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Diffstat (limited to 'en/devices/graphics/arch-sh.html')
-rw-r--r-- | en/devices/graphics/arch-sh.html | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/en/devices/graphics/arch-sh.html b/en/devices/graphics/arch-sh.html index c3c74dfe..3b597abb 100644 --- a/en/devices/graphics/arch-sh.html +++ b/en/devices/graphics/arch-sh.html @@ -60,9 +60,7 @@ hardware-accelerate the Canvas API. As you can see from the charts on the Acceleration</a> page, this was a bit of a bumpy ride. Note in particular that while the Canvas provided to a View's <code>onDraw()</code> method may be hardware-accelerated, the Canvas -obtained when an app locks a Surface directly with <code>lockCanvas()</code> never is. -As of API 23, a hardware-accelerated Canvas can be obtained from a Surface using -<code>lockHardwareCanvas()</code> instead.</p> +obtained when an app locks a Surface directly with <code>lockCanvas()</code> never is.</p> <p>When you lock a Surface for Canvas access, the "CPU renderer" connects to the producer side of the BufferQueue and does not disconnect until the Surface is |