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AgeCommit message (Expand)Author
2019-08-16Add Draw base vertex and base instance function entrypointsshrekshao
2019-08-13Emulate RGB textures using BGRX IOSurfaces.Geoff Lang
2019-07-18Implement EGL_ANGLE_create_context_backwards_compatibleGeoff Lang
2019-06-17Clean up workarounds/features to single location.Jonah Ryan-Davis
2019-06-12Extend eglGetPlatformDisplay to allow feature overrides.Jonah Ryan-Davis
2019-06-04Rename EGL_ANGLE_workaround_control to EGL_ANGLE_feature_control.Jonah Ryan-Davis
2019-06-03Add eglQueryDisplayAttribANGLE to query workarounds count.Jonah Ryan-Davis
2019-05-29Add EGL_ANGLE_workaround_control extension.Jonah Ryan-Davis
2019-04-19Reland "Define and expose EGL_ANGLE_power_preference extension."Kenneth Russell
2019-04-19Revert "Define and expose EGL_ANGLE_power_preference extension."Kai Ninomiya
2019-04-19Define and expose EGL_ANGLE_power_preference extension.Kenneth Russell
2019-04-16Add support for RGB10A2 in eglCreatePbufferFromClientBufferSunny Sachanandani
2019-04-16GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.Mingyu Hu
2019-04-03Mac: Support using an IOSurface as the default framebufferJames Darpinian
2019-02-08Implement EXT_instanced_arraysJonah Ryan-Davis
2018-12-12Update ANGLE_multiview validation.Jamie Madill
2018-11-28Change offsets in MultiDrawElements* entrypoints to match glMultiDrawElementsAustin Eng
2018-11-06Implement GL_ANGLE_multi_drawAustin Eng
2018-11-02Add a spec and tests for GL_ANGLE_memory_size.Geoff Lang
2018-10-04Implement ANGLE_copy_texture_3d ExtensionBrandon Jones
2018-09-19Add ANGLE_multiview_multisampleOlli Etuaho
2018-09-13Fix EGL enum allocation.Jamie Madill
2018-08-31Add specification for ANGLE_texture_multisample.Yunchao He
2018-08-31Remove separate ANGLE_texture_multisample_arrayOlli Etuaho
2018-08-24Draft ANGLE_texture_multisample_array specOlli Etuaho
2018-07-31Allow reads from a multiview framebuffer with one viewOlli Etuaho
2018-07-27Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resizeLRN
2018-07-23Don't allow multiview clear during timer queryOlli Etuaho
2018-06-27ParallelCompile: Add entry points.jchen10
2018-06-21WGL: Support unvirtualized contexts and unsafe multithreading.Geoff Lang
2018-06-19Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFERBrandon Jones
2018-05-24Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLECourtney Goeltzenleuchter
2018-05-23Add initial specification for EGL_ANGLE_explicit_context ExtensionBrandon Jones
2018-03-26Clarify aliasing rules in CHROMIUM_bind_uniform_locationOlli Etuaho
2018-03-14Add an EGL extension to disable GL extensions by default.Geoff Lang
2018-02-20Expand the EGLIOSurfaceClientBufferTestsCorentin Wallez
2018-01-23Allow creating EGL pbuffers from typeless D3D texturesOlli Etuaho
2018-01-16Set colorspace of D3D pbuffers according to DXGI formatOlli Etuaho
2018-01-05EGL: Expose NULL driver device selection.Jamie Madill
2017-12-13Reland: Implement EGL_ANGLE_iosurface_client_bufferCorentin Wallez
2017-12-12Revert "Implement EGL_ANGLE_iosurface_client_buffer"Corentin Wallez
2017-12-11Implement EGL_ANGLE_iosurface_client_bufferCorentin Wallez
2017-12-06Add the EGL_ANGLE_iosurface_client_buffer extension textCorentin Wallez
2017-12-05Support RGB gl-tex-external stream consumers for StreamProducerNV12.Jeff Gilbert
2017-10-06Change robust resource init into a context creation attribute.Geoff Lang
2017-10-03Remove references to the framebuffer fetch extensions in the GL layer.Geoff Lang
2017-09-14Number of views should match when Draw* is calledMartin Radev
2017-08-29Relax multi-view end-point validation on detachMartin Radev
2017-08-16Do not implicitly enable the scissor test for side-by-side FBOsMartin Radev
2017-07-31Disallow glReadPixels with multi-view read framebuffersMartin Radev