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authorDennis Shen <dzshen@google.com>2022-10-17 19:21:55 +0000
committerDennis Shen <dzshen@google.com>2022-10-17 19:21:55 +0000
commitdd5beebf4bb6225797495f5126cd52b758afa68c (patch)
tree3c0de2cda244ac3b85f49407dad5eac6ee820ab5
parentafadeccb8735c372b79e304f8cbf8158b093e028 (diff)
downloadsoong-dd5beebf4bb6225797495f5126cd52b758afa68c.tar.gz
update and create bundle config pb python library
update config.pb file to the source of truth: google3/third_party/java_src/android_appbundle/bundletool/schemas/proto/config.proto current config.pb is stale and needs update. Also, add a python library host soong module config_proto, so that it can be used by other python code. BUG: b/240288941 TETS: tested along with primary_train_build_worker that reuse BundleConfig.pb Change-Id: I426a5cb7ec42573ed2110494c50813abc0a96296
-rw-r--r--cmd/extract_apks/bundle_proto/Android.bp13
-rw-r--r--cmd/extract_apks/bundle_proto/config.proto152
2 files changed, 158 insertions, 7 deletions
diff --git a/cmd/extract_apks/bundle_proto/Android.bp b/cmd/extract_apks/bundle_proto/Android.bp
new file mode 100644
index 000000000..e56c0fb32
--- /dev/null
+++ b/cmd/extract_apks/bundle_proto/Android.bp
@@ -0,0 +1,13 @@
+package {
+ default_applicable_licenses: ["Android-Apache-2.0"],
+}
+
+python_library_host {
+ name: "config_proto",
+ srcs: [
+ "config.proto",
+ ],
+ proto: {
+ canonical_path_from_root: false,
+ },
+}
diff --git a/cmd/extract_apks/bundle_proto/config.proto b/cmd/extract_apks/bundle_proto/config.proto
index d6fac030e..946bd9af0 100644
--- a/cmd/extract_apks/bundle_proto/config.proto
+++ b/cmd/extract_apks/bundle_proto/config.proto
@@ -26,6 +26,9 @@ message BundleConfig {
ASSET_ONLY = 2;
}
BundleType type = 8;
+
+ // Configuration for locales.
+ Locales locales = 9;
}
message Bundletool {
@@ -40,6 +43,48 @@ message Compression {
// the name of the modules, and using forward slash ("/") as a name separator.
// Examples: "res/raw/**", "assets/**/*.uncompressed", etc.
repeated string uncompressed_glob = 1;
+
+ enum AssetModuleCompression {
+ UNSPECIFIED = 0;
+ // Assets are left uncompressed in the generated asset module.
+ UNCOMPRESSED = 1;
+ // Assets are compressed in the generated asset module.
+ // This option can be overridden at a finer granularity by specifying
+ // files or folders to keep uncompressed in `uncompressed_glob`.
+ // This option should only be used if the app is able to handle compressed
+ // asset module content at runtime (some runtime APIs may misbehave).
+ COMPRESSED = 2;
+ }
+
+ // Default compression strategy for install-time asset modules.
+ // If the compression strategy indicates to compress a file and the same file
+ // matches one of the `uncompressed_glob` values, the `uncompressed_glob`
+ // takes precedence (the file is left uncompressed in the generated APK).
+ //
+ // If unspecified, asset module content is left uncompressed in the
+ // generated asset modules.
+ //
+ // Note: this flag only configures the compression strategy for install-time
+ // asset modules; the content of on-demand and fast-follow asset modules is
+ // always kept uncompressed.
+ AssetModuleCompression install_time_asset_module_default_compression = 2;
+
+ enum ApkCompressionAlgorithm {
+ // Default in the current version of bundletool is zlib deflate algorithm
+ // with compression level 9 for the application's resources and compression
+ // level 6 for other entries.
+ //
+ // This is a good trade-off between size of final APK and size of patches
+ // which are used to update the application from previous to next version.
+ DEFAULT_APK_COMPRESSION_ALGORITHM = 0;
+
+ // 7zip implementation of deflate algorithm which gives smaller APK size
+ // but size of patches required to update the application are larger.
+ P7ZIP = 1;
+ }
+
+ // Compression algorithm which is used to compress entries in final APKs.
+ ApkCompressionAlgorithm apk_compression_algorithm = 3;
}
// Resources to keep in the master split.
@@ -55,12 +100,40 @@ message Optimizations {
// This is for uncompressing native libraries on M+ devices (L+ devices on
// instant apps).
UncompressNativeLibraries uncompress_native_libraries = 2;
- // This is for uncompressing dex files on P+ devices.
+ // This is for uncompressing dex files.
UncompressDexFiles uncompress_dex_files = 3;
// Configuration for the generation of standalone APKs.
// If no StandaloneConfig is set, the configuration is inherited from
// splits_config.
StandaloneConfig standalone_config = 4;
+
+ // Optimizations that are applied to resources.
+ ResourceOptimizations resource_optimizations = 5;
+
+ // Configuration for archiving the app.
+ StoreArchive store_archive = 6;
+}
+
+message ResourceOptimizations {
+ // Whether to use sparse encoding for resource tables.
+ // Resources in sparse resource table are accessed using a binary search tree.
+ // This decreases APK size at the cost of resource retrieval performance.
+ SparseEncoding sparse_encoding = 1;
+
+ enum SparseEncoding {
+ // Previously 'ENFORCED'. This option is deprecated because of issues found
+ // in Android O up to Android Sv2 and causes segfaults in
+ // Resources#getIdentifier.
+ reserved 1;
+ reserved "ENFORCED";
+
+ // Disables sparse encoding.
+ UNSPECIFIED = 0;
+ // Generates special APKs for Android SDK +32 with sparse resource tables.
+ // Devices with Android SDK below 32 will still receive APKs with regular
+ // resource tables.
+ VARIANT_FOR_SDK_32 = 2;
+ }
}
message UncompressNativeLibraries {
@@ -68,9 +141,41 @@ message UncompressNativeLibraries {
}
message UncompressDexFiles {
+ // A new variant with uncompressed dex will be generated. The sdk targeting
+ // of the variant is determined by 'uncompressed_dex_target_sdk'.
+ bool enabled = 1;
+
+ // If 'enabled' field is set, this will determine the sdk targeting of the
+ // generated variant.
+ UncompressedDexTargetSdk uncompressed_dex_target_sdk = 2;
+
+ enum UncompressedDexTargetSdk {
+ // Q+ variant will be generated.
+ UNSPECIFIED = 0;
+ // S+ variant will be generated.
+ SDK_31 = 1;
+ }
+}
+
+message StoreArchive {
+ // Archive is an app state that allows an official app store to reclaim device
+ // storage and disable app functionality temporarily until the user interacts
+ // with the app again. Upon interaction the latest available version of the
+ // app will be restored while leaving user data unaffected.
+ // Enabled by default.
bool enabled = 1;
}
+message Locales {
+ // Instructs bundletool to generate locale config and inject it into
+ // AndroidManifest.xml. A locale is marked as supported by the application if
+ // there is at least one resource value in this locale. Be very careful with
+ // this setting because if some of your libraries expose resources in some
+ // locales which are not actually supported by your application it will mark
+ // this locale as supported. Disabled by default.
+ bool inject_locale_config = 1;
+}
+
// Optimization configuration used to generate Split APKs.
message SplitsConfig {
repeated SplitDimension split_dimension = 1;
@@ -82,8 +187,28 @@ message StandaloneConfig {
repeated SplitDimension split_dimension = 1;
// Whether 64 bit libraries should be stripped from Standalone APKs.
bool strip_64_bit_libraries = 2;
+ // Dex merging strategy that should be applied to produce Standalone APKs.
+ DexMergingStrategy dex_merging_strategy = 3;
+
+ enum DexMergingStrategy {
+ // Strategy that does dex merging for applications that have minimum SDK
+ // below 21 to ensure dex files from all modules are merged into one or
+ // mainDexList is applied when merging into one dex is not possible. For
+ // applications with minSdk >= 21 dex files from all modules are copied into
+ // standalone APK as is because Android supports multiple dex files natively
+ // starting from Android 5.0.
+ MERGE_IF_NEEDED = 0;
+ // Requires to copy dex files from all modules into standalone APK as is.
+ // If an application supports SDKs below 21 this strategy puts
+ // responsibility of providing dex files compatible with legacy multidex on
+ // application developers.
+ NEVER_MERGE = 1;
+ }
}
+// BEGIN-INTERNAL
+// LINT.IfChange
+// END-INTERNAL
message SplitDimension {
enum Value {
UNSPECIFIED_VALUE = 0;
@@ -92,8 +217,9 @@ message SplitDimension {
LANGUAGE = 3;
TEXTURE_COMPRESSION_FORMAT = 4;
// BEGIN-INTERNAL
- GRAPHICS_API = 5;
+ GRAPHICS_API = 5 [deprecated = true];
// END-INTERNAL
+ DEVICE_TIER = 6;
}
Value value = 1;
@@ -105,11 +231,14 @@ message SplitDimension {
// the targeting is encoded in the directory name (e.g: assets/foo#tcf_etc1)
SuffixStripping suffix_stripping = 3;
}
+// BEGIN-INTERNAL
+// LINT.ThenChange(//depot/google3/wireless/android/vending/developer/proto/storage/app/apk_bundle.proto)
+// END-INTERNAL
message SuffixStripping {
// If set to 'true', indicates that the targeting suffix should be removed
- // from assets paths for this dimension when splits (or asset slices) are
- // generated.
+ // from assets paths for this dimension when splits (e.g: "asset packs") or
+ // standalone/universal APKs are generated.
// This only applies to assets.
// For example a folder with path "assets/level1_textures#tcf_etc1"
// would be outputted to "assets/level1_textures". File contents are
@@ -117,9 +246,9 @@ message SuffixStripping {
bool enabled = 1;
// The default suffix to be used for the cases where separate slices can't
- // be generated for this dimension. In the case of standalone/universal APKs
- // generation, stripping the suffix can lead to file name collisions. This
- // default suffix defines the directories to retain. The others are
+ // be generated for this dimension - typically for standalone or universal
+ // APKs.
+ // This default suffix defines the directories to retain. The others are
// discarded: standalone/universal APKs will contain only directories
// targeted at this value for the dimension.
//
@@ -135,6 +264,15 @@ message SuffixStripping {
message ApexConfig {
// Configuration for processing of APKs embedded in an APEX image.
repeated ApexEmbeddedApkConfig apex_embedded_apk_config = 1;
+
+ // Explicit list of supported ABIs.
+ // Default: See ApexBundleValidator.REQUIRED_ONE_OF_ABI_SETS
+ repeated SupportedAbiSet supported_abi_set = 2;
+}
+
+// Represents a set of ABIs which must be supported by a single APEX image.
+message SupportedAbiSet {
+ repeated string abi = 1;
}
message ApexEmbeddedApkConfig {