kbase_pm_update_cores_state - Update the desired state of shader cores from * the Power Policy, and begin any power * transitions. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function will update the desired_xx_state members of * struct kbase_pm_device_data by calling into the current Power Policy. It will * then begin power transitions to make the hardware acheive the desired shader * core state. */ void kbase_pm_update_cores_state(struct kbase_device *kbdev); /** * kbasep_pm_metrics_init - Initialize the metrics gathering framework. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This must be called before other metric gathering APIs are called. * * * Return: 0 on success, error code on error */ int kbasep_pm_metrics_init(struct kbase_device *kbdev); /** * kbasep_pm_metrics_term - Terminate the metrics gathering framework. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This must be called when metric gathering is no longer required. It is an * error to call any metrics gathering function (other than * kbasep_pm_metrics_init()) after calling this function. */ void kbasep_pm_metrics_term(struct kbase_device *kbdev); /** * kbase_pm_report_vsync - Function to be called by the frame buffer driver to * update the vsync metric. * @kbdev: The kbase device structure for the device (must be a * valid pointer) * @buffer_updated: True if the buffer has been updated on this VSync, * false otherwise * * This function should be called by the frame buffer driver to update whether * the system is hitting the vsync target or not. buffer_updated should be true * if the vsync corresponded with a new frame being displayed, otherwise it * should be false. This function does not need to be called every vsync, but * only when the value of @buffer_updated differs from a previous call. */ void kbase_pm_report_vsync(struct kbase_device *kbdev, int buffer_updated); /** * kbase_pm_get_dvfs_action - Determine whether the DVFS system should change * the clock speed of the GPU. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function should be called regularly by the DVFS system to check whether * the clock speed of the GPU needs updating. */ void kbase_pm_get_dvfs_action(struct kbase_device *kbdev); /** * kbase_pm_request_gpu_cycle_counter - Mark that the GPU cycle counter is * needed * @kbdev: The kbase device structure for the device (must be a valid pointer) * * If the caller is the first caller then the GPU cycle counters will be enabled * along with the l2 cache * * The GPU must be powered when calling this function (i.e. * kbase_pm_context_active() must have been called). * */ void kbase_pm_request_gpu_cycle_counter(struct kbase_device *kbdev); /** * kbase_pm_request_gpu_cycle_counter_l2_is_on - Mark GPU cycle counter is * needed (l2 cache already on) * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This is a version of the above function * (kbase_pm_request_gpu_cycle_counter()) suitable for being called when the * l2 cache is known to be on and assured to be on until the subsequent call of * kbase_pm_release_gpu_cycle_counter() such as when a job is submitted. It does * not sleep and can be called from atomic functions. * * The GPU must be powered when calling this function (i.e. * kbase_pm_context_active() must have been called) and the l2 cache must be * powered on. */ void kbase_pm_request_gpu_cycle_counter_l2_is_on(struct kbase_device *kbdev); /** * kbase_pm_release_gpu_cycle_counter - Mark that the GPU cycle counter is no * longer in use * @kbdev: The kbase device structure for the device (must be a valid pointer) * * If the caller is the last caller then the GPU cycle counters will be * disabled. A request must have been made before a call to this. * * Caller must not hold the hwaccess_lock, as it will be taken in this function. * If the caller is already holding this lock then * kbase_pm_release_gpu_cycle_counter_nolock() must be used instead. */ void kbase_pm_release_gpu_cycle_counter(struct kbase_device *kbdev); /** * kbase_pm_release_gpu_cycle_counter_nolock - Version of kbase_pm_release_gpu_cycle_counter() * that does not take hwaccess_lock * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Caller must hold the hwaccess_lock. */ void kbase_pm_release_gpu_cycle_counter_nolock(struct kbase_device *kbdev); /** * kbase_pm_wait_for_poweroff_work_complete - Wait for the poweroff workqueue to * complete * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function effectively just waits for the @gpu_poweroff_wait_work work * item to complete, if it was enqueued. GPU may not have been powered down * before this function returns. * * Return: 0 on success, error code on error */ int kbase_pm_wait_for_poweroff_work_complete(struct kbase_device *kbdev); /** * kbase_pm_killable_wait_for_poweroff_work_complete - Wait for the poweroff workqueue to * complete in killable state. * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function is same as kbase_pm_wait_for_poweroff_work_complete(), expect that * it would allow the SIGKILL signal to interrupt the wait. * This function is supposed to be called from the code that is executed in ioctl or * Userspace context, wherever it is safe to do so. * * Return: 0 on success, or -ETIMEDOUT code on timeout error or -ERESTARTSYS if the * wait was interrupted. */ int kbase_pm_killable_wait_for_poweroff_work_complete(struct kbase_device *kbdev); /** * kbase_pm_wait_for_gpu_power_down - Wait for the GPU power down to complete * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * This function waits for the actual gpu power down to complete. */ void kbase_pm_wait_for_gpu_power_down(struct kbase_device *kbdev); /** * kbase_pm_runtime_init - Initialize runtime-pm for Mali GPU platform device * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Setup the power management callbacks and initialize/enable the runtime-pm * for the Mali GPU platform device, using the callback function. This must be * called before the kbase_pm_register_access_enable() function. * * Return: 0 on success, error code on error */ int kbase_pm_runtime_init(struct kbase_device *kbdev); /** * kbase_pm_runtime_term - Disable runtime-pm for Mali GPU platform device * * @kbdev: The kbase device structure for the device (must be a valid pointer) */ void kbase_pm_runtime_term(struct kbase_device *kbdev); /** * kbase_pm_register_access_enable - Enable access to GPU registers * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Enables access to the GPU registers before power management has powered up * the GPU with kbase_pm_powerup(). * * This results in the power management callbacks provided in the driver * configuration to get called to turn on power and/or clocks to the GPU. See * kbase_pm_callback_conf. * * This should only be used before power management is powered up with * kbase_pm_powerup() */ void kbase_pm_register_access_enable(struct kbase_device *kbdev); /** * kbase_pm_register_access_disable - Disable early register access * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Disables access to the GPU registers enabled earlier by a call to * kbase_pm_register_access_enable(). * * This results in the power management callbacks provided in the driver * configuration to get called to turn off power and/or clocks to the GPU. See * kbase_pm_callback_conf * * This should only be used before power management is powered up with * kbase_pm_powerup() */ void kbase_pm_register_access_disable(struct kbase_device *kbdev); /* NOTE: kbase_pm_is_suspending is in mali_kbase.h, because it is an inline * function */ /** * kbase_pm_metrics_is_active - Check if the power management metrics * collection is active. * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Note that this returns if the power management metrics collection was * active at the time of calling, it is possible that after the call the metrics * collection enable may have changed state. * * The caller must handle the consequence that the state may have changed. * * Return: true if metrics collection was active else false. */ bool kbase_pm_metrics_is_active(struct kbase_device *kbdev); /** * kbase_pm_do_poweron - Power on the GPU, and any cores that are requested. * * @kbdev: The kbase device structure for the device (must be a valid * pointer) * @is_resume: true if power on due to resume after suspend, * false otherwise */ void kbase_pm_do_poweron(struct kbase_device *kbdev, bool is_resume); /** * kbase_pm_do_poweroff - Power off the GPU, and any cores that have been * requested. * * @kbdev: The kbase device structure for the device (must be a valid * pointer) */ void kbase_pm_do_poweroff(struct kbase_device *kbdev); #if defined(CONFIG_MALI_DEVFREQ) || defined(CONFIG_MALI_MIDGARD_DVFS) void kbase_pm_get_dvfs_metrics(struct kbase_device *kbdev, struct kbasep_pm_metrics *last, struct kbasep_pm_metrics *diff); #endif /* defined(CONFIG_MALI_DEVFREQ) || defined(CONFIG_MALI_MIDGARD_DVFS) */ #ifdef CONFIG_MALI_MIDGARD_DVFS #if MALI_USE_CSF /** * kbase_platform_dvfs_event - Report utilisation to DVFS code for CSF GPU * * @kbdev: The kbase device structure for the device (must be a * valid pointer) * @utilisation: The current calculated utilisation by the metrics system. * * Function provided by platform specific code when DVFS is enabled to allow * the power management metrics system to report utilisation. * * Return: Returns 0 on failure and non zero on success. */ int kbase_platform_dvfs_event(struct kbase_device *kbdev, u32 utilisation); #else /** * kbase_platform_dvfs_event - Report utilisation to DVFS code for JM GPU * * @kbdev: The kbase device structure for the device (must be a * valid pointer) * @utilisation: The current calculated utilisation by the metrics system. * @util_gl_share: The current calculated gl share of utilisation. * @util_cl_share: The current calculated cl share of utilisation per core * group. * Function provided by platform specific code when DVFS is enabled to allow * the power management metrics system to report utilisation. * * Return: Returns 0 on failure and non zero on success. */ int kbase_platform_dvfs_event(struct kbase_device *kbdev, u32 utilisation, u32 util_gl_share, u32 util_cl_share[2]); #endif #endif /* CONFIG_MALI_MIDGARD_DVFS */ void kbase_pm_power_changed(struct kbase_device *kbdev); /** * kbase_pm_metrics_update - Inform the metrics system that an atom is either * about to be run or has just completed. * @kbdev: The kbase device structure for the device (must be a valid pointer) * @now: Pointer to the timestamp of the change, or NULL to use current time * * Caller must hold hwaccess_lock */ void kbase_pm_metrics_update(struct kbase_device *kbdev, ktime_t *now); /** * kbase_pm_cache_snoop_enable - Allow CPU snoops on the GPU * If the GPU does not have coherency this is a no-op * @kbdev: Device pointer * * This function should be called after L2 power up. */ void kbase_pm_cache_snoop_enable(struct kbase_device *kbdev); /** * kbase_pm_cache_snoop_disable - Prevent CPU snoops on the GPU * If the GPU does not have coherency this is a no-op * @kbdev: Device pointer * * This function should be called before L2 power off. */ void kbase_pm_cache_snoop_disable(struct kbase_device *kbdev); #ifdef CONFIG_MALI_DEVFREQ /** * kbase_devfreq_set_core_mask - Set devfreq core mask * @kbdev: Device pointer * @core_mask: New core mask * * This function is used by devfreq to change the available core mask as * required by Dynamic Core Scaling. */ void kbase_devfreq_set_core_mask(struct kbase_device *kbdev, u64 core_mask); #endif /** * kbase_pm_reset_start_locked - Signal that GPU reset has started * @kbdev: Device pointer * * Normal power management operation will be suspended until the reset has * completed. * * Caller must hold hwaccess_lock. */ void kbase_pm_reset_start_locked(struct kbase_device *kbdev); /** * kbase_pm_reset_complete - Signal that GPU reset has completed * @kbdev: Device pointer * * Normal power management operation will be resumed. The power manager will * re-evaluate what cores are needed and power on or off as required. */ void kbase_pm_reset_complete(struct kbase_device *kbdev); #if !MALI_USE_CSF /** * kbase_pm_protected_override_enable - Enable the protected mode override * @kbdev: Device pointer * * When the protected mode override is enabled, all shader cores are requested * to power down, and the L2 power state can be controlled by * kbase_pm_protected_l2_override(). * * Caller must hold hwaccess_lock. */ void kbase_pm_protected_override_enable(struct kbase_device *kbdev); /** * kbase_pm_protected_override_disable - Disable the protected mode override * @kbdev: Device pointer * * Caller must hold hwaccess_lock. */ void kbase_pm_protected_override_disable(struct kbase_device *kbdev); /** * kbase_pm_protected_l2_override - Control the protected mode L2 override * @kbdev: Device pointer * @override: true to enable the override, false to disable * * When the driver is transitioning in or out of protected mode, the L2 cache is * forced to power off. This can be overridden to force the L2 cache to power * on. This is required to change coherency settings on some GPUs. */ void kbase_pm_protected_l2_override(struct kbase_device *kbdev, bool override); /** * kbase_pm_protected_entry_override_enable - Enable the protected mode entry * override * @kbdev: Device pointer * * Initiate a GPU reset and enable the protected mode entry override flag if * l2_always_on WA is enabled and platform is fully coherent. If the GPU * reset is already ongoing then protected mode entry override flag will not * be enabled and function will have to be called again. * * When protected mode entry override flag is enabled to power down L2 via GPU * reset, the GPU reset handling behavior gets changed. For example call to * kbase_backend_reset() is skipped, Hw counters are not re-enabled and L2 * isn't powered up again post reset. * This is needed only as a workaround for a Hw issue where explicit power down * of L2 causes a glitch. For entering protected mode on fully coherent * platforms L2 needs to be powered down to switch to IO coherency mode, so to * avoid the glitch GPU reset is used to power down L2. Hence, this function * does nothing on systems where the glitch issue isn't present. * * Caller must hold hwaccess_lock. Should be only called during the transition * to enter protected mode. * * Return: -EAGAIN if a GPU reset was required for the glitch workaround but * was already ongoing, otherwise 0. */ int kbase_pm_protected_entry_override_enable(struct kbase_device *kbdev); /** * kbase_pm_protected_entry_override_disable - Disable the protected mode entry * override * @kbdev: Device pointer * * This shall be called once L2 has powered down and switch to IO coherency * mode has been made. As with kbase_pm_protected_entry_override_enable(), * this function does nothing on systems where the glitch issue isn't present. * * Caller must hold hwaccess_lock. Should be only called during the transition * to enter protected mode. */ void kbase_pm_protected_entry_override_disable(struct kbase_device *kbdev); #endif /* If true, the driver should explicitly control corestack power management, * instead of relying on the Power Domain Controller. */ extern bool corestack_driver_control; /** * kbase_pm_is_l2_desired - Check whether l2 is desired * * @kbdev: Device pointer * * This shall be called to check whether l2 is needed to power on * * Return: true if l2 need to power on */ bool kbase_pm_is_l2_desired(struct kbase_device *kbdev); #if MALI_USE_CSF /** * kbase_pm_is_mcu_desired - Check whether MCU is desired * * @kbdev: Device pointer * * This shall be called to check whether MCU needs to be enabled. * * Return: true if MCU needs to be enabled. */ bool kbase_pm_is_mcu_desired(struct kbase_device *kbdev); /** * kbase_pm_is_mcu_inactive - Check if the MCU is inactive (i.e. either * it is disabled or it is in sleep) * * @kbdev: kbase device * @state: state of the MCU state machine. * * This function must be called with hwaccess_lock held. * L2 cache can be turned off if this function returns true. * * Return: true if MCU is inactive */ bool kbase_pm_is_mcu_inactive(struct kbase_device *kbdev, enum kbase_mcu_state state); /** * kbase_pm_idle_groups_sched_suspendable - Check whether the scheduler can be * suspended to low power state when all * the CSGs are idle * * @kbdev: Device pointer * * Return: true if allowed to enter the suspended state. */ static inline bool kbase_pm_idle_groups_sched_suspendable(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->hwaccess_lock); return !(kbdev->pm.backend.csf_pm_sched_flags & CSF_DYNAMIC_PM_SCHED_IGNORE_IDLE); } /** * kbase_pm_no_runnables_sched_suspendable - Check whether the scheduler can be * suspended to low power state when * there are no runnable CSGs. * * @kbdev: Device pointer * * Return: true if allowed to enter the suspended state. */ static inline bool kbase_pm_no_runnables_sched_suspendable(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->hwaccess_lock); return !(kbdev->pm.backend.csf_pm_sched_flags & CSF_DYNAMIC_PM_SCHED_NO_SUSPEND); } /** * kbase_pm_no_mcu_core_pwroff - Check whether the PM is required to keep the * MCU shader Core powered in accordance to the active * power management policy * * @kbdev: Device pointer * * Return: true if the MCU is to retain powered. */ static inline bool kbase_pm_no_mcu_core_pwroff(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->hwaccess_lock); return kbdev->pm.backend.csf_pm_sched_flags & CSF_DYNAMIC_PM_CORE_KEEP_ON; } /** * kbase_pm_mcu_is_in_desired_state - Check if MCU is in stable ON/OFF state. * * @kbdev: Device pointer * * Return: true if MCU is in stable ON/OFF state. */ static inline bool kbase_pm_mcu_is_in_desired_state(struct kbase_device *kbdev) { bool in_desired_state = true; lockdep_assert_held(&kbdev->hwaccess_lock); if (kbase_pm_is_mcu_desired(kbdev) && kbdev->pm.backend.mcu_state != KBASE_MCU_ON) in_desired_state = false; else if (!kbase_pm_is_mcu_desired(kbdev) && (kbdev->pm.backend.mcu_state != KBASE_MCU_OFF) && (kbdev->pm.backend.mcu_state != KBASE_MCU_IN_SLEEP)) in_desired_state = false; return in_desired_state; } #endif /** * kbase_pm_l2_is_in_desired_state - Check if L2 is in stable ON/OFF state. * * @kbdev: Device pointer * * Return: true if L2 is in stable ON/OFF state. */ static inline bool kbase_pm_l2_is_in_desired_state(struct kbase_device *kbdev) { bool in_desired_state = true; if (kbase_pm_is_l2_desired(kbdev) && kbdev->pm.backend.l2_state != KBASE_L2_ON) in_desired_state = false; else if (!kbase_pm_is_l2_desired(kbdev) && kbdev->pm.backend.l2_state != KBASE_L2_OFF) in_desired_state = false; return in_desired_state; } /** * kbase_pm_lock - Lock all necessary mutexes to perform PM actions * * @kbdev: Device pointer * * This function locks correct mutexes independent of GPU architecture. */ static inline void kbase_pm_lock(struct kbase_device *kbdev) { #if !MALI_USE_CSF mutex_lock(&kbdev->js_data.runpool_mutex); #endif /* !MALI_USE_CSF */ rt_mutex_lock(&kbdev->pm.lock); } /** * kbase_pm_unlock - Unlock mutexes locked by kbase_pm_lock * * @kbdev: Device pointer */ static inline void kbase_pm_unlock(struct kbase_device *kbdev) { rt_mutex_unlock(&kbdev->pm.lock); #if !MALI_USE_CSF mutex_unlock(&kbdev->js_data.runpool_mutex); #endif /* !MALI_USE_CSF */ } #if MALI_USE_CSF && defined(KBASE_PM_RUNTIME) /** * kbase_pm_gpu_sleep_allowed - Check if the GPU is allowed to be put in sleep * * @kbdev: Device pointer * * This function is called on GPU idle notification and if it returns false then * GPU power down will be triggered by suspending the CSGs and halting the MCU. * * Return: true if the GPU is allowed to be in the sleep state. */ static inline bool kbase_pm_gpu_sleep_allowed(struct kbase_device *kbdev) { /* If the autosuspend_delay has been set to 0 then it doesn't make * sense to first put GPU to sleep state and then power it down, * instead would be better to power it down right away. * Also need to do the same when autosuspend_delay is set to a negative * value, which implies that runtime pm is effectively disabled by the * kernel. * A high positive value of autosuspend_delay can be used to keep the * GPU in sleep state for a long time. */ if (unlikely(!kbdev->dev->power.autosuspend_delay || (kbdev->dev->power.autosuspend_delay < 0))) return false; return kbdev->pm.backend.gpu_sleep_supported; } /** * kbase_pm_enable_db_mirror_interrupt - Enable the doorbell mirror interrupt to * detect the User doorbell rings. * * @kbdev: Device pointer * * This function is called just before sending the sleep request to MCU firmware * so that User doorbell rings can be detected whilst GPU remains in the sleep * state. * */ static inline void kbase_pm_enable_db_mirror_interrupt(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->hwaccess_lock); if (!kbdev->pm.backend.db_mirror_interrupt_enabled) { u32 irq_mask = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK)); WARN_ON(irq_mask & DOORBELL_MIRROR); kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), irq_mask | DOORBELL_MIRROR); kbdev->pm.backend.db_mirror_interrupt_enabled = true; } } /** * kbase_pm_disable_db_mirror_interrupt - Disable the doorbell mirror interrupt. * * @kbdev: Device pointer * * This function is called when doorbell mirror interrupt is received or MCU * needs to be reactivated by enabling the doorbell notification. */ static inline void kbase_pm_disable_db_mirror_interrupt(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->hwaccess_lock); if (kbdev->pm.backend.db_mirror_interrupt_enabled) { u32 irq_mask = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK)); kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_MASK), irq_mask & ~DOORBELL_MIRROR); kbdev->pm.backend.db_mirror_interrupt_enabled = false; } } #endif /** * kbase_pm_l2_allow_mmu_page_migration - L2 state allows MMU page migration or not * * @kbdev: The kbase device structure for the device (must be a valid pointer) * * Check whether the L2 state is in power transition phase or not. If it is, the MMU * page migration should be deferred. The caller must hold hwaccess_lock, and, if MMU * page migration is intended, immediately start the MMU migration action without * dropping the lock. When page migration begins, a flag is set in kbdev that would * prevent the L2 state machine traversing into power transition phases, until * the MMU migration action ends. * * Return: true if MMU page migration is allowed */ static inline bool kbase_pm_l2_allow_mmu_page_migration(struct kbase_device *kbdev) { struct kbase_pm_backend_data *backend = &kbdev->pm.backend; lockdep_assert_held(&kbdev->hwaccess_lock); return (backend->l2_state != KBASE_L2_PEND_ON && backend->l2_state != KBASE_L2_PEND_OFF); } #endif /* _KBASE_BACKEND_PM_INTERNAL_H_ */