/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Debug { using Obsolete = System.ObsoleteAttribute; using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor; using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream; /** * Debug any tree node stream. The constructor accepts the stream * and a debug listener. As node stream calls come in, debug events * are triggered. * */ public class DebugTreeNodeStream : ITreeNodeStream { protected IDebugEventListener dbg; protected ITreeAdaptor adaptor; protected ITreeNodeStream input; protected bool initialStreamState = true; /** Track the last mark() call result value for use in rewind(). */ protected int lastMarker; public DebugTreeNodeStream( ITreeNodeStream input, IDebugEventListener dbg ) { this.input = input; this.adaptor = input.TreeAdaptor; this.input.UniqueNavigationNodes = true; DebugListener = dbg; } #region Properties public virtual IDebugEventListener DebugListener { get { return dbg; } set { dbg = value; } } public virtual int Index { get { return input.Index; } } public virtual ITokenStream TokenStream { get { return input.TokenStream; } } public virtual ITreeAdaptor TreeAdaptor { get { return adaptor; } } public virtual object TreeSource { get { return input; } } /** * It is normally this object that instructs the node stream to * create unique nav nodes, but to satisfy interface, we have to * define it. It might be better to ignore the parameter but * there might be a use for it later, so I'll leave. * */ public bool UniqueNavigationNodes { get { return input.UniqueNavigationNodes; } set { input.UniqueNavigationNodes = value; } } #endregion public virtual void Consume() { object node = input.LT( 1 ); input.Consume(); dbg.ConsumeNode( node ); } public virtual object this[int i] { get { return input[i]; } } public virtual object LT( int i ) { object node = input.LT( i ); int ID = adaptor.GetUniqueID( node ); string text = adaptor.GetText( node ); int type = adaptor.GetType( node ); dbg.LT( i, node ); return node; } public virtual int LA( int i ) { object node = input.LT( i ); int ID = adaptor.GetUniqueID( node ); string text = adaptor.GetText( node ); int type = adaptor.GetType( node ); dbg.LT( i, node ); return type; } public virtual int Mark() { lastMarker = input.Mark(); dbg.Mark( lastMarker ); return lastMarker; } public virtual void Rewind( int marker ) { dbg.Rewind( marker ); input.Rewind( marker ); } public virtual void Rewind() { dbg.Rewind(); input.Rewind( lastMarker ); } public virtual void Release( int marker ) { } public virtual void Seek( int index ) { // TODO: implement seek in dbg interface // db.seek(index); input.Seek( index ); } public virtual int Count { get { return input.Count; } } public virtual string SourceName { get { return TokenStream.SourceName; } } public virtual void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t ) { input.ReplaceChildren( parent, startChildIndex, stopChildIndex, t ); } public virtual string ToString( object start, object stop ) { return input.ToString( start, stop ); } } }