// Copyright 2015 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Blueprint is a meta-build system that reads in Blueprints files that describe // modules that need to be built, and produces a Ninja // (http://martine.github.io/ninja/) manifest describing the commands that need // to be run and their dependencies. Where most build systems use built-in // rules or a domain-specific language to describe the logic how modules are // converted to build rules, Blueprint delegates this to per-project build logic // written in Go. For large, heterogenous projects this allows the inherent // complexity of the build logic to be maintained in a high-level language, // while still allowing simple changes to individual modules by modifying easy // to understand Blueprints files. // // Blueprint uses a bootstrapping process to allow the code for Blueprint, // the code for the build logic, and the code for the project being compiled // to all live in the project. Dependencies between the layers are fully // tracked - a change to the logic code will cause the logic to be recompiled, // regenerate the project build manifest, and run modified project rules. A // change to Blueprint itself will cause Blueprint to rebuild, and then rebuild // the logic, etc. // // A Blueprints file is a list of modules in a pseudo-python data format, where // the module type looks like a function call, and the properties of the module // look like optional arguments. For example, a simple module might look like: // // cc_library( // name = "cmd", // srcs = [ // "main.c", // ], // deps = [ // "libc", // ], // ) // // subdirs = ["subdir1", "subdir2"] // // The modules from the top level Blueprints file and recursively through any // subdirectories listed by the "subdirs" variable are read by Blueprint, and // their properties are stored into property structs by module type. Once // all modules are read, Blueprint calls any registered Mutators, in // registration order. Mutators can visit each module top-down or bottom-up, // and modify them as necessary. Common modifications include setting // properties on modules to propagate information down from dependers to // dependees (for example, telling a module what kinds of parents depend on it), // or splitting a module into multiple variants (for example, one per // architecture being compiled). After all Mutators have run, each module is // asked to generate build rules based on property values, and then singletons // can generate any build rules from the output of all modules. // // The per-project build logic defines a top level command, referred to in the // documentation as the "primary builder". This command is responsible for // registering the module types needed for the project, as well as any // singletons or mutators, and then calling into Blueprint with the path of the // root Blueprint file. package blueprint