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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Tree
+{
+ using IList = System.Collections.IList;
+
+ [System.Serializable]
+ public class RewriteRuleSubtreeStream : RewriteRuleElementStream
+ {
+ public RewriteRuleSubtreeStream( ITreeAdaptor adaptor, string elementDescription )
+ : base( adaptor, elementDescription )
+ {
+ }
+
+ /** <summary>Create a stream with one element</summary> */
+ public RewriteRuleSubtreeStream( ITreeAdaptor adaptor, string elementDescription, object oneElement )
+ : base( adaptor, elementDescription, oneElement )
+ {
+ }
+
+ /** <summary>Create a stream, but feed off an existing list</summary> */
+ public RewriteRuleSubtreeStream( ITreeAdaptor adaptor, string elementDescription, IList elements )
+ : base( adaptor, elementDescription, elements )
+ {
+ }
+
+ /** <summary>
+ * Treat next element as a single node even if it's a subtree.
+ * This is used instead of next() when the result has to be a
+ * tree root node. Also prevents us from duplicating recently-added
+ * children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
+ * must dup the type node, but ID has been added.
+ * </summary>
+ *
+ * <remarks>
+ * Referencing a rule result twice is ok; dup entire tree as
+ * we can't be adding trees as root; e.g., expr expr.
+ *
+ * Hideous code duplication here with super.next(). Can't think of
+ * a proper way to refactor. This needs to always call dup node
+ * and super.next() doesn't know which to call: dup node or dup tree.
+ * </remarks>
+ */
+ public virtual object NextNode()
+ {
+ //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
+ int n = Count;
+ if ( dirty || ( cursor >= n && n == 1 ) )
+ {
+ // if out of elements and size is 1, dup (at most a single node
+ // since this is for making root nodes).
+ object el = NextCore();
+ return adaptor.DupNode( el );
+ }
+ // test size above then fetch
+ object tree = NextCore();
+ while (adaptor.IsNil(tree) && adaptor.GetChildCount(tree) == 1)
+ tree = adaptor.GetChild(tree, 0);
+ //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
+ object el2 = adaptor.DupNode(tree); // dup just the root (want node here)
+ return el2;
+ }
+
+ protected override object Dup( object el )
+ {
+ return adaptor.DupTree( el );
+ }
+ }
+}