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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Debug
+{
+ using System.Collections.Generic;
+ using ParseTree = Antlr.Runtime.Tree.ParseTree;
+
+ /** <summary>
+ * This parser listener tracks rule entry/exit and token matches
+ * to build a simple parse tree using ParseTree nodes.
+ * </summary>
+ */
+ public class ParseTreeBuilder : BlankDebugEventListener
+ {
+ public const string EPSILON_PAYLOAD = "<epsilon>";
+
+ Stack<ParseTree> callStack = new Stack<ParseTree>();
+ List<IToken> hiddenTokens = new List<IToken>();
+ int backtracking = 0;
+
+ public ParseTreeBuilder( string grammarName )
+ {
+ ParseTree root = Create( "<grammar " + grammarName + ">" );
+ callStack.Push( root );
+ }
+
+ public virtual ParseTree Tree
+ {
+ get
+ {
+ return callStack.Peek();
+ }
+ }
+
+ /** <summary>
+ * What kind of node to create. You might want to override
+ * so I factored out creation here.
+ * </summary>
+ */
+ public virtual ParseTree Create( object payload )
+ {
+ return new ParseTree( payload );
+ }
+
+ public virtual ParseTree EpsilonNode()
+ {
+ return Create( EPSILON_PAYLOAD );
+ }
+
+ /** <summary>Backtracking or cyclic DFA, don't want to add nodes to tree</summary> */
+ public override void EnterDecision( int d, bool couldBacktrack )
+ {
+ backtracking++;
+ }
+ public override void ExitDecision( int i )
+ {
+ backtracking--;
+ }
+
+ public override void EnterRule( string filename, string ruleName )
+ {
+ if ( backtracking > 0 )
+ return;
+ ParseTree parentRuleNode = callStack.Peek();
+ ParseTree ruleNode = Create( ruleName );
+ parentRuleNode.AddChild( ruleNode );
+ callStack.Push( ruleNode );
+ }
+
+ public override void ExitRule( string filename, string ruleName )
+ {
+ if ( backtracking > 0 )
+ return;
+ ParseTree ruleNode = callStack.Peek();
+ if ( ruleNode.ChildCount == 0 )
+ {
+ ruleNode.AddChild( EpsilonNode() );
+ }
+ callStack.Pop();
+ }
+
+ public override void ConsumeToken( IToken token )
+ {
+ if ( backtracking > 0 )
+ return;
+ ParseTree ruleNode = callStack.Peek();
+ ParseTree elementNode = Create( token );
+ elementNode.hiddenTokens = this.hiddenTokens;
+ this.hiddenTokens = new List<IToken>();
+ ruleNode.AddChild( elementNode );
+ }
+
+ public override void ConsumeHiddenToken( IToken token )
+ {
+ if ( backtracking > 0 )
+ return;
+ hiddenTokens.Add( token );
+ }
+
+ public override void RecognitionException( RecognitionException e )
+ {
+ if ( backtracking > 0 )
+ return;
+ ParseTree ruleNode = callStack.Peek();
+ ParseTree errorNode = Create( e );
+ ruleNode.AddChild( errorNode );
+ }
+ }
+}