/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % W W AAA N N DDDD % % W W A A NN N D D % % W W W AAAAA N N N D D % % WW WW A A N NN D D % % W W A A N N DDDD % % % % % % MagickWand Support Methods % % % % Software Design % % Cristy % % May 2004 % % % % % % Copyright 1999-2021 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % https://imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % */ /* Include declarations. */ #include "MagickWand/studio.h" #include "MagickWand/MagickWand.h" #include "MagickWand/magick-wand-private.h" #include "MagickWand/wand.h" static SplayTreeInfo *wand_ids = (SplayTreeInfo *) NULL; static MagickBooleanType instantiate_wand = MagickFalse; static SemaphoreInfo *wand_semaphore = (SemaphoreInfo *) NULL; /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % A c q u i r e W a n d I d % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % AcquireWandId() returns a unique wand id. % % The format of the AcquireWandId() method is: % % size_t AcquireWandId() % */ WandExport size_t AcquireWandId(void) { static size_t id = 0; size_t wand_id; if (wand_semaphore == (SemaphoreInfo *) NULL) ActivateSemaphoreInfo(&wand_semaphore); LockSemaphoreInfo(wand_semaphore); if (wand_ids == (SplayTreeInfo *) NULL) wand_ids=NewSplayTree((int (*)(const void *,const void *)) NULL, (void *(*)(void *)) NULL,(void *(*)(void *)) NULL); wand_id=id++; (void) AddValueToSplayTree(wand_ids,(const void *) wand_id, (const void *) wand_id); instantiate_wand=MagickTrue; UnlockSemaphoreInfo(wand_semaphore); return(wand_id); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % D e s t r o y W a n d I d s % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % DestroyWandIds() deallocates memory associated with the wand id's. % % The format of the DestroyWandIds() method is: % % void DestroyWandIds(void) % % A description of each parameter follows: % */ WandExport void DestroyWandIds(void) { if (wand_semaphore == (SemaphoreInfo *) NULL) ActivateSemaphoreInfo(&wand_semaphore); LockSemaphoreInfo(wand_semaphore); if (wand_ids != (SplayTreeInfo *) NULL) wand_ids=DestroySplayTree(wand_ids); instantiate_wand=MagickFalse; UnlockSemaphoreInfo(wand_semaphore); RelinquishSemaphoreInfo(&wand_semaphore); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % R e l i n q u i s h W a n d I d % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % RelinquishWandId() relinquishes a unique wand id. % % The format of the RelinquishWandId() method is: % % void RelinquishWandId(const size_t *id) % % A description of each parameter follows: % % o id: a unique wand id. % */ WandExport void RelinquishWandId(const size_t id) { LockSemaphoreInfo(wand_semaphore); if (wand_ids != (SplayTreeInfo *) NULL) (void) DeleteNodeFromSplayTree(wand_ids,(const void *) id); UnlockSemaphoreInfo(wand_semaphore); }