aboutsummaryrefslogtreecommitdiff
path: root/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs
diff options
context:
space:
mode:
Diffstat (limited to 'runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs')
-rw-r--r--runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs256
1 files changed, 256 insertions, 0 deletions
diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs
new file mode 100644
index 0000000..8e3d5b0
--- /dev/null
+++ b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/RewriteRuleElementStream.cs
@@ -0,0 +1,256 @@
+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Tree
+{
+ using System.Collections.Generic;
+ using IList = System.Collections.IList;
+
+ /** <summary>
+ * A generic list of elements tracked in an alternative to be used in
+ * a -> rewrite rule. We need to subclass to fill in the next() method,
+ * which returns either an AST node wrapped around a token payload or
+ * an existing subtree.
+ * </summary>
+ *
+ * <remarks>
+ * Once you start next()ing, do not try to add more elements. It will
+ * break the cursor tracking I believe.
+ *
+ * TODO: add mechanism to detect/puke on modification after reading from stream
+ * </remarks>
+ *
+ * <see cref="RewriteRuleSubtreeStream"/>
+ * <see cref="RewriteRuleTokenStream"/>
+ */
+ [System.Serializable]
+ public abstract class RewriteRuleElementStream
+ {
+ /** <summary>
+ * Cursor 0..n-1. If singleElement!=null, cursor is 0 until you next(),
+ * which bumps it to 1 meaning no more elements.
+ * </summary>
+ */
+ protected int cursor = 0;
+
+ /** <summary>Track single elements w/o creating a list. Upon 2nd add, alloc list */
+ protected object singleElement;
+
+ /** <summary>The list of tokens or subtrees we are tracking */
+ protected IList elements;
+
+ /** <summary>Once a node / subtree has been used in a stream, it must be dup'd
+ * from then on. Streams are reset after subrules so that the streams
+ * can be reused in future subrules. So, reset must set a dirty bit.
+ * If dirty, then next() always returns a dup.
+ *
+ * I wanted to use "naughty bit" here, but couldn't think of a way
+ * to use "naughty".
+ */
+ protected bool dirty = false;
+
+ /** <summary>The element or stream description; usually has name of the token or
+ * rule reference that this list tracks. Can include rulename too, but
+ * the exception would track that info.
+ */
+ protected string elementDescription;
+ protected ITreeAdaptor adaptor;
+
+ public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription )
+ {
+ this.elementDescription = elementDescription;
+ this.adaptor = adaptor;
+ }
+
+ /** <summary>Create a stream with one element</summary> */
+ public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, object oneElement )
+ : this( adaptor, elementDescription )
+ {
+ Add( oneElement );
+ }
+
+ /** <summary>Create a stream, but feed off an existing list</summary> */
+ public RewriteRuleElementStream( ITreeAdaptor adaptor, string elementDescription, IList elements )
+ : this( adaptor, elementDescription )
+ {
+ this.singleElement = null;
+ this.elements = elements;
+ }
+
+ /** <summary>
+ * Reset the condition of this stream so that it appears we have
+ * not consumed any of its elements. Elements themselves are untouched.
+ * Once we reset the stream, any future use will need duplicates. Set
+ * the dirty bit.
+ * </summary>
+ */
+ public virtual void Reset()
+ {
+ cursor = 0;
+ dirty = true;
+ }
+
+ public virtual void Add( object el )
+ {
+ //System.out.println("add '"+elementDescription+"' is "+el);
+ if ( el == null )
+ {
+ return;
+ }
+ if ( elements != null )
+ { // if in list, just add
+ elements.Add( el );
+ return;
+ }
+ if ( singleElement == null )
+ { // no elements yet, track w/o list
+ singleElement = el;
+ return;
+ }
+ // adding 2nd element, move to list
+ elements = new List<object>( 5 );
+ elements.Add( singleElement );
+ singleElement = null;
+ elements.Add( el );
+ }
+
+ /** <summary>
+ * Return the next element in the stream. If out of elements, throw
+ * an exception unless size()==1. If size is 1, then return elements[0].
+ * Return a duplicate node/subtree if stream is out of elements and
+ * size==1. If we've already used the element, dup (dirty bit set).
+ * </summary>
+ */
+ public virtual object NextTree()
+ {
+ int n = Count;
+ if ( dirty || ( cursor >= n && n == 1 ) )
+ {
+ // if out of elements and size is 1, dup
+ object el = NextCore();
+ return Dup( el );
+ }
+ // test size above then fetch
+ object el2 = NextCore();
+ return el2;
+ }
+
+ /** <summary>
+ * Do the work of getting the next element, making sure that it's
+ * a tree node or subtree. Deal with the optimization of single-
+ * element list versus list of size > 1. Throw an exception
+ * if the stream is empty or we're out of elements and size>1.
+ * protected so you can override in a subclass if necessary.
+ * </summary>
+ */
+ protected virtual object NextCore()
+ {
+ int n = Count;
+ if ( n == 0 )
+ {
+ throw new RewriteEmptyStreamException( elementDescription );
+ }
+ if ( cursor >= n )
+ { // out of elements?
+ if ( n == 1 )
+ { // if size is 1, it's ok; return and we'll dup
+ return ToTree( singleElement );
+ }
+ // out of elements and size was not 1, so we can't dup
+ throw new RewriteCardinalityException( elementDescription );
+ }
+ // we have elements
+ if ( singleElement != null )
+ {
+ cursor++; // move cursor even for single element list
+ return ToTree( singleElement );
+ }
+ // must have more than one in list, pull from elements
+ object o = ToTree( elements[cursor] );
+ cursor++;
+ return o;
+ }
+
+ /** <summary>
+ * When constructing trees, sometimes we need to dup a token or AST
+ * subtree. Dup'ing a token means just creating another AST node
+ * around it. For trees, you must call the adaptor.dupTree() unless
+ * the element is for a tree root; then it must be a node dup.
+ * </summary>
+ */
+ protected abstract object Dup( object el );
+
+ /** <summary>
+ * Ensure stream emits trees; tokens must be converted to AST nodes.
+ * AST nodes can be passed through unmolested.
+ * </summary>
+ */
+ protected virtual object ToTree( object el )
+ {
+ return el;
+ }
+
+ public virtual bool HasNext
+ {
+ get
+ {
+ return ( singleElement != null && cursor < 1 ) ||
+ ( elements != null && cursor < elements.Count );
+ }
+ }
+
+ public virtual int Count
+ {
+ get
+ {
+ int n = 0;
+ if ( singleElement != null )
+ {
+ n = 1;
+ }
+ if ( elements != null )
+ {
+ return elements.Count;
+ }
+ return n;
+ }
+ }
+
+ public virtual string Description
+ {
+ get
+ {
+ return elementDescription;
+ }
+ }
+ }
+}