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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime {
+ /** <summary>
+ * A Token object like we'd use in ANTLR 2.x; has an actual string created
+ * and associated with this object. These objects are needed for imaginary
+ * tree nodes that have payload objects. We need to create a Token object
+ * that has a string; the tree node will point at this token. CommonToken
+ * has indexes into a char stream and hence cannot be used to introduce
+ * new strings.
+ * </summary>
+ */
+ [System.Serializable]
+ public class ClassicToken : IToken {
+ string text;
+ int type;
+ int line;
+ int charPositionInLine;
+ int channel = TokenChannels.Default;
+
+ /** <summary>What token number is this from 0..n-1 tokens</summary> */
+ int index;
+
+ public ClassicToken(int type) {
+ this.type = type;
+ }
+
+ public ClassicToken(IToken oldToken) {
+ text = oldToken.Text;
+ type = oldToken.Type;
+ line = oldToken.Line;
+ charPositionInLine = oldToken.CharPositionInLine;
+ channel = oldToken.Channel;
+ }
+
+ public ClassicToken(int type, string text) {
+ this.type = type;
+ this.text = text;
+ }
+
+ public ClassicToken(int type, string text, int channel) {
+ this.type = type;
+ this.text = text;
+ this.channel = channel;
+ }
+
+ #region IToken Members
+ public string Text {
+ get {
+ return text;
+ }
+ set {
+ text = value;
+ }
+ }
+
+ public int Type {
+ get {
+ return type;
+ }
+ set {
+ type = value;
+ }
+ }
+
+ public int Line {
+ get {
+ return line;
+ }
+ set {
+ line = value;
+ }
+ }
+
+ public int CharPositionInLine {
+ get {
+ return charPositionInLine;
+ }
+ set {
+ charPositionInLine = value;
+ }
+ }
+
+ public int Channel {
+ get {
+ return channel;
+ }
+ set {
+ channel = value;
+ }
+ }
+
+ public int StartIndex {
+ get {
+ return -1;
+ }
+ set {
+ }
+ }
+
+ public int StopIndex {
+ get {
+ return -1;
+ }
+ set {
+ }
+ }
+
+ public int TokenIndex {
+ get {
+ return index;
+ }
+ set {
+ index = value;
+ }
+ }
+
+ public ICharStream InputStream {
+ get {
+ return null;
+ }
+ set {
+ }
+ }
+
+ #endregion
+
+ public override string ToString() {
+ string channelStr = "";
+ if (channel > 0) {
+ channelStr = ",channel=" + channel;
+ }
+ string txt = Text;
+ if (txt != null) {
+ txt = txt.Replace("\n", "\\\\n");
+ txt = txt.Replace("\r", "\\\\r");
+ txt = txt.Replace("\t", "\\\\t");
+ } else {
+ txt = "<no text>";
+ }
+ return "[@" + TokenIndex + ",'" + txt + "',<" + type + ">" + channelStr + "," + line + ":" + CharPositionInLine + "]";
+ }
+ }
+}