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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs
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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2011 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Tree
+{
+ using ArgumentNullException = System.ArgumentNullException;
+
+ /** <summary>
+ * A tree node that is wrapper for a Token object. After 3.0 release
+ * while building tree rewrite stuff, it became clear that computing
+ * parent and child index is very difficult and cumbersome. Better to
+ * spend the space in every tree node. If you don't want these extra
+ * fields, it's easy to cut them out in your own BaseTree subclass.
+ * </summary>
+ */
+ [System.Serializable]
+ public class CommonTree : BaseTree
+ {
+ /** <summary>A single token is the payload</summary> */
+ private IToken _token;
+
+ /** <summary>
+ * What token indexes bracket all tokens associated with this node
+ * and below?
+ * </summary>
+ */
+ protected int startIndex = -1;
+ protected int stopIndex = -1;
+
+ /** <summary>Who is the parent node of this node; if null, implies node is root</summary> */
+ CommonTree parent;
+
+ /** <summary>What index is this node in the child list? Range: 0..n-1</summary> */
+ int childIndex = -1;
+
+ public CommonTree()
+ {
+ }
+
+ public CommonTree( CommonTree node )
+ : base( node )
+ {
+ if (node == null)
+ throw new ArgumentNullException("node");
+
+ this.Token = node.Token;
+ this.startIndex = node.startIndex;
+ this.stopIndex = node.stopIndex;
+ }
+
+ public CommonTree( IToken t )
+ {
+ this.Token = t;
+ }
+
+ #region Properties
+
+ public override int CharPositionInLine
+ {
+ get
+ {
+ if ( Token == null || Token.CharPositionInLine == -1 )
+ {
+ if ( ChildCount > 0 )
+ return Children[0].CharPositionInLine;
+
+ return 0;
+ }
+ return Token.CharPositionInLine;
+ }
+
+ set
+ {
+ base.CharPositionInLine = value;
+ }
+ }
+
+ public override int ChildIndex
+ {
+ get
+ {
+ return childIndex;
+ }
+
+ set
+ {
+ childIndex = value;
+ }
+ }
+
+ public override bool IsNil
+ {
+ get
+ {
+ return Token == null;
+ }
+ }
+
+ public override int Line
+ {
+ get
+ {
+ if ( Token == null || Token.Line == 0 )
+ {
+ if ( ChildCount > 0 )
+ return Children[0].Line;
+
+ return 0;
+ }
+
+ return Token.Line;
+ }
+
+ set
+ {
+ base.Line = value;
+ }
+ }
+
+ public override ITree Parent
+ {
+ get
+ {
+ return parent;
+ }
+
+ set
+ {
+ parent = (CommonTree)value;
+ }
+ }
+
+ public override string Text
+ {
+ get
+ {
+ if ( Token == null )
+ return null;
+
+ return Token.Text;
+ }
+
+ set
+ {
+ }
+ }
+
+ public IToken Token
+ {
+ get
+ {
+ return _token;
+ }
+
+ set
+ {
+ _token = value;
+ }
+ }
+
+ public override int TokenStartIndex
+ {
+ get
+ {
+ if ( startIndex == -1 && Token != null )
+ return Token.TokenIndex;
+
+ return startIndex;
+ }
+
+ set
+ {
+ startIndex = value;
+ }
+ }
+
+ public override int TokenStopIndex
+ {
+ get
+ {
+ if ( stopIndex == -1 && Token != null )
+ {
+ return Token.TokenIndex;
+ }
+ return stopIndex;
+ }
+
+ set
+ {
+ stopIndex = value;
+ }
+ }
+
+ public override int Type
+ {
+ get
+ {
+ if ( Token == null )
+ return TokenTypes.Invalid;
+
+ return Token.Type;
+ }
+
+ set
+ {
+ }
+ }
+
+ #endregion
+
+ public override ITree DupNode()
+ {
+ return new CommonTree( this );
+ }
+
+ /** <summary>
+ * For every node in this subtree, make sure it's start/stop token's
+ * are set. Walk depth first, visit bottom up. Only updates nodes
+ * with at least one token index &lt; 0.
+ * </summary>
+ */
+ public virtual void SetUnknownTokenBoundaries()
+ {
+ if ( Children == null )
+ {
+ if ( startIndex < 0 || stopIndex < 0 )
+ startIndex = stopIndex = Token.TokenIndex;
+
+ return;
+ }
+
+ foreach (ITree childTree in Children)
+ {
+ CommonTree commonTree = childTree as CommonTree;
+ if (commonTree == null)
+ continue;
+
+ commonTree.SetUnknownTokenBoundaries();
+ }
+
+ if ( startIndex >= 0 && stopIndex >= 0 )
+ return; // already set
+
+ if ( Children.Count > 0 )
+ {
+ ITree firstChild = Children[0];
+ ITree lastChild = Children[Children.Count - 1];
+ startIndex = firstChild.TokenStartIndex;
+ stopIndex = lastChild.TokenStopIndex;
+ }
+ }
+
+ public override string ToString()
+ {
+ if (IsNil)
+ return "nil";
+
+ if (Type == TokenTypes.Invalid)
+ return "<errornode>";
+
+ if (Token == null)
+ return string.Empty;
+
+ return Token.Text;
+ }
+ }
+}