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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeRewriter.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/TreeRewriter.cs
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+/*
+ * [The "BSD licence"]
+ * Copyright (c) 2005-2008 Terence Parr
+ * All rights reserved.
+ *
+ * Conversion to C#:
+ * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Antlr.Runtime.Tree
+{
+ using Antlr.Runtime.Misc;
+
+ using Console = System.Console;
+
+ public class TreeRewriter : TreeParser
+ {
+ protected bool showTransformations;
+
+ protected ITokenStream originalTokenStream;
+ protected ITreeAdaptor originalAdaptor;
+
+ Func<IAstRuleReturnScope> topdown_func;
+ Func<IAstRuleReturnScope> bottomup_func;
+
+ public TreeRewriter( ITreeNodeStream input )
+ : this( input, new RecognizerSharedState() )
+ {
+ }
+ public TreeRewriter( ITreeNodeStream input, RecognizerSharedState state )
+ : base( input, state )
+ {
+ originalAdaptor = input.TreeAdaptor;
+ originalTokenStream = input.TokenStream;
+ topdown_func = () => Topdown();
+ bottomup_func = () => Bottomup();
+ }
+
+ public virtual object ApplyOnce( object t, Func<IAstRuleReturnScope> whichRule )
+ {
+ if ( t == null )
+ return null;
+
+ try
+ {
+ // share TreeParser object but not parsing-related state
+ state = new RecognizerSharedState();
+ input = new CommonTreeNodeStream( originalAdaptor, t );
+ ( (CommonTreeNodeStream)input ).TokenStream = originalTokenStream;
+ BacktrackingLevel = 1;
+ IAstRuleReturnScope r = whichRule();
+ BacktrackingLevel = 0;
+ if ( Failed )
+ return t;
+
+ if (showTransformations && r != null && !t.Equals(r.Tree) && r.Tree != null)
+ ReportTransformation(t, r.Tree);
+
+ if ( r != null && r.Tree != null )
+ return r.Tree;
+ else
+ return t;
+ }
+ catch ( RecognitionException )
+ {
+ }
+
+ return t;
+ }
+
+ public virtual object ApplyRepeatedly( object t, Func<IAstRuleReturnScope> whichRule )
+ {
+ bool treeChanged = true;
+ while ( treeChanged )
+ {
+ object u = ApplyOnce( t, whichRule );
+ treeChanged = !t.Equals( u );
+ t = u;
+ }
+ return t;
+ }
+
+ public virtual object Downup( object t )
+ {
+ return Downup( t, false );
+ }
+
+ public virtual object Downup( object t, bool showTransformations )
+ {
+ this.showTransformations = showTransformations;
+ TreeVisitor v = new TreeVisitor( new CommonTreeAdaptor() );
+ t = v.Visit( t, ( o ) => ApplyOnce( o, topdown_func ), ( o ) => ApplyRepeatedly( o, bottomup_func ) );
+ return t;
+ }
+
+ // methods the downup strategy uses to do the up and down rules.
+ // to override, just define tree grammar rule topdown and turn on
+ // filter=true.
+ public virtual IAstRuleReturnScope Topdown()
+ {
+ return null;
+ }
+
+ public virtual IAstRuleReturnScope Bottomup()
+ {
+ return null;
+ }
+
+ /** Override this if you need transformation tracing to go somewhere
+ * other than stdout or if you're not using ITree-derived trees.
+ */
+ protected virtual void ReportTransformation(object oldTree, object newTree)
+ {
+ ITree old = oldTree as ITree;
+ ITree @new = newTree as ITree;
+ string oldMessage = old != null ? old.ToStringTree() : "??";
+ string newMessage = @new != null ? @new.ToStringTree() : "??";
+ Console.WriteLine("{0} -> {1}", oldMessage, newMessage);
+ }
+ }
+}