struct OmniNormalStength { float Front; float Back; float Top; float Bottom; float Left; float Right; }; struct ClothProperties { float3 NormalAdjust; OmniNormalStength Strengths; uint Type; }; struct AuxData { ClothProperties ClothProperties[8]; float3 ClothColors[8]; float Scales[8]; int EnableBitMask; }; struct MaterialData { float3 Color; float Specular; float Diffuse; AuxData AuxDatArray[10]; }; cbuffer MyCBuffer { MaterialData Material[2][2][3]; float4x4 ModelMatrix; float4x4 ProjectionMatrix; float Time; float3 Scale; float2 UvOffsets[12]; //MaterialData Material[12]; bool EnableTarget; }; float4 main(float4 pos : POSITION) : SV_Position { return float4(Time, 0, 0, 0); }