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diff --git a/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Misc/FastQueue.cs b/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Misc/FastQueue.cs
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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Misc {
+ using System.Collections.Generic;
+ using ArgumentException = System.ArgumentException;
+ using InvalidOperationException = System.InvalidOperationException;
+
+ /** A queue that can dequeue and get(i) in O(1) and grow arbitrarily large.
+ * A linked list is fast at dequeue but slow at get(i). An array is
+ * the reverse. This is O(1) for both operations.
+ *
+ * List grows until you dequeue last element at end of buffer. Then
+ * it resets to start filling at 0 again. If adds/removes are balanced, the
+ * buffer will not grow too large.
+ *
+ * No iterator stuff as that's not how we'll use it.
+ */
+ public class FastQueue<T> {
+ /** <summary>dynamically-sized buffer of elements</summary> */
+ internal List<T> _data = new List<T>();
+ /** <summary>index of next element to fill</summary> */
+ internal int _p = 0;
+
+ public virtual int Count {
+ get {
+ return _data.Count - _p;
+ }
+ }
+
+ /// <summary>
+ /// How deep have we gone?
+ /// </summary>
+ public virtual int Range {
+ get;
+ protected set;
+ }
+
+ /** <summary>
+ * Return element i elements ahead of current element. i==0 gets
+ * current element. This is not an absolute index into the data list
+ * since p defines the start of the real list.
+ * </summary>
+ */
+ public virtual T this[int i] {
+ get {
+ int absIndex = _p + i;
+ if (absIndex >= _data.Count)
+ throw new ArgumentException(string.Format("queue index {0} > last index {1}", absIndex, _data.Count - 1));
+ if (absIndex < 0)
+ throw new ArgumentException(string.Format("queue index {0} < 0", absIndex));
+
+ if (absIndex > Range)
+ Range = absIndex;
+
+ return _data[absIndex];
+ }
+ }
+
+ /** <summary>Get and remove first element in queue</summary> */
+ public virtual T Dequeue() {
+ if (Count == 0)
+ throw new InvalidOperationException();
+
+ T o = this[0];
+ _p++;
+ // have we hit end of buffer?
+ if (_p == _data.Count) {
+ // if so, it's an opportunity to start filling at index 0 again
+ Clear(); // size goes to 0, but retains memory
+ }
+ return o;
+ }
+
+ public virtual void Enqueue(T o) {
+ _data.Add(o);
+ }
+
+ public virtual T Peek() {
+ return this[0];
+ }
+
+ public virtual void Clear() {
+ _p = 0;
+ _data.Clear();
+ }
+
+ /** <summary>Return string of current buffer contents; non-destructive</summary> */
+ public override string ToString() {
+ System.Text.StringBuilder buf = new System.Text.StringBuilder();
+ int n = Count;
+ for (int i = 0; i < n; i++) {
+ buf.Append(this[i]);
+ if ((i + 1) < n)
+ buf.Append(" ");
+ }
+ return buf.ToString();
+ }
+ }
+}