// Copyright (c) Facebook, Inc. and its affiliates. // All rights reserved. // // Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include #include #include void xnn_qu8_requantize_precise__scalar_unsigned32( size_t n, const int32_t* input, float scale, uint8_t zero_point, uint8_t qmin, uint8_t qmax, uint8_t* output) { assert(n % 4 == 0); assert(scale < 1.0f); assert(scale >= 0x1.0p-32f); const uint32_t scale_bits = fp32_to_bits(scale); const uint32_t multiplier = (scale_bits << 8) | UINT32_C(0x80000000); const uint32_t shift = 127 + 31 - (scale_bits >> 23); assert(shift >= 32); assert(shift < 64); const uint64_t rounding = UINT64_C(1) << (shift - 1); const uint32_t rounding_hi = (uint32_t)(rounding >> 32); const uint32_t rounding_lo = (uint32_t) rounding; const uint32_t shift_minus_32 = shift - 32; const int32_t smin = (int32_t)(uint32_t) qmin - (int32_t)(uint32_t) zero_point; const int32_t smax = (int32_t)(uint32_t) qmax - (int32_t)(uint32_t) zero_point; for (; n != 0; n -= 4) { const int32_t x = input[0]; const int32_t y = input[1]; const int32_t z = input[2]; const int32_t w = input[3]; input += 4; // Compute absolute value of input as unsigned 32-bit int. // All further computations will work with unsigned values to avoid undefined behaviour on signed operations. const uint32_t x_abs = (x >= 0) ? (uint32_t) x : -(uint32_t) x; const uint32_t y_abs = (y >= 0) ? (uint32_t) y : -(uint32_t) y; const uint32_t z_abs = (z >= 0) ? (uint32_t) z : -(uint32_t) z; const uint32_t w_abs = (w >= 0) ? (uint32_t) w : -(uint32_t) w; // Compute full 64-bit product of 32-bit factors. const uint64_t x_product = (uint64_t) x_abs * (uint64_t) multiplier; const uint64_t y_product = (uint64_t) y_abs * (uint64_t) multiplier; const uint64_t z_product = (uint64_t) z_abs * (uint64_t) multiplier; const uint64_t w_product = (uint64_t) w_abs * (uint64_t) multiplier; // Shift the full 64-bit product right with rounding. // Rounding is performed towards closest integer, with midpoints rounded up (same as away from zero). // // Generally, this operation requires both 64-bit addition and 64-bit shift, but we use two tricks to replace // 64-bit operations with 32-bit operations. // // To avoid full 64-bit addition we make use of three facts: // - 64-bit rounding value added before the shift is a power of 2, and thus has only one bit set. // - When 0x1.0p-32f <= scale < 0x1.0p-31f, then the non-zero bit in rounding is in the low 32 bits, and // rounding is exactly 0x80000000 (2**31), because rounding is 2**(scale-1) and scale >= 32. In this case, // addition of rounding can affect high 32 bits of the product only through overflow, which happens if // low 32-bit part of the product equals or exceeds 0x80000000. We can reformulate the latter condition // as low 32-bit part of the product has the bit 31 set, and then overflow happens if both the low 32-bit part // of the product and the low 32-bit part of the rounding value have bit 31 set. Since 32-bit numbers with the // bit 31 set are negative when interpreted as signed integers, we can check the overflow condition as // (int32_t) (LOW(product) & LOW(rounding)) < 0 // - When 0x1.0p-31f <= scale < 1.0f, then the non-zero bit is in the high 32 bits of rounding. We just need // to do 32-bit addition of high 32 bits of rounding and high 32 bits of product. This addition never // overflows because product <= 0x80000000 * 0xFFFFFF00 < 2**63 and rounding = 2**(scale-1) <= 2**62. // // To avoid full 64-bit shift, we leverage the fact that shift >= 32, and do it in two steps: // - Shift by 32, which can be implemented by extacting the high 32-bit word on 32-bit systems. // - Shift by (shift - 32), which can be implemented as a 32-bit shift of high word of addition result. const uint32_t x_carry_lo = (uint32_t)((int32_t)((uint32_t) x_product & rounding_lo) < 0); const uint32_t y_carry_lo = (uint32_t)((int32_t)((uint32_t) y_product & rounding_lo) < 0); const uint32_t z_carry_lo = (uint32_t)((int32_t)((uint32_t) z_product & rounding_lo) < 0); const uint32_t w_carry_lo = (uint32_t)((int32_t)((uint32_t) w_product & rounding_lo) < 0); const uint32_t x_product_hi = (uint32_t)(x_product >> 32); const uint32_t y_product_hi = (uint32_t)(y_product >> 32); const uint32_t z_product_hi = (uint32_t)(z_product >> 32); const uint32_t w_product_hi = (uint32_t)(w_product >> 32); const uint32_t x_abs_scaled = (uint32_t)(x_product_hi + rounding_hi + x_carry_lo) >> shift_minus_32; const uint32_t y_abs_scaled = (uint32_t)(y_product_hi + rounding_hi + y_carry_lo) >> shift_minus_32; const uint32_t z_abs_scaled = (uint32_t)(z_product_hi + rounding_hi + z_carry_lo) >> shift_minus_32; const uint32_t w_abs_scaled = (uint32_t)(w_product_hi + rounding_hi + w_carry_lo) >> shift_minus_32; // Copy the sign of input to scaled absolute input value. const int32_t x_scaled = (int32_t)(x >= 0 ? x_abs_scaled : -x_abs_scaled); const int32_t y_scaled = (int32_t)(y >= 0 ? y_abs_scaled : -y_abs_scaled); const int32_t z_scaled = (int32_t)(z >= 0 ? z_abs_scaled : -z_abs_scaled); const int32_t w_scaled = (int32_t)(w >= 0 ? w_abs_scaled : -w_abs_scaled); // Clamp scaled value with zero point between (qmin - zero point) and (qmax - zero point). const int32_t x_clamped = x_scaled < smin ? smin : x_scaled > smax ? smax : x_scaled; const int32_t y_clamped = y_scaled < smin ? smin : y_scaled > smax ? smax : y_scaled; const int32_t z_clamped = z_scaled < smin ? smin : z_scaled > smax ? smax : z_scaled; const int32_t w_clamped = w_scaled < smin ? smin : w_scaled > smax ? smax : w_scaled; // Add zero point to clamped value. // The result is guaranteed to be in [qmin, qmax] range. // // This addition can not be safely done before clamping, because scaled values are in [-2147483520, 2147483519] // range, so addition of zero point (which can be up to 255) can overflow signed 32-bit integer. const int32_t x_biased = x_clamped + zero_point; const int32_t y_biased = y_clamped + zero_point; const int32_t z_biased = z_clamped + zero_point; const int32_t w_biased = w_clamped + zero_point; output[0] = (uint8_t) x_biased; output[1] = (uint8_t) y_biased; output[2] = (uint8_t) z_biased; output[3] = (uint8_t) w_biased; output += 4; } }