/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * * (C) COPYRIGHT 2013-2023 ARM Limited. All rights reserved. * * This program is free software and is provided to you under the terms of the * GNU General Public License version 2 as published by the Free Software * Foundation, and any use by you of this program is subject to the terms * of such GNU license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you can access it online at * http://www.gnu.org/licenses/gpl-2.0.html. * */ /* * Increase multiplier to increase timeout limit for: * * - JS_HARD_STOP_TICKS_SS * - JS_SOFT_JOB_TIMEOUT * - JS_RESET_TICKS_SS * * Default is 1 */ #define TICK_MULTIPLIER (1) /** * DOC: Default values for configuration settings * */ #ifndef _KBASE_CONFIG_DEFAULTS_H_ #define _KBASE_CONFIG_DEFAULTS_H_ /* Include mandatory definitions per platform */ #include enum { /* Use unrestricted Address ID width on the AXI bus. */ KBASE_AID_32 = 0x0, /* Restrict GPU to a half of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_16 = 0x3, /* Restrict GPU to a quarter of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_8 = 0x2, /* Restrict GPU to an eighth of maximum Address ID count. * This will reduce performance, but reduce bus load due to GPU. */ KBASE_AID_4 = 0x1 }; enum { /* Use unrestricted Address ID width on the AXI bus. * Restricting ID width will reduce performance & bus load due to GPU. */ KBASE_3BIT_AID_32 = 0x0, /* Restrict GPU to 7/8 of maximum Address ID count. */ KBASE_3BIT_AID_28 = 0x1, /* Restrict GPU to 3/4 of maximum Address ID count. */ KBASE_3BIT_AID_24 = 0x2, /* Restrict GPU to 5/8 of maximum Address ID count. */ KBASE_3BIT_AID_20 = 0x3, /* Restrict GPU to 1/2 of maximum Address ID count. */ KBASE_3BIT_AID_16 = 0x4, /* Restrict GPU to 3/8 of maximum Address ID count. */ KBASE_3BIT_AID_12 = 0x5, /* Restrict GPU to 1/4 of maximum Address ID count. */ KBASE_3BIT_AID_8 = 0x6, /* Restrict GPU to 1/8 of maximum Address ID count. */ KBASE_3BIT_AID_4 = 0x7 }; #if MALI_USE_CSF /* * Default value for the TIMER register of the IPA Control interface, * expressed in milliseconds. * * The chosen value is a trade off between two requirements: the IPA Control * interface should sample counters with a resolution in the order of * milliseconds, while keeping GPU overhead as limited as possible. */ #define IPA_CONTROL_TIMER_DEFAULT_VALUE_MS ((u32)10) /* 10 milliseconds */ #endif /* MALI_USE_CSF */ /* Default period for DVFS sampling (can be overridden by platform header) */ #ifndef DEFAULT_PM_DVFS_PERIOD #define DEFAULT_PM_DVFS_PERIOD 100 /* 100ms */ #endif /* Power Management poweroff tick granuality. This is in nanoseconds to * allow HR timer support (can be overridden by platform header). * * On each scheduling tick, the power manager core may decide to: * -# Power off one or more shader cores * -# Power off the entire GPU */ #ifndef DEFAULT_PM_GPU_POWEROFF_TICK_NS #define DEFAULT_PM_GPU_POWEROFF_TICK_NS (400000) /* 400us */ #endif /* Power Manager number of ticks before shader cores are powered off * (can be overridden by platform header). */ #ifndef DEFAULT_PM_POWEROFF_TICK_SHADER #define DEFAULT_PM_POWEROFF_TICK_SHADER (2) /* 400-800us */ #endif /* Default scheduling tick granuality (can be overridden by platform header) */ #ifndef DEFAULT_JS_SCHEDULING_PERIOD_NS #define DEFAULT_JS_SCHEDULING_PERIOD_NS (100000000u) /* 100ms */ #endif /* Default minimum number of scheduling ticks before jobs are soft-stopped. * * This defines the time-slice for a job (which may be different from that of a * context) */ #define DEFAULT_JS_SOFT_STOP_TICKS (1) /* 100ms-200ms */ /* Default minimum number of scheduling ticks before CL jobs are soft-stopped. */ #define DEFAULT_JS_SOFT_STOP_TICKS_CL (1) /* 100ms-200ms */ /* Default minimum number of scheduling ticks before jobs are hard-stopped */ #define DEFAULT_JS_HARD_STOP_TICKS_SS (50 * TICK_MULTIPLIER) /* Default: 5s */ /* Default minimum number of scheduling ticks before CL jobs are hard-stopped. */ #define DEFAULT_JS_HARD_STOP_TICKS_CL (50) /* 5s */ /* Default minimum number of scheduling ticks before jobs are hard-stopped * during dumping */ #define DEFAULT_JS_HARD_STOP_TICKS_DUMPING (15000) /* 1500s */ /* Default timeout for some software jobs, after which the software event wait * jobs will be cancelled. */ #define DEFAULT_JS_SOFT_JOB_TIMEOUT (3000 * TICK_MULTIPLIER) /* Default: 3s */ /* Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" job */ #define DEFAULT_JS_RESET_TICKS_SS (55 * TICK_MULTIPLIER) /* Default: 5.5s */ /* Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" CL job. */ #define DEFAULT_JS_RESET_TICKS_CL (55) /* 5.5s */ /* Default minimum number of scheduling ticks before the GPU is reset to clear a * "stuck" job during dumping. */ #define DEFAULT_JS_RESET_TICKS_DUMPING (15020) /* 1502s */ /* Nominal reference frequency that was used to obtain all following * <...>_TIMEOUT_CYCLES macros, in kHz. * * Timeouts are scaled based on the relation between this value and the lowest * GPU clock frequency. */ #define DEFAULT_REF_TIMEOUT_FREQ_KHZ (100000) #if MALI_USE_CSF /* Waiting timeout for status change acknowledgment, in clock cycles. * * This is also the default timeout to be used when an invalid timeout * selector is used to retrieve the timeout on CSF GPUs. * This shouldn't be used as a timeout for the CSG suspend request. * * Based on 75000ms timeout at nominal 100MHz, as is required for Android - based * on scaling from a 50MHz GPU system. */ #define CSF_FIRMWARE_TIMEOUT_CYCLES (7500000000ull) /* Timeout in clock cycles for GPU Power Management to reach the desired * Shader, L2 and MCU state. * * Based on 2500ms timeout at nominal 100MHz, scaled from a 50MHz GPU system. */ #define CSF_PM_TIMEOUT_CYCLES (250000000) /* Waiting timeout in clock cycles for a CSG to be suspended. * * Based on 30s timeout at 100MHz, scaled from 5s at 600Mhz GPU frequency. * More cycles (1s @ 100Mhz = 100000000) are added up to ensure that * host timeout is always bigger than FW timeout. */ #define CSF_CSG_SUSPEND_TIMEOUT_CYCLES (3100000000ull) /* Waiting timeout in clock cycles for GPU reset to complete. */ #define CSF_GPU_RESET_TIMEOUT_CYCLES (CSF_CSG_SUSPEND_TIMEOUT_CYCLES * 2) /* Waiting timeout in clock cycles for GPU firmware to boot. * * Based on 250ms timeout at 100MHz, scaled from a 50MHz GPU system. */ #define CSF_FIRMWARE_BOOT_TIMEOUT_CYCLES (25000000) /* Waiting timeout for a ping request to be acknowledged, in clock cycles. * * Based on 6000ms timeout at 100MHz, scaled from a 50MHz GPU system. */ #define CSF_FIRMWARE_PING_TIMEOUT_CYCLES (600000000ull) /* Waiting timeout for a KCPU queue's fence signal blocked to long, in clock cycles. * * Based on 10s timeout at 100MHz, scaled from a 50MHz GPU system. */ #if IS_ENABLED(CONFIG_MALI_IS_FPGA) #define KCPU_FENCE_SIGNAL_TIMEOUT_CYCLES (2500000000ull) #else #define KCPU_FENCE_SIGNAL_TIMEOUT_CYCLES (1000000000ull) #endif /* Timeout for polling the GPU in clock cycles. * * Based on 10s timeout based on original MAX_LOOPS value. */ #define IPA_INACTIVE_TIMEOUT_CYCLES (1000000000ull) /* Timeout for polling the GPU for the MCU status in clock cycles. * * Based on 120s timeout based on original MAX_LOOPS value. */ #define CSF_FIRMWARE_STOP_TIMEOUT_CYCLES (12000000000ull) /* Waiting timeout for task execution on an endpoint. Based on the * DEFAULT_PROGRESS_TIMEOUT. * * Based on 25s timeout at 100Mhz, scaled from a 500MHz GPU system. */ #define DEFAULT_PROGRESS_TIMEOUT_CYCLES (2500000000ull) #else /* MALI_USE_CSF */ /* A default timeout in clock cycles to be used when an invalid timeout * selector is used to retrieve the timeout, on JM GPUs. */ #define JM_DEFAULT_TIMEOUT_CYCLES (150000000) /* Default number of milliseconds given for other jobs on the GPU to be * soft-stopped when the GPU needs to be reset. */ #define JM_DEFAULT_RESET_TIMEOUT_MS (3000) /* 3s */ /* Default timeout in clock cycles to be used when checking if JS_COMMAND_NEXT * is updated on HW side so a Job Slot is considered free. * This timeout will only take effect on GPUs with low value for the minimum * GPU clock frequency (<= 100MHz). * * Based on 1ms timeout at 100MHz. Will default to 0ms on GPUs with higher * value for minimum GPU clock frequency. */ #define JM_DEFAULT_JS_FREE_TIMEOUT_CYCLES (100000) #endif /* !MALI_USE_CSF */ /* Timeout for polling the GPU PRFCNT_ACTIVE bit in clock cycles. * * Based on 120s timeout at 100MHz, based on original MAX_LOOPS value. */ #define KBASE_PRFCNT_ACTIVE_TIMEOUT_CYCLES (12000000000ull) /* Timeout for polling the GPU for a cache flush in clock cycles. * * Based on 120ms timeout at 100MHz, based on original MAX_LOOPS value. */ #define KBASE_CLEAN_CACHE_TIMEOUT_CYCLES (12000000ull) /* Timeout for polling the GPU for an AS command to complete in clock cycles. * * Based on 120s timeout at 100MHz, based on original MAX_LOOPS value. */ #define KBASE_AS_INACTIVE_TIMEOUT_CYCLES (12000000000ull) /* Default timeslice that a context is scheduled in for, in nanoseconds. * * When a context has used up this amount of time across its jobs, it is * scheduled out to let another run. * * @note the resolution is nanoseconds (ns) here, because that's the format * often used by the OS. */ #define DEFAULT_JS_CTX_TIMESLICE_NS (50000000) /* 50ms */ /* Maximum frequency (in kHz) that the GPU can be clocked. For some platforms * this isn't available, so we simply define a dummy value here. If devfreq * is enabled the value will be read from there, otherwise this should be * overridden by defining GPU_FREQ_KHZ_MAX in the platform file. */ #ifdef GPU_FREQ_KHZ_MAX #define DEFAULT_GPU_FREQ_KHZ_MAX GPU_FREQ_KHZ_MAX #else #define DEFAULT_GPU_FREQ_KHZ_MAX (5000) #endif /* GPU_FREQ_KHZ_MAX */ /* Default timeout for task execution on an endpoint * * Number of GPU clock cycles before the driver terminates a task that is * making no forward progress on an endpoint (e.g. shader core). * Value chosen is equivalent to the time after which a job is hard stopped * which is 5 seconds (assuming the GPU is usually clocked at ~500 MHZ). */ #define DEFAULT_PROGRESS_TIMEOUT ((u64)5 * 500 * 1024 * 1024) /* Default threshold at which to switch to incremental rendering * * Fraction of the maximum size of an allocation that grows on GPU page fault * that can be used up before the driver switches to incremental rendering, * in 256ths. 0 means disable incremental rendering. */ #define DEFAULT_IR_THRESHOLD (192) /* Waiting time in clock cycles for the completion of a MMU operation. * * Ideally 1.6M GPU cycles required for the L2 cache (512KiB slice) flush. * * As a pessimistic value, 50M GPU cycles ( > 30 times bigger ) is chosen. * It corresponds to 0.5s in GPU @ 100Mhz. */ #define MMU_AS_INACTIVE_WAIT_TIMEOUT_CYCLES ((u64)50 * 1024 * 1024) #if IS_ENABLED(CONFIG_MALI_TRACE_POWER_GPU_WORK_PERIOD) /* Default value of the time interval at which GPU metrics tracepoints are emitted. */ #define DEFAULT_GPU_METRICS_TP_EMIT_INTERVAL_NS (500000000u) /* 500 ms */ #endif #endif /* _KBASE_CONFIG_DEFAULTS_H_ */