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+/*
+ [The "BSD licence"]
+ Copyright (c) 2005-2007 Terence Parr
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+ 1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ 3. The name of the author may not be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+package org.antlr.runtime.tree {
+
+ import org.antlr.runtime.*;
+
+ /** How to create and navigate trees. Rather than have a separate factory
+ * and adaptor, I've merged them. Makes sense to encapsulate.
+ *
+ * This takes the place of the tree construction code generated in the
+ * generated code in 2.x and the ASTFactory.
+ *
+ * I do not need to know the type of a tree at all so they are all
+ * generic Objects. This may increase the amount of typecasting needed. :(
+ */
+ public interface TreeAdaptor {
+ // C o n s t r u c t i o n
+
+ /** Create a tree node from Token object; for CommonTree type trees,
+ * then the token just becomes the payload. This is the most
+ * common create call.
+ *
+ * Override if you want another kind of node to be built.
+ */
+ function createWithPayload(payload:Token):Object;
+
+ /** Duplicate a single tree node.
+ * Override if you want another kind of node to be built.
+ */
+ function dupNode(treeNode:Object):Object;
+
+ /** Duplicate tree recursively, using dupNode() for each node */
+ function dupTree(tree:Object):Object;
+
+ /** Return a nil node (an empty but non-null node) that can hold
+ * a list of element as the children. If you want a flat tree (a list)
+ * use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
+ */
+ function nil():Object;
+
+ /** Return a tree node representing an error. This node records the
+ * tokens consumed during error recovery. The start token indicates the
+ * input symbol at which the error was detected. The stop token indicates
+ * the last symbol consumed during recovery.
+ *
+ * You must specify the input stream so that the erroneous text can
+ * be packaged up in the error node. The exception could be useful
+ * to some applications; default implementation stores ptr to it in
+ * the CommonErrorNode.
+ *
+ * This only makes sense during token parsing, not tree parsing.
+ * Tree parsing should happen only when parsing and tree construction
+ * succeed.
+ */
+ function errorNode(input:TokenStream, start:Token, stop:Token, e:RecognitionException):Object;
+
+ /** Is tree considered a nil node used to make lists of child nodes? */
+ function isNil(tree:Object):Boolean;
+
+ /** Add a child to the tree t. If child is a flat tree (a list), make all
+ * in list children of t. Warning: if t has no children, but child does
+ * and child isNil then you can decide it is ok to move children to t via
+ * t.children = child.children; i.e., without copying the array. Just
+ * make sure that this is consistent with have the user will build
+ * ASTs. Do nothing if t or child is null.
+ */
+ function addChild(t:Object, child:Object):void;
+
+ /** If oldRoot is a nil root, just copy or move the children to newRoot.
+ * If not a nil root, make oldRoot a child of newRoot.
+ *
+ * old=^(nil a b c), new=r yields ^(r a b c)
+ * old=^(a b c), new=r yields ^(r ^(a b c))
+ *
+ * If newRoot is a nil-rooted single child tree, use the single
+ * child as the new root node.
+ *
+ * old=^(nil a b c), new=^(nil r) yields ^(r a b c)
+ * old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
+ *
+ * If oldRoot was null, it's ok, just return newRoot (even if isNil).
+ *
+ * old=null, new=r yields r
+ * old=null, new=^(nil r) yields ^(nil r)
+ *
+ * Return newRoot. Throw an exception if newRoot is not a
+ * simple node or nil root with a single child node--it must be a root
+ * node. If newRoot is ^(nil x) return x as newRoot.
+ *
+ * Be advised that it's ok for newRoot to point at oldRoot's
+ * children; i.e., you don't have to copy the list. We are
+ * constructing these nodes so we should have this control for
+ * efficiency.
+ */
+ function becomeRoot(newRoot:Object, oldRoot:Object):Object;
+
+ /** Given the root of the subtree created for this rule, post process
+ * it to do any simplifications or whatever you want. A required
+ * behavior is to convert ^(nil singleSubtree) to singleSubtree
+ * as the setting of start/stop indexes relies on a single non-nil root
+ * for non-flat trees.
+ *
+ * Flat trees such as for lists like "idlist : ID+ ;" are left alone
+ * unless there is only one ID. For a list, the start/stop indexes
+ * are set in the nil node.
+ *
+ * This method is executed after all rule tree construction and right
+ * before setTokenBoundaries().
+ */
+ function rulePostProcessing(root:Object):Object;
+
+ /** For identifying trees.
+ *
+ * How to identify nodes so we can say "add node to a prior node"?
+ * Even becomeRoot is an issue. Use System.identityHashCode(node)
+ * usually.
+ */
+ function getUniqueID(node:Object):int;
+
+
+ // R e w r i t e R u l e s
+
+ /** Create a new node derived from a token, with a new token type.
+ * This is invoked from an imaginary node ref on right side of a
+ * rewrite rule as IMAG[$tokenLabel] or IMAG[$tokenLabel, "IMAG"].
+ *
+ * This should invoke createToken(Token).
+ */
+ function createFromToken(tokenType:int, fromToken:Token, text:String = null):Object;
+
+ /** Create a new node derived from a token, with a new token type.
+ * This is invoked from an imaginary node ref on right side of a
+ * rewrite rule as IMAG["IMAG"].
+ *
+ * This should invoke createToken(int,String).
+ */
+ function createFromType(tokenType:int, text:String):Object;
+
+
+ // C o n t e n t
+
+ /** For tree parsing, I need to know the token type of a node */
+ function getType(t:Object):int;
+
+ /** Node constructors can set the type of a node */
+ function setType(t:Object, type:int):void;
+
+ function getText(t:Object):String;
+
+ /** Node constructors can set the text of a node */
+ function setText(t:Object, text:String):void;
+
+ /** Return the token object from which this node was created.
+ * Currently used only for printing an error message.
+ * The error display routine in BaseRecognizer needs to
+ * display where the input the error occurred. If your
+ * tree of limitation does not store information that can
+ * lead you to the token, you can create a token filled with
+ * the appropriate information and pass that back. See
+ * BaseRecognizer.getErrorMessage().
+ */
+ function getToken(t:Object):Token;
+
+ /** Where are the bounds in the input token stream for this node and
+ * all children? Each rule that creates AST nodes will call this
+ * method right before returning. Flat trees (i.e., lists) will
+ * still usually have a nil root node just to hold the children list.
+ * That node would contain the start/stop indexes then.
+ */
+ function setTokenBoundaries(t:Object, startToken:Token, stopToken:Token):void;
+
+ /** Get the token start index for this subtree; return -1 if no such index */
+ function getTokenStartIndex(t:Object):int;
+
+ /** Get the token stop index for this subtree; return -1 if no such index */
+ function getTokenStopIndex(t:Object):int;
+
+
+ // N a v i g a t i o n / T r e e P a r s i n g
+
+ /** Get a child 0..n-1 node */
+ function getChild(t:Object, i:int):Object;
+
+ /** Set ith child (0..n-1) to t; t must be non-null and non-nil node */
+ function setChild(t:Object, i:int, child:Object):void;
+
+ /** Remove ith child and shift children down from right. */
+ function deleteChild(t:Object, i:int):Object;
+
+ /** How many children? If 0, then this is a leaf node */
+ function getChildCount(t:Object):int;
+
+ /** Who is the parent node of this node; if null, implies node is root.
+ * If your node type doesn't handle this, it's ok but the tree rewrites
+ * in tree parsers need this functionality.
+ */
+ function getParent(t:Object):Object;
+ function setParent(t:Object, parent:Object):void;
+
+ /** What index is this node in the child list? Range: 0..n-1
+ * If your node type doesn't handle this, it's ok but the tree rewrites
+ * in tree parsers need this functionality.
+ */
+ function getChildIndex(t:Object):int;
+ function setChildIndex(t:Object, index:int):void;
+
+ /** Replace from start to stop child index of parent with t, which might
+ * be a list. Number of children may be different
+ * after this call.
+ *
+ * If parent is null, don't do anything; must be at root of overall tree.
+ * Can't replace whatever points to the parent externally. Do nothing.
+ */
+ function replaceChildren(parent:Object, startChildIndex:int, stopChildIndex:int, t:Object):void;
+
+
+ // Code - generator support - TODO place in separate namespace
+
+ /**
+ * Private method used by generated code. Based on type and number of arguments will call one of:
+ *
+ * * createWithPayload
+ * * createFromToken
+ * * createFromType
+ */
+ function create(... args):Object;
+ }
+} \ No newline at end of file