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// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note
/*
 *
 * (C) COPYRIGHT 2019-2023 ARM Limited. All rights reserved.
 *
 * This program is free software and is provided to you under the terms of the
 * GNU General Public License version 2 as published by the Free Software
 * Foundation, and any use by you of this program is subject to the terms
 * of such GNU license.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you can access it online at
 * http://www.gnu.org/licenses/gpl-2.0.html.
 *
 */

#include <mali_kbase.h>
#include "mali_kbase_csf_heap_context_alloc.h"

/* Size of one heap context structure, in bytes. */
#define HEAP_CTX_SIZE ((u32)32)

/**
 * sub_alloc - Sub-allocate a heap context from a GPU memory region
 *
 * @ctx_alloc: Pointer to the heap context allocator.
 *
 * Return: GPU virtual address of the allocated heap context or 0 on failure.
 */
static u64 sub_alloc(struct kbase_csf_heap_context_allocator *const ctx_alloc)
{
	struct kbase_context *const kctx = ctx_alloc->kctx;
	unsigned long heap_nr = 0;
	u32 ctx_offset = 0;
	u64 heap_gpu_va = 0;
	struct kbase_vmap_struct mapping;
	void *ctx_ptr = NULL;

	lockdep_assert_held(&ctx_alloc->lock);

	heap_nr = find_first_zero_bit(ctx_alloc->in_use, MAX_TILER_HEAPS);

	if (unlikely(heap_nr >= MAX_TILER_HEAPS)) {
		dev_dbg(kctx->kbdev->dev, "No free tiler heap contexts in the pool");
		return 0;
	}

	ctx_offset = heap_nr * ctx_alloc->heap_context_size_aligned;
	heap_gpu_va = ctx_alloc->gpu_va + ctx_offset;
	ctx_ptr = kbase_vmap_prot(kctx, heap_gpu_va, ctx_alloc->heap_context_size_aligned,
				  KBASE_REG_CPU_WR, &mapping);

	if (unlikely(!ctx_ptr)) {
		dev_err(kctx->kbdev->dev, "Failed to map tiler heap context %lu (0x%llX)\n",
			heap_nr, heap_gpu_va);
		return 0;
	}

	memset(ctx_ptr, 0, ctx_alloc->heap_context_size_aligned);
	kbase_vunmap(ctx_ptr, &mapping);

	bitmap_set(ctx_alloc->in_use, heap_nr, 1);

	dev_dbg(kctx->kbdev->dev, "Allocated tiler heap context %lu (0x%llX)\n", heap_nr,
		heap_gpu_va);

	return heap_gpu_va;
}

/**
 * evict_heap_context - Evict the data of heap context from GPU's L2 cache.
 *
 * @ctx_alloc:   Pointer to the heap context allocator.
 * @heap_gpu_va: The GPU virtual address of a heap context structure to free.
 *
 * This function is called when memory for the heap context is freed. It uses the
 * FLUSH_PA_RANGE command to evict the data of heap context, so on older CSF GPUs
 * there is nothing done. The whole GPU cache is anyways expected to be flushed
 * on older GPUs when initial chunks of the heap are freed just before the memory
 * for heap context is freed.
 */
static void evict_heap_context(struct kbase_csf_heap_context_allocator *const ctx_alloc,
			       u64 const heap_gpu_va)
{
	struct kbase_context *const kctx = ctx_alloc->kctx;
	u32 offset_in_bytes = (u32)(heap_gpu_va - ctx_alloc->gpu_va);
	u32 offset_within_page = offset_in_bytes & ~PAGE_MASK;
	u32 page_index = offset_in_bytes >> PAGE_SHIFT;
	struct tagged_addr page = kbase_get_gpu_phy_pages(ctx_alloc->region)[page_index];
	phys_addr_t heap_context_pa = as_phys_addr_t(page) + offset_within_page;

	lockdep_assert_held(&ctx_alloc->lock);

	/* There is no need to take vm_lock here as the ctx_alloc region is protected
	 * via a nonzero no_user_free_count. The region and the backing page can't
	 * disappear whilst this function is executing. Flush type is passed as FLUSH_PT
	 * to CLN+INV L2 only.
	 */
	kbase_mmu_flush_pa_range(kctx->kbdev, kctx, heap_context_pa,
				 ctx_alloc->heap_context_size_aligned, KBASE_MMU_OP_FLUSH_PT);
}

/**
 * sub_free - Free a heap context sub-allocated from a GPU memory region
 *
 * @ctx_alloc:   Pointer to the heap context allocator.
 * @heap_gpu_va: The GPU virtual address of a heap context structure to free.
 */
static void sub_free(struct kbase_csf_heap_context_allocator *const ctx_alloc,
		     u64 const heap_gpu_va)
{
	struct kbase_context *const kctx = ctx_alloc->kctx;
	u32 ctx_offset = 0;
	unsigned int heap_nr = 0;

	lockdep_assert_held(&ctx_alloc->lock);

	if (WARN_ON(!ctx_alloc->region))
		return;

	if (WARN_ON(heap_gpu_va < ctx_alloc->gpu_va))
		return;

	ctx_offset = (u32)(heap_gpu_va - ctx_alloc->gpu_va);

	if (WARN_ON(ctx_offset >= (ctx_alloc->region->nr_pages << PAGE_SHIFT)) ||
	    WARN_ON(ctx_offset % ctx_alloc->heap_context_size_aligned))
		return;

	evict_heap_context(ctx_alloc, heap_gpu_va);

	heap_nr = ctx_offset / ctx_alloc->heap_context_size_aligned;
	dev_dbg(kctx->kbdev->dev, "Freed tiler heap context %d (0x%llX)\n", heap_nr, heap_gpu_va);

	bitmap_clear(ctx_alloc->in_use, heap_nr, 1);
}

int kbase_csf_heap_context_allocator_init(struct kbase_csf_heap_context_allocator *const ctx_alloc,
					  struct kbase_context *const kctx)
{
	const u32 gpu_cache_line_size = (1U << kctx->kbdev->gpu_props.log2_line_size);

	/* We cannot pre-allocate GPU memory here because the
	 * custom VA zone may not have been created yet.
	 */
	ctx_alloc->kctx = kctx;
	ctx_alloc->heap_context_size_aligned = (HEAP_CTX_SIZE + gpu_cache_line_size - 1) &
					       ~(gpu_cache_line_size - 1);

	mutex_init(&ctx_alloc->lock);

	dev_dbg(kctx->kbdev->dev, "Initialized a tiler heap context allocator\n");

	return 0;
}

void kbase_csf_heap_context_allocator_term(struct kbase_csf_heap_context_allocator *const ctx_alloc)
{
	struct kbase_context *const kctx = ctx_alloc->kctx;

	dev_dbg(kctx->kbdev->dev, "Terminating tiler heap context allocator\n");

	if (ctx_alloc->region) {
		kbase_gpu_vm_lock(kctx);
		WARN_ON(!kbase_va_region_is_no_user_free(ctx_alloc->region));

		kbase_va_region_no_user_free_dec(ctx_alloc->region);
		kbase_mem_free_region(kctx, ctx_alloc->region);
		kbase_gpu_vm_unlock(kctx);
	}

	mutex_destroy(&ctx_alloc->lock);
}

u64 kbase_csf_heap_context_allocator_alloc(struct kbase_csf_heap_context_allocator *const ctx_alloc)
{
	struct kbase_context *const kctx = ctx_alloc->kctx;
	u64 flags = BASE_MEM_PROT_GPU_RD | BASE_MEM_PROT_GPU_WR | BASE_MEM_PROT_CPU_WR |
		    BASEP_MEM_NO_USER_FREE | BASE_MEM_PROT_CPU_RD;
	u64 nr_pages = PFN_UP(MAX_TILER_HEAPS * ctx_alloc->heap_context_size_aligned);
	u64 heap_gpu_va = 0;

	/* Calls to this function are inherently asynchronous, with respect to
	 * MMU operations.
	 */
	const enum kbase_caller_mmu_sync_info mmu_sync_info = CALLER_MMU_ASYNC;

	mutex_lock(&ctx_alloc->lock);

	/* If the pool of heap contexts wasn't already allocated then
	 * allocate it.
	 */
	if (!ctx_alloc->region) {
		ctx_alloc->region = kbase_mem_alloc(kctx, nr_pages, nr_pages, 0, &flags,
						    &ctx_alloc->gpu_va, mmu_sync_info);
	}

	/* If the pool still isn't allocated then an error occurred. */
	if (unlikely(!ctx_alloc->region))
		dev_dbg(kctx->kbdev->dev, "Failed to allocate a pool of tiler heap contexts");
	else
		heap_gpu_va = sub_alloc(ctx_alloc);

	mutex_unlock(&ctx_alloc->lock);

	return heap_gpu_va;
}

void kbase_csf_heap_context_allocator_free(struct kbase_csf_heap_context_allocator *const ctx_alloc,
					   u64 const heap_gpu_va)
{
	mutex_lock(&ctx_alloc->lock);
	sub_free(ctx_alloc, heap_gpu_va);
	mutex_unlock(&ctx_alloc->lock);
}