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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/DotTreeGenerator.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/DotTreeGenerator.cs
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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Tree
+{
+ using System.Collections.Generic;
+ using StringBuilder = System.Text.StringBuilder;
+
+ /** A utility class to generate DOT diagrams (graphviz) from
+ * arbitrary trees. You can pass in your own templates and
+ * can pass in any kind of tree or use Tree interface method.
+ * I wanted this separator so that you don't have to include
+ * ST just to use the org.antlr.runtime.tree.* package.
+ * This is a set of non-static methods so you can subclass
+ * to override. For example, here is an invocation:
+ *
+ * CharStream input = new ANTLRInputStream(System.in);
+ * TLexer lex = new TLexer(input);
+ * CommonTokenStream tokens = new CommonTokenStream(lex);
+ * TParser parser = new TParser(tokens);
+ * TParser.e_return r = parser.e();
+ * Tree t = (Tree)r.tree;
+ * System.out.println(t.toStringTree());
+ * DOTTreeGenerator gen = new DOTTreeGenerator();
+ * StringTemplate st = gen.toDOT(t);
+ * System.out.println(st);
+ */
+ public class DotTreeGenerator
+ {
+ readonly string[] HeaderLines =
+ {
+ "digraph {",
+ "",
+ "\tordering=out;",
+ "\tranksep=.4;",
+ "\tbgcolor=\"lightgrey\"; node [shape=box, fixedsize=false, fontsize=12, fontname=\"Helvetica-bold\", fontcolor=\"blue\"",
+ "\t\twidth=.25, height=.25, color=\"black\", fillcolor=\"white\", style=\"filled, solid, bold\"];",
+ "\tedge [arrowsize=.5, color=\"black\", style=\"bold\"]",
+ ""
+ };
+ const string Footer = "}";
+ const string NodeFormat = " {0} [label=\"{1}\"];";
+ const string EdgeFormat = " {0} -> {1} // \"{2}\" -> \"{3}\"";
+
+ /** Track node to number mapping so we can get proper node name back */
+ Dictionary<object, int> nodeToNumberMap = new Dictionary<object, int>();
+
+ /** Track node number so we can get unique node names */
+ int nodeNumber = 0;
+
+ /** Generate DOT (graphviz) for a whole tree not just a node.
+ * For example, 3+4*5 should generate:
+ *
+ * digraph {
+ * node [shape=plaintext, fixedsize=true, fontsize=11, fontname="Courier",
+ * width=.4, height=.2];
+ * edge [arrowsize=.7]
+ * "+"->3
+ * "+"->"*"
+ * "*"->4
+ * "*"->5
+ * }
+ *
+ * Takes a Tree interface object.
+ */
+ public virtual string ToDot( object tree, ITreeAdaptor adaptor )
+ {
+ StringBuilder builder = new StringBuilder();
+ foreach ( string line in HeaderLines )
+ builder.AppendLine( line );
+
+ nodeNumber = 0;
+ var nodes = DefineNodes( tree, adaptor );
+ nodeNumber = 0;
+ var edges = DefineEdges( tree, adaptor );
+
+ foreach ( var s in nodes )
+ builder.AppendLine( s );
+
+ builder.AppendLine();
+
+ foreach ( var s in edges )
+ builder.AppendLine( s );
+
+ builder.AppendLine();
+
+ builder.AppendLine( Footer );
+ return builder.ToString();
+ }
+
+ public virtual string ToDot( ITree tree )
+ {
+ return ToDot( tree, new CommonTreeAdaptor() );
+ }
+ protected virtual IEnumerable<string> DefineNodes( object tree, ITreeAdaptor adaptor )
+ {
+ if ( tree == null )
+ yield break;
+
+ int n = adaptor.GetChildCount( tree );
+ if ( n == 0 )
+ {
+ // must have already dumped as child from previous
+ // invocation; do nothing
+ yield break;
+ }
+
+ // define parent node
+ yield return GetNodeText( adaptor, tree );
+
+ // for each child, do a "<unique-name> [label=text]" node def
+ for ( int i = 0; i < n; i++ )
+ {
+ object child = adaptor.GetChild( tree, i );
+ yield return GetNodeText( adaptor, child );
+ foreach ( var t in DefineNodes( child, adaptor ) )
+ yield return t;
+ }
+ }
+
+ protected virtual IEnumerable<string> DefineEdges( object tree, ITreeAdaptor adaptor )
+ {
+ if ( tree == null )
+ yield break;
+
+ int n = adaptor.GetChildCount( tree );
+ if ( n == 0 )
+ {
+ // must have already dumped as child from previous
+ // invocation; do nothing
+ yield break;
+ }
+
+ string parentName = "n" + GetNodeNumber( tree );
+
+ // for each child, do a parent -> child edge using unique node names
+ string parentText = adaptor.GetText( tree );
+ for ( int i = 0; i < n; i++ )
+ {
+ object child = adaptor.GetChild( tree, i );
+ string childText = adaptor.GetText( child );
+ string childName = "n" + GetNodeNumber( child );
+ yield return string.Format( EdgeFormat, parentName, childName, FixString( parentText ), FixString( childText ) );
+ foreach ( var t in DefineEdges( child, adaptor ) )
+ yield return t;
+ }
+ }
+
+ protected virtual string GetNodeText( ITreeAdaptor adaptor, object t )
+ {
+ string text = adaptor.GetText( t );
+ string uniqueName = "n" + GetNodeNumber( t );
+ return string.Format( NodeFormat, uniqueName, FixString( text ) );
+ }
+
+ protected virtual int GetNodeNumber( object t )
+ {
+ int i;
+ if ( nodeToNumberMap.TryGetValue( t, out i ) )
+ {
+ return i;
+ }
+ else
+ {
+ nodeToNumberMap[t] = nodeNumber;
+ nodeNumber++;
+ return nodeNumber - 1;
+ }
+ }
+
+ protected virtual string FixString( string text )
+ {
+ if ( text != null )
+ {
+ text = System.Text.RegularExpressions.Regex.Replace( text, "\"", "\\\\\"" );
+ text = System.Text.RegularExpressions.Regex.Replace( text, "\\t", " " );
+ text = System.Text.RegularExpressions.Regex.Replace( text, "\\n", "\\\\n" );
+ text = System.Text.RegularExpressions.Regex.Replace( text, "\\r", "\\\\r" );
+
+ if ( text.Length > 20 )
+ text = text.Substring( 0, 8 ) + "..." + text.Substring( text.Length - 8 );
+ }
+
+ return text;
+ }
+ }
+}