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AgeCommit message (Expand)Author
2022-03-29Reland: Emulate RGB10 (no alpha) on desktop OpenGL.Geoff Lang
2022-03-22Vulkan: Fix invalidate of attachments with emulated formatShahbaz Youssefi
2022-03-19Add ForceGPUSwitch to EGL_ANGLE_power_preferenceKimmo Kinnunen
2022-03-17Revert "Emulate RGB10 (no alpha) on desktop OpenGL."Geoff Lang
2022-03-17Vulkan: Implement advanced blend through extensionShahbaz Youssefi
2022-03-10Emulate RGB10 (no alpha) on desktop OpenGL.Geoff Lang
2022-03-07Metal: Fix WebGL CTS fbomultisample tests failing in MetalGregg Tavares
2022-03-04Vulkan: Add feature to create pipeline during glLinkProgramMohan Maiya
2022-03-02Vulkan: Fix enabling external fences and semaphoresJeff Vigil
2022-03-01Use VK_ANDROID_surfaceless_query for EGLConfig formatsIan Elliott
2022-02-23Vulkan: Shader support for KHR_blend_equation_advancedShahbaz Youssefi
2022-02-17Vulkan: Add a feature to retain SPIR-V debug infoMohan Maiya
2022-02-11Vulkan: Use VK_EXT_depth_clip_controlShahbaz Youssefi
2022-02-11GL: Remove avoid_dxt1_srgb_texture_format featureAlexey Knyazev
2022-02-10Vulkan: Use Vulkan API directly for BufferPool's buffer allocationCharlie Lao
2022-02-08Vulkan: Force submit updates to immutable texturesMohan Maiya
2022-02-04Vulkan: Fix present region rectanglesAntonio Caggiano
2022-02-01Vulkan: Add support for OES_primitive_bounding_boxBrandon Schade
2022-01-31Vulkan: Emulate ditheringShahbaz Youssefi
2022-01-28EGL: mutable_render_buffer deferredFlush fixJeff Vigil
2022-01-26Metal: Fix undefined behavior of depth writeJohn Cunningham
2022-01-25EGL: EGL_KHR_lock_surface3 backendJeff Vigil
2022-01-18Add frontend for ANDROID_extension_pack_es31aBrandon Schade
2022-01-18Vulkan: Move shader_framebuffer_fetch to FeaturesVkCody Northrop
2022-01-12Add EGL_ANGLE_platform_angle_device_id for the Metal backend.Jonah Ryan-Davis
2022-01-11Reland: Frontend: separate lock in swap prepLingfeng Yang
2022-01-11Rename features for consistency.Roman Lavrov
2022-01-05Metal: Support depth filtering queries for D32, D24S8Kyle Piddington
2021-12-14Support creating EGLImage from VkImagePeng Huang
2021-12-14Metal: add ANGLE_metal_create_context_ownership_identity.John Cunningham
2021-12-13Vulkan: Remove VK_EXT_swapchain_colorspace checkShahbaz Youssefi
2021-12-07Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"Yuly Novikov
2021-12-04Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"Shrek Shao
2021-12-04Reland "Vulkan: Implement GL_EXT_multi_draw_indirect"Amirali Abdolrashidi
2021-12-03Reland: Vulkan: Use vkResetQueryPoolEXT when availableIan Elliott
2021-12-02Revert "Vulkan: Implement GL_EXT_multi_draw_indirect"Tim Van Patten
2021-12-02Decouple gl_BaseVertex/gl_BaseInstance uniformsShrek Shao
2021-11-30Add extension: ANGLE_rgbx_internal_formatTim Van Patten
2021-11-29Add GL_ANGLE_vulkan_image extensionPeng Huang
2021-11-25Add EGL_ANGLE_vulkan_image extensionPeng Huang
2021-11-24Revert "Vulkan: Use vkResetQueryPoolEXT when available"Ian Elliott
2021-11-24Vulkan: Implement GL_EXT_multi_draw_indirectAmirali Abdolrashidi
2021-11-23EGL: implement EGL_KHR_mutable_render_bufferJeff Vigil
2021-11-23Vulkan: Use vkResetQueryPoolEXT when availableIan Elliott
2021-11-12Add EGL_VULKAN_GET_INSTANCE_PROC_ADDRPeng Huang
2021-11-12Vulkan: Add external's pNext to ANGLE_external_objects_flagsShahbaz Youssefi
2021-11-12Vulkan: Output the reason for RP closure in command bufferShahbaz Youssefi
2021-11-06Vulkan: Always override surface format GL_RGB8 to GL_RGBA8Tim Van Patten
2021-11-05Add more attributes for EGL_ANGLE_device_vulkanPeng Huang
2021-10-29Vulkan: Implement robust shader outputs.Jamie Madill