/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * * (C) COPYRIGHT 2019-2023 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ #ifndef _KBASE_CSF_SCHEDULER_H_ #define _KBASE_CSF_SCHEDULER_H_ #include "mali_kbase_csf.h" #include "mali_kbase_csf_event.h" /** * kbase_csf_scheduler_queue_start() - Enable the running of GPU command queue * on firmware. * * @queue: Pointer to the GPU command queue to be started. * * This function would enable the start of a CSI, within a * CSG, to which the @queue was bound. * If the CSG is already scheduled and resident, the CSI will be started * right away, otherwise once the group is made resident. * * Return: 0 on success, or negative on failure. -EBUSY is returned to * indicate to the caller that queue could not be enabled due to Scheduler * state and the caller can try to enable the queue after sometime. */ int kbase_csf_scheduler_queue_start(struct kbase_queue *queue); /** * kbase_csf_scheduler_queue_stop() - Disable the running of GPU command queue * on firmware. * * @queue: Pointer to the GPU command queue to be stopped. * * This function would stop the CSI, within a CSG, to which @queue was bound. * * Return: 0 on success, or negative on failure. */ int kbase_csf_scheduler_queue_stop(struct kbase_queue *queue); /** * kbase_csf_scheduler_group_protm_enter - Handle the protm enter event for the * GPU command queue group. * * @group: The command queue group. * * This function could request the firmware to enter the protected mode * and allow the execution of protected region instructions for all the * bound queues of the group that have protm pending bit set in their * respective CS_ACK register. */ void kbase_csf_scheduler_group_protm_enter(struct kbase_queue_group *group); /** * kbase_csf_scheduler_group_get_slot() - Checks if a queue group is * programmed on a firmware CSG slot * and returns the slot number. * * @group: The command queue group. * * Return: The slot number, if the group is programmed on a slot. * Otherwise returns a negative number. * * Note: This function should not be used if the interrupt_lock is held. Use * kbase_csf_scheduler_group_get_slot_locked() instead. */ int kbase_csf_scheduler_group_get_slot(struct kbase_queue_group *group); /** * kbase_csf_scheduler_group_get_slot_locked() - Checks if a queue group is * programmed on a firmware CSG slot * and returns the slot number. * * @group: The command queue group. * * Return: The slot number, if the group is programmed on a slot. * Otherwise returns a negative number. * * Note: Caller must hold the interrupt_lock. */ int kbase_csf_scheduler_group_get_slot_locked(struct kbase_queue_group *group); /** * kbase_csf_scheduler_group_events_enabled() - Checks if interrupt events * should be handled for a queue group. * * @kbdev: The device of the group. * @group: The queue group. * * Return: true if interrupt events should be handled. * * Note: Caller must hold the interrupt_lock. */ bool kbase_csf_scheduler_group_events_enabled(struct kbase_device *kbdev, struct kbase_queue_group *group); /** * kbase_csf_scheduler_get_group_on_slot()- Gets the queue group that has been * programmed to a firmware CSG slot. * * @kbdev: The GPU device. * @slot: The slot for which to get the queue group. * * Return: Pointer to the programmed queue group. * * Note: Caller must hold the interrupt_lock. */ struct kbase_queue_group *kbase_csf_scheduler_get_group_on_slot(struct kbase_device *kbdev, u32 slot); /** * kbase_csf_scheduler_group_deschedule() - Deschedule a GPU command queue * group from the firmware. * * @group: Pointer to the queue group to be descheduled. * * This function would disable the scheduling of GPU command queue group on * firmware. */ void kbase_csf_scheduler_group_deschedule(struct kbase_queue_group *group); /** * kbase_csf_scheduler_evict_ctx_slots() - Evict all GPU command queue groups * of a given context that are active * running from the firmware. * * @kbdev: The GPU device. * @kctx: Kbase context for the evict operation. * @evicted_groups: List_head for returning evicted active queue groups. * * This function would disable the scheduling of GPU command queue groups active * on firmware slots from the given Kbase context. The affected groups are * added to the supplied list_head argument. */ void kbase_csf_scheduler_evict_ctx_slots(struct kbase_device *kbdev, struct kbase_context *kctx, struct list_head *evicted_groups); /** * kbase_csf_scheduler_context_init() - Initialize the context-specific part * for CSF scheduler. * * @kctx: Pointer to kbase context that is being created. * * This function must be called during Kbase context creation. * * Return: 0 on success, or negative on failure. */ int kbase_csf_scheduler_context_init(struct kbase_context *kctx); /** * kbase_csf_scheduler_init - Initialize the CSF scheduler * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * The scheduler does the arbitration for the CSG slots * provided by the firmware between the GPU command queue groups created * by the Clients. * This function must be called after loading firmware and parsing its capabilities. * * Return: 0 on success, or negative on failure. */ int kbase_csf_scheduler_init(struct kbase_device *kbdev); /** * kbase_csf_scheduler_early_init - Early initialization for the CSF scheduler * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * Initialize necessary resources such as locks, workqueue for CSF scheduler. * This must be called at kbase probe. * * Return: 0 on success, or negative on failure. */ int kbase_csf_scheduler_early_init(struct kbase_device *kbdev); /** * kbase_csf_scheduler_context_term() - Terminate the context-specific part * for CSF scheduler. * * @kctx: Pointer to kbase context that is being terminated. * * This function must be called during Kbase context termination. */ void kbase_csf_scheduler_context_term(struct kbase_context *kctx); /** * kbase_csf_scheduler_term - Terminate the CSF scheduler. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This should be called when unload of firmware is done on device * termination. */ void kbase_csf_scheduler_term(struct kbase_device *kbdev); /** * kbase_csf_scheduler_early_term - Early termination of the CSF scheduler. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This should be called only when kbase probe fails or gets rmmoded. */ void kbase_csf_scheduler_early_term(struct kbase_device *kbdev); /** * kbase_csf_scheduler_reset - Reset the state of all active GPU command * queue groups. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will first iterate through all the active/scheduled GPU * command queue groups and suspend them (to avoid losing work for groups * that are not stuck). The groups that could not get suspended would be * descheduled and marked as terminated (which will then lead to unbinding * of all the queues bound to them) and also no more work would be allowed * to execute for them. * * This is similar to the action taken in response to an unexpected OoM event. * No explicit re-initialization is done for CSG & CS interface I/O pages; * instead, that happens implicitly on firmware reload. * * Should be called only after initiating the GPU reset. */ void kbase_csf_scheduler_reset(struct kbase_device *kbdev); /** * kbase_csf_scheduler_enable_tick_timer - Enable the scheduler tick timer. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will restart the scheduler tick so that regular scheduling can * be resumed without any explicit trigger (like kicking of GPU queues). */ void kbase_csf_scheduler_enable_tick_timer(struct kbase_device *kbdev); /** * kbase_csf_scheduler_group_copy_suspend_buf - Suspend a queue * group and copy suspend buffer. * * @group: Pointer to the queue group to be suspended. * @sus_buf: Pointer to the structure which contains details of the * user buffer and its kernel pinned pages to which we need to copy * the group suspend buffer. * * This function is called to suspend a queue group and copy the suspend_buffer * contents to the input buffer provided. * * Return: 0 on success, or negative on failure. */ int kbase_csf_scheduler_group_copy_suspend_buf(struct kbase_queue_group *group, struct kbase_suspend_copy_buffer *sus_buf); /** * kbase_csf_scheduler_lock - Acquire the global Scheduler lock. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will take the global scheduler lock, in order to serialize * against the Scheduler actions, for access to CS IO pages. */ static inline void kbase_csf_scheduler_lock(struct kbase_device *kbdev) { rt_mutex_lock(&kbdev->csf.scheduler.lock); } /** * kbase_csf_scheduler_unlock - Release the global Scheduler lock. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. */ static inline void kbase_csf_scheduler_unlock(struct kbase_device *kbdev) { rt_mutex_unlock(&kbdev->csf.scheduler.lock); } /** * kbase_csf_scheduler_spin_lock - Acquire Scheduler interrupt spinlock. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * @flags: Pointer to the memory location that would store the previous * interrupt state. * * This function will take the global scheduler lock, in order to serialize * against the Scheduler actions, for access to CS IO pages. */ static inline void kbase_csf_scheduler_spin_lock(struct kbase_device *kbdev, unsigned long *flags) { spin_lock_irqsave(&kbdev->csf.scheduler.interrupt_lock, *flags); } /** * kbase_csf_scheduler_spin_unlock - Release Scheduler interrupt spinlock. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * @flags: Previously stored interrupt state when Scheduler interrupt * spinlock was acquired. */ static inline void kbase_csf_scheduler_spin_unlock(struct kbase_device *kbdev, unsigned long flags) { spin_unlock_irqrestore(&kbdev->csf.scheduler.interrupt_lock, flags); } /** * kbase_csf_scheduler_spin_lock_assert_held - Assert if the Scheduler * interrupt spinlock is held. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. */ static inline void kbase_csf_scheduler_spin_lock_assert_held(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->csf.scheduler.interrupt_lock); } /** * kbase_csf_scheduler_timer_is_enabled() - Check if the scheduler wakes up * automatically for periodic tasks. * * @kbdev: Pointer to the device * * Return: true if the scheduler is configured to wake up periodically */ static inline bool kbase_csf_scheduler_timer_is_enabled(struct kbase_device *kbdev) { return atomic_read(&kbdev->csf.scheduler.timer_enabled); } /** * kbase_csf_scheduler_timer_set_enabled() - Enable/disable periodic * scheduler tasks. * * @kbdev: Pointer to the device * @enable: Whether to enable periodic scheduler tasks */ void kbase_csf_scheduler_timer_set_enabled(struct kbase_device *kbdev, bool enable); /** * kbase_csf_scheduler_kick - Perform pending scheduling tasks once. * * Note: This function is only effective if the scheduling timer is disabled. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. */ void kbase_csf_scheduler_kick(struct kbase_device *kbdev); /** * kbase_csf_scheduler_protected_mode_in_use() - Check if the scheduler is * running with protected mode tasks. * * @kbdev: Pointer to the device * * Return: true if the scheduler is running with protected mode tasks */ static inline bool kbase_csf_scheduler_protected_mode_in_use(struct kbase_device *kbdev) { return (kbdev->csf.scheduler.active_protm_grp != NULL); } /** * kbase_csf_scheduler_pm_active - Perform scheduler power active operation * * Note: This function will increase the scheduler's internal pm_active_count * value, ensuring that both GPU and MCU are powered for access. The MCU may * not have actually become active when this function returns, so need to * call kbase_csf_scheduler_wait_mcu_active() for that. * * This function should not be called with global scheduler lock held. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. */ void kbase_csf_scheduler_pm_active(struct kbase_device *kbdev); /** * kbase_csf_scheduler_pm_idle - Perform the scheduler power idle operation * * Note: This function will decrease the scheduler's internal pm_active_count * value. On reaching 0, the MCU and GPU could be powered off. This function * should not be called with global scheduler lock held. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. */ void kbase_csf_scheduler_pm_idle(struct kbase_device *kbdev); /** * kbase_csf_scheduler_wait_mcu_active - Wait for the MCU to actually become active * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will wait for the MCU to actually become active. It is supposed * to be called after calling kbase_csf_scheduler_pm_active(). It is needed as * kbase_csf_scheduler_pm_active() may not make the MCU active right away. * * Return: 0 if the MCU was successfully activated otherwise an error code. */ int kbase_csf_scheduler_wait_mcu_active(struct kbase_device *kbdev); /** * kbase_csf_scheduler_killable_wait_mcu_active - Wait for the MCU to actually become * active in killable state. * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function is same as kbase_csf_scheduler_wait_mcu_active(), expect that * it would allow the SIGKILL signal to interrupt the wait. * This function is supposed to be called from the code that is executed in ioctl or * Userspace context, wherever it is safe to do so. * * Return: 0 if the MCU was successfully activated, or -ETIMEDOUT code on timeout error or * -ERESTARTSYS if the wait was interrupted. */ int kbase_csf_scheduler_killable_wait_mcu_active(struct kbase_device *kbdev); /** * kbase_csf_scheduler_pm_resume_no_lock - Reactivate the scheduler on system resume * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will make the scheduler resume the scheduling of queue groups * and take the power managemenet reference, if there are any runnable groups. * The caller must have acquired the global Scheduler lock. */ void kbase_csf_scheduler_pm_resume_no_lock(struct kbase_device *kbdev); /** * kbase_csf_scheduler_pm_resume - Reactivate the scheduler on system resume * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will make the scheduler resume the scheduling of queue groups * and take the power managemenet reference, if there are any runnable groups. */ void kbase_csf_scheduler_pm_resume(struct kbase_device *kbdev); /** * kbase_csf_scheduler_pm_suspend_no_lock - Idle the scheduler on system suspend * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will make the scheduler suspend all the running queue groups * and drop its power managemenet reference. * The caller must have acquired the global Scheduler lock. * * Return: 0 on success. */ int kbase_csf_scheduler_pm_suspend_no_lock(struct kbase_device *kbdev); /** * kbase_csf_scheduler_pm_suspend - Idle the scheduler on system suspend * * @kbdev: Instance of a GPU platform device that implements a CSF interface. * * This function will make the scheduler suspend all the running queue groups * and drop its power managemenet reference. * * Return: 0 on success. */ int kbase_csf_scheduler_pm_suspend(struct kbase_device *kbdev); /** * kbase_csf_scheduler_all_csgs_idle() - Check if the scheduler internal * runtime used slots are all tagged as idle command queue groups. * * @kbdev: Pointer to the device * * Return: true if all the used slots are tagged as idle CSGs. */ static inline bool kbase_csf_scheduler_all_csgs_idle(struct kbase_device *kbdev) { lockdep_assert_held(&kbdev->csf.scheduler.interrupt_lock); return bitmap_equal(kbdev->csf.scheduler.csg_slots_idle_mask, kbdev->csf.scheduler.csg_inuse_bitmap, kbdev->csf.global_iface.group_num); } /** * kbase_csf_scheduler_invoke_tick() - Invoke the scheduling tick * * @kbdev: Pointer to the device * * This function wakes up kbase_csf_scheduler_kthread() to perform a scheduling * tick regardless of whether the tick timer is enabled. This can be called * from interrupt context to resume the scheduling after GPU was put to sleep. * * Caller is expected to check kbase_csf_scheduler.timer_enabled as required * to see whether it is appropriate before calling this function. */ static inline void kbase_csf_scheduler_invoke_tick(struct kbase_device *kbdev) { struct kbase_csf_scheduler *const scheduler = &kbdev->csf.scheduler; KBASE_KTRACE_ADD(kbdev, SCHEDULER_TICK_INVOKE, NULL, 0u); if (atomic_cmpxchg(&scheduler->pending_tick_work, false, true) == false) complete(&scheduler->kthread_signal); } /** * kbase_csf_scheduler_invoke_tock() - Invoke the scheduling tock * * @kbdev: Pointer to the device * * This function wakes up kbase_csf_scheduler_kthread() to perform a scheduling * tock. * * Caller is expected to check kbase_csf_scheduler.timer_enabled as required * to see whether it is appropriate before calling this function. */ static inline void kbase_csf_scheduler_invoke_tock(struct kbase_device *kbdev) { struct kbase_csf_scheduler *const scheduler = &kbdev->csf.scheduler; KBASE_KTRACE_ADD(kbdev, SCHEDULER_TOCK_INVOKE, NULL, 0u); if (atomic_cmpxchg(&scheduler->pending_tock_work, false, true) == false) complete(&scheduler->kthread_signal); } /** * kbase_csf_scheduler_queue_has_trace() - report whether the queue has been * configured to operate with the * cs_trace feature. * * @queue: Pointer to the queue. * * Return: True if the gpu queue is configured to operate with the cs_trace * feature, otherwise false. */ static inline bool kbase_csf_scheduler_queue_has_trace(struct kbase_queue *queue) { lockdep_assert_held(&queue->kctx->kbdev->csf.scheduler.lock); /* In the current arrangement, it is possible for the context to enable * the cs_trace after some queues have been registered with cs_trace in * disabled state. So each queue has its own enabled/disabled condition. */ return (queue->trace_buffer_size && queue->trace_buffer_base); } #ifdef KBASE_PM_RUNTIME /** * kbase_csf_scheduler_reval_idleness_post_sleep() - Check GPU's idleness after * putting MCU to sleep state * * @kbdev: Pointer to the device * * This function re-evaluates the idleness of on-slot queue groups after MCU * was put to the sleep state and invokes the scheduling tick if any of the * on-slot queue group became non-idle. * CSG_OUTPUT_BLOCK.CSG_STATUS_STATE.IDLE bit is checked to determine the * idleness which is updated by MCU firmware on handling of the sleep request. * * This function is needed to detect if more work was flushed in the window * between the GPU idle notification and the enabling of Doorbell mirror * interrupt (from MCU state machine). Once Doorbell mirror interrupt is * enabled, Host can receive the notification on User doorbell rings. */ void kbase_csf_scheduler_reval_idleness_post_sleep(struct kbase_device *kbdev); /** * kbase_csf_scheduler_handle_runtime_suspend() - Handle runtime suspend by * suspending CSGs. * * @kbdev: Pointer to the device * * This function is called from the runtime suspend callback function for * suspending all the on-slot queue groups. If any of the group is found to * be non-idle after the completion of CSG suspend operation or the CSG * suspend operation times out, then the scheduling tick is invoked and an * error is returned so that the GPU power down can be aborted. * * Return: 0 if all the CSGs were suspended, otherwise an error code. */ int kbase_csf_scheduler_handle_runtime_suspend(struct kbase_device *kbdev); #endif /** * kbase_csf_scheduler_process_gpu_idle_event() - Process GPU idle IRQ * * @kbdev: Pointer to the device * * This function is called when a GPU idle IRQ has been raised. * * Return: true if the PM state machine needs to be invoked after the processing * of GPU idle irq, otherwise false. */ bool kbase_csf_scheduler_process_gpu_idle_event(struct kbase_device *kbdev); /** * kbase_csf_scheduler_get_nr_active_csgs() - Get the number of active CSGs * * @kbdev: Pointer to the device * * This function calculates the number of CSG slots that have a queue group * resident on them. * * Note: This function should not be used if the interrupt_lock is held. Use * kbase_csf_scheduler_get_nr_active_csgs_locked() instead. * * Return: number of active CSGs. */ u32 kbase_csf_scheduler_get_nr_active_csgs(struct kbase_device *kbdev); /** * kbase_csf_scheduler_get_nr_active_csgs_locked() - Get the number of active * CSGs * * @kbdev: Pointer to the device * * This function calculates the number of CSG slots that have a queue group * resident on them. * * Note: This function should be called with interrupt_lock held. * * Return: number of active CSGs. */ u32 kbase_csf_scheduler_get_nr_active_csgs_locked(struct kbase_device *kbdev); /** * kbase_csf_scheduler_force_wakeup() - Forcefully resume the scheduling of CSGs * * @kbdev: Pointer to the device * * This function is called to forcefully resume the scheduling of CSGs, even * when there wasn't any work submitted for them. * This function is only used for testing purpose. */ void kbase_csf_scheduler_force_wakeup(struct kbase_device *kbdev); #ifdef KBASE_PM_RUNTIME /** * kbase_csf_scheduler_force_sleep() - Forcefully put the Scheduler to sleeping * state. * * @kbdev: Pointer to the device * * This function is called to forcefully put the Scheduler to sleeping state * and trigger the sleep of MCU. If the CSGs are not idle, then the Scheduler * would get reactivated again immediately. * This function is only used for testing purpose. */ void kbase_csf_scheduler_force_sleep(struct kbase_device *kbdev); #endif #ifdef CONFIG_MALI_HOST_CONTROLS_SC_RAILS /** * turn_on_sc_power_rails - Turn on the shader core power rails. * * @kbdev: Pointer to the device. * * This function is called to synchronously turn on the shader core power rails, * before execution is resumed on the cores. * * scheduler lock must be held when calling this function */ void turn_on_sc_power_rails(struct kbase_device *kbdev); #endif #endif /* _KBASE_CSF_SCHEDULER_H_ */