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diff --git a/renderScript/BasicRenderScript/BasicRenderScriptSample/src/main/java/com/example/android/basicrenderscript/MainActivity.java b/renderScript/BasicRenderScript/BasicRenderScriptSample/src/main/java/com/example/android/basicrenderscript/MainActivity.java
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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.example.android.basicrenderscript;
+
+import android.app.Activity;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.os.AsyncTask;
+import android.os.Bundle;
+import android.widget.ImageView;
+import android.widget.SeekBar;
+import android.widget.SeekBar.OnSeekBarChangeListener;
+import android.support.v8.renderscript.*;
+
+public class MainActivity extends Activity {
+ /* Number of bitmaps that is used for renderScript thread and UI thread synchronization.
+ Ideally, this can be reduced to 2, however in some devices, 2 buffers still showing tierings on UI.
+ Investigating a root cause.
+ */
+ private final int NUM_BITMAPS = 3;
+ private int mCurrentBitmap = 0;
+ private Bitmap mBitmapIn;
+ private Bitmap[] mBitmapsOut;
+ private ImageView mImageView;
+
+ private RenderScript mRS;
+ private Allocation mInAllocation;
+ private Allocation[] mOutAllocations;
+ private ScriptC_saturation mScript;
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ setContentView(R.layout.main_layout);
+
+ /*
+ * Initialize UI
+ */
+ mBitmapIn = loadBitmap(R.drawable.data);
+ mBitmapsOut = new Bitmap[NUM_BITMAPS];
+ for (int i = 0; i < NUM_BITMAPS; ++i) {
+ mBitmapsOut[i] = Bitmap.createBitmap(mBitmapIn.getWidth(),
+ mBitmapIn.getHeight(), mBitmapIn.getConfig());
+ }
+
+ mImageView = (ImageView) findViewById(R.id.imageView);
+ mImageView.setImageBitmap(mBitmapsOut[mCurrentBitmap]);
+ mCurrentBitmap += (mCurrentBitmap + 1) % NUM_BITMAPS;
+
+ SeekBar seekbar = (SeekBar) findViewById(R.id.seekBar1);
+ seekbar.setProgress(50);
+ seekbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
+ public void onProgressChanged(SeekBar seekBar, int progress,
+ boolean fromUser) {
+ float max = 2.0f;
+ float min = 0.0f;
+ float f = (float) ((max - min) * (progress / 100.0) + min);
+ updateImage(f);
+ }
+
+ @Override
+ public void onStartTrackingTouch(SeekBar seekBar) {
+ }
+
+ @Override
+ public void onStopTrackingTouch(SeekBar seekBar) {
+ }
+ });
+
+ /*
+ * Create renderScript
+ */
+ createScript();
+
+ /*
+ * Invoke renderScript kernel and update imageView
+ */
+ updateImage(1.0f);
+ }
+
+ /*
+ * Initialize RenderScript
+ * In the sample, it creates RenderScript kernel that performs saturation manipulation.
+ */
+ private void createScript() {
+ //Initialize RS
+ mRS = RenderScript.create(this);
+
+ //Allocate buffers
+ mInAllocation = Allocation.createFromBitmap(mRS, mBitmapIn);
+ mOutAllocations = new Allocation[NUM_BITMAPS];
+ for (int i = 0; i < NUM_BITMAPS; ++i) {
+ mOutAllocations[i] = Allocation.createFromBitmap(mRS, mBitmapsOut[i]);
+ }
+
+ //Load script
+ mScript = new ScriptC_saturation(mRS);
+ }
+
+ /*
+ * In the AsyncTask, it invokes RenderScript intrinsics to do a filtering.
+ * After the filtering is done, an operation blocks at Allication.copyTo() in AsyncTask thread.
+ * Once all operation is finished at onPostExecute() in UI thread, it can invalidate and update ImageView UI.
+ */
+ private class RenderScriptTask extends AsyncTask<Float, Integer, Integer> {
+ Boolean issued = false;
+
+ protected Integer doInBackground(Float... values) {
+ int index = -1;
+ if (isCancelled() == false) {
+ issued = true;
+ index = mCurrentBitmap;
+
+ /*
+ * Set global variable in RS
+ */
+ mScript.set_saturationValue(values[0]);
+
+ /*
+ * Invoke saturation filter kernel
+ */
+ mScript.forEach_saturation(mInAllocation, mOutAllocations[index]);
+
+ /*
+ * Copy to bitmap and invalidate image view
+ */
+ mOutAllocations[index].copyTo(mBitmapsOut[index]);
+ mCurrentBitmap = (mCurrentBitmap + 1) % NUM_BITMAPS;
+ }
+ return index;
+ }
+
+ void updateView(Integer result) {
+ if (result != -1) {
+ // Request UI update
+ mImageView.setImageBitmap(mBitmapsOut[result]);
+ mImageView.invalidate();
+ }
+ }
+
+ protected void onPostExecute(Integer result) {
+ updateView(result);
+ }
+
+ protected void onCancelled(Integer result) {
+ if (issued) {
+ updateView(result);
+ }
+ }
+ }
+
+ RenderScriptTask currentTask = null;
+
+ /*
+ Invoke AsynchTask and cancel previous task.
+ When AsyncTasks are piled up (typically in slow device with heavy kernel),
+ Only the latest (and already started) task invokes RenderScript operation.
+ */
+ private void updateImage(final float f) {
+ if (currentTask != null)
+ currentTask.cancel(false);
+ currentTask = new RenderScriptTask();
+ currentTask.execute(f);
+ }
+
+ /*
+ Helper to load Bitmap from resource
+ */
+ private Bitmap loadBitmap(int resource) {
+ final BitmapFactory.Options options = new BitmapFactory.Options();
+ options.inPreferredConfig = Bitmap.Config.ARGB_8888;
+ return BitmapFactory.decodeResource(getResources(), resource, options);
+ }
+
+}