Name ANGLE_relaxed_vertex_attribute_type Name Strings GL_ANGLE_relaxed_vertex_attribute_type Contributors Jamie Madill, Google Kevin Jung, Samsung Contact Jamie Madill (jmadill 'at' google.com) Notice Copyright (c) 2021 The Khronos Group Inc. Copyright terms at http://www.khronos.org/registry/speccopyright.html Status Draft Version Version 1, March 25, 2021 Number OpenGL ES Extension #?? Dependencies Requires OpenGL ES 3.0 Written against the OpenGL ES 3.0 specification. Overview This extension defines behavior when the type parameter of VertexAttribPointer has mismatched integer signedness with the shader's attribute. New Procedures and Functions None New Tokens None Additions to the OpenGL ES Specification Add after paragraph 6 of section 2.9 "Vertex Arrays" (beginning with "When values for a vertex shader attribute variable are sourced..."): If the generic attribute is specified by VertexAttribIPointer with an unsigned type for base signed integer type attributes, or by a signed type for base unsigned integer type attributes, the values loaded into the shader attribute are reinterpreted as the corresponding signed/unsigned type. New State None Conformance Tests TBD Issues None Revision History Rev. Date Author Changes ---- ------------- --------- ---------------------------------------- 1 Mar 25, 2021 jmadill Initial version