/* * [The "BSD licence"] * Copyright (c) 2005-2008 Terence Parr * All rights reserved. * * Conversion to C#: * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace Antlr.Runtime.Tree { using System.Collections.Generic; /** * What does a tree look like? ANTLR has a number of support classes * such as CommonTreeNodeStream that work on these kinds of trees. You * don't have to make your trees implement this interface, but if you do, * you'll be able to use more support code. * * * * NOTE: When constructing trees, ANTLR can build any kind of tree; it can * even use Token objects as trees if you add a child list to your tokens. * * This is a tree node without any payload; just navigation and factory stuff. * */ public interface ITree { ITree GetChild( int i ); int ChildCount { get; } // Tree tracks parent and child index now > 3.0 ITree Parent { get; set; } /** Is there is a node above with token type ttype? */ bool HasAncestor( int ttype ); /** Walk upwards and get first ancestor with this token type. */ ITree GetAncestor( int ttype ); /** * Return a list of all ancestors of this node. The first node of * list is the root and the last is the parent of this node. * */ IList GetAncestors(); /** This node is what child index? 0..n-1 */ int ChildIndex { get; set; } /** Set the parent and child index values for all children */ void FreshenParentAndChildIndexes(); /** * Add t as a child to this node. If t is null, do nothing. If t * is nil, add all children of t to this' children. * */ void AddChild( ITree t ); /** Set ith child (0..n-1) to t; t must be non-null and non-nil node */ void SetChild( int i, ITree t ); object DeleteChild( int i ); /** * Delete children from start to stop and replace with t even if t is * a list (nil-root tree). num of children can increase or decrease. * For huge child lists, inserting children can force walking rest of * children to set their childindex; could be slow. * */ void ReplaceChildren( int startChildIndex, int stopChildIndex, object t ); /** * Indicates the node is a nil node but may still have children, meaning * the tree is a flat list. * */ bool IsNil { get; } /** * What is the smallest token index (indexing from 0) for this node * and its children? * */ int TokenStartIndex { get; set; } /** * What is the largest token index (indexing from 0) for this node * and its children? * */ int TokenStopIndex { get; set; } ITree DupNode(); /** Return a token type; needed for tree parsing */ int Type { get; } string Text { get; } /** In case we don't have a token payload, what is the line for errors? */ int Line { get; } int CharPositionInLine { get; } string ToStringTree(); string ToString(); } }