aboutsummaryrefslogtreecommitdiff
path: root/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/BaseTree.cs
blob: 155e4dff78d944332d9a98b82a03854a9edeb957 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
/*
 * [The "BSD licence"]
 * Copyright (c) 2005-2008 Terence Parr
 * All rights reserved.
 *
 * Conversion to C#:
 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace Antlr.Runtime.Tree {
    using System;
    using System.Collections.Generic;

    using StringBuilder = System.Text.StringBuilder;

    /** <summary>
     *  A generic tree implementation with no payload.  You must subclass to
     *  actually have any user data.  ANTLR v3 uses a list of children approach
     *  instead of the child-sibling approach in v2.  A flat tree (a list) is
     *  an empty node whose children represent the list.  An empty, but
     *  non-null node is called "nil".
     *  </summary>
     */
    [System.Serializable]
    public abstract class BaseTree : ITree {
        List<ITree> children;

        public BaseTree() {
        }

        /** <summary>
         *  Create a new node from an existing node does nothing for BaseTree
         *  as there are no fields other than the children list, which cannot
         *  be copied as the children are not considered part of this node. 
         *  </summary>
         */
        public BaseTree(ITree node) {
        }

        /** <summary>
         *  Get the children internal List; note that if you directly mess with
         *  the list, do so at your own risk.
         *  </summary>
         */
        public virtual IList<ITree> Children {
            get {
                return children;
            }
        }

        #region ITree Members

        public virtual int ChildCount {
            get {
                if (Children == null)
                    return 0;

                return Children.Count;
            }
        }

        /** <summary>BaseTree doesn't track parent pointers.</summary> */
        public virtual ITree Parent {
            get {
                return null;
            }
            set {
            }
        }

        /** <summary>BaseTree doesn't track child indexes.</summary> */
        public virtual int ChildIndex {
            get {
                return 0;
            }
            set {
            }
        }

        public virtual bool IsNil {
            get {
                return false;
            }
        }

        public abstract int TokenStartIndex {
            get;
            set;
        }

        public abstract int TokenStopIndex {
            get;
            set;
        }

        public abstract int Type {
            get;
            set;
        }

        public abstract string Text {
            get;
            set;
        }

        public virtual int Line {
            get;
            set;
        }

        public virtual int CharPositionInLine {
            get;
            set;
        }

        #endregion

        public virtual ITree GetChild(int i) {
            if (i < 0)
                throw new ArgumentOutOfRangeException();

            if (children == null || i >= children.Count)
                return null;

            return children[i];
        }

        public virtual ITree GetFirstChildWithType(int type) {
            foreach (ITree child in children) {
                if (child.Type == type)
                    return child;
            }

            return null;
        }

        /** <summary>Add t as child of this node.</summary>
         *
         *  <remarks>
         *  Warning: if t has no children, but child does
         *  and child isNil then this routine moves children to t via
         *  t.children = child.children; i.e., without copying the array.
         *  </remarks>
         */
        public virtual void AddChild(ITree t) {
            //System.out.println("add child "+t.toStringTree()+" "+this.toStringTree());
            //System.out.println("existing children: "+children);
            if (t == null) {
                return; // do nothing upon addChild(null)
            }
            if (t.IsNil) {
                // t is an empty node possibly with children
                BaseTree childTree = t as BaseTree;
                if (childTree != null && this.children != null && this.children == childTree.children) {
                    throw new Exception("attempt to add child list to itself");
                }
                // just add all of childTree's children to this
                if (t.ChildCount > 0) {
                    if (this.children != null || childTree == null) {
                        if (this.children == null)
                            this.children = CreateChildrenList();

                        // must copy, this has children already
                        int n = t.ChildCount;
                        for (int i = 0; i < n; i++) {
                            ITree c = t.GetChild(i);
                            this.children.Add(c);
                            // handle double-link stuff for each child of nil root
                            c.Parent = this;
                            c.ChildIndex = children.Count - 1;
                        }
                    } else {
                        // no children for this but t is a BaseTree with children;
                        // just set pointer call general freshener routine
                        this.children = childTree.children;
                        this.FreshenParentAndChildIndexes();
                    }
                }
            } else {
                // child is not nil (don't care about children)
                if (children == null) {
                    children = CreateChildrenList(); // create children list on demand
                }
                children.Add(t);
                t.Parent = this;
                t.ChildIndex = children.Count - 1;
            }
            // System.out.println("now children are: "+children);
        }

        /** <summary>Add all elements of kids list as children of this node</summary> */
        public virtual void AddChildren(IEnumerable<ITree> kids) {
            if (kids == null)
                throw new ArgumentNullException("kids");

            foreach (ITree t in kids)
                AddChild(t);
        }

        public virtual void SetChild(int i, ITree t) {
            if (i < 0)
                throw new ArgumentOutOfRangeException("i");

            if (t == null) {
                return;
            }
            if (t.IsNil) {
                throw new ArgumentException("Can't set single child to a list");
            }
            if (children == null) {
                children = CreateChildrenList();
            }
            children[i] = t;
            t.Parent = this;
            t.ChildIndex = i;
        }

        public virtual object DeleteChild(int i) {
            if (i < 0)
                throw new ArgumentOutOfRangeException("i");
            if (i >= ChildCount)
                throw new ArgumentException();

            if (children == null)
                return null;

            ITree killed = children[i];
            children.RemoveAt(i);
            // walk rest and decrement their child indexes
            this.FreshenParentAndChildIndexes(i);
            return killed;
        }

        /** <summary>
         *  Delete children from start to stop and replace with t even if t is
         *  a list (nil-root tree).  num of children can increase or decrease.
         *  For huge child lists, inserting children can force walking rest of
         *  children to set their childindex; could be slow.
         *  </summary>
         */
        public virtual void ReplaceChildren(int startChildIndex, int stopChildIndex, object t) {
            if (startChildIndex < 0)
                throw new ArgumentOutOfRangeException();
            if (stopChildIndex < 0)
                throw new ArgumentOutOfRangeException();
            if (t == null)
                throw new ArgumentNullException("t");
            if (stopChildIndex < startChildIndex)
                throw new ArgumentException();

            /*
            System.out.println("replaceChildren "+startChildIndex+", "+stopChildIndex+
                               " with "+((BaseTree)t).toStringTree());
            System.out.println("in="+toStringTree());
            */
            if (children == null) {
                throw new ArgumentException("indexes invalid; no children in list");
            }
            int replacingHowMany = stopChildIndex - startChildIndex + 1;
            int replacingWithHowMany;
            ITree newTree = (ITree)t;
            List<ITree> newChildren = null;
            // normalize to a list of children to add: newChildren
            if (newTree.IsNil) {
                BaseTree baseTree = newTree as BaseTree;
                if (baseTree != null && baseTree.children != null) {
                    newChildren = baseTree.children;
                } else {
                    newChildren = CreateChildrenList();
                    int n = newTree.ChildCount;
                    for (int i = 0; i < n; i++)
                        newChildren.Add(newTree.GetChild(i));
                }
            } else {
                newChildren = new List<ITree>(1);
                newChildren.Add(newTree);
            }
            replacingWithHowMany = newChildren.Count;
            int numNewChildren = newChildren.Count;
            int delta = replacingHowMany - replacingWithHowMany;
            // if same number of nodes, do direct replace
            if (delta == 0) {
                int j = 0; // index into new children
                for (int i = startChildIndex; i <= stopChildIndex; i++) {
                    ITree child = newChildren[j];
                    children[i] = child;
                    child.Parent = this;
                    child.ChildIndex = i;
                    j++;
                }
            } else if (delta > 0) {
                // fewer new nodes than there were
                // set children and then delete extra
                for (int j = 0; j < numNewChildren; j++) {
                    children[startChildIndex + j] = newChildren[j];
                }
                int indexToDelete = startChildIndex + numNewChildren;
                for (int c = indexToDelete; c <= stopChildIndex; c++) {
                    // delete same index, shifting everybody down each time
                    children.RemoveAt(indexToDelete);
                }
                FreshenParentAndChildIndexes(startChildIndex);
            } else {
                // more new nodes than were there before
                // fill in as many children as we can (replacingHowMany) w/o moving data
                for (int j = 0; j < replacingHowMany; j++) {
                    children[startChildIndex + j] = newChildren[j];
                }
                int numToInsert = replacingWithHowMany - replacingHowMany;
                for (int j = replacingHowMany; j < replacingWithHowMany; j++) {
                    children.Insert(startChildIndex + j, newChildren[j]);
                }
                FreshenParentAndChildIndexes(startChildIndex);
            }
            //System.out.println("out="+toStringTree());
        }

        /** <summary>Override in a subclass to change the impl of children list</summary> */
        protected virtual List<ITree> CreateChildrenList() {
            return new List<ITree>();
        }

        /** <summary>Set the parent and child index values for all child of t</summary> */
        public virtual void FreshenParentAndChildIndexes() {
            FreshenParentAndChildIndexes(0);
        }

        public virtual void FreshenParentAndChildIndexes(int offset) {
            int n = ChildCount;
            for (int c = offset; c < n; c++) {
                ITree child = GetChild(c);
                child.ChildIndex = c;
                child.Parent = this;
            }
        }

        public virtual void SanityCheckParentAndChildIndexes() {
            SanityCheckParentAndChildIndexes(null, -1);
        }

        public virtual void SanityCheckParentAndChildIndexes(ITree parent, int i) {
            if (parent != this.Parent) {
                throw new InvalidOperationException("parents don't match; expected " + parent + " found " + this.Parent);
            }
            if (i != this.ChildIndex) {
                throw new InvalidOperationException("child indexes don't match; expected " + i + " found " + this.ChildIndex);
            }
            int n = this.ChildCount;
            for (int c = 0; c < n; c++) {
                BaseTree child = (BaseTree)this.GetChild(c);
                child.SanityCheckParentAndChildIndexes(this, c);
            }
        }

        /** <summary>Walk upwards looking for ancestor with this token type.</summary> */
        public virtual bool HasAncestor(int ttype) {
            return GetAncestor(ttype) != null;
        }

        /** <summary>Walk upwards and get first ancestor with this token type.</summary> */
        public virtual ITree GetAncestor(int ttype) {
            ITree t = this;
            t = t.Parent;
            while (t != null) {
                if (t.Type == ttype)
                    return t;
                t = t.Parent;
            }
            return null;
        }

        /** <summary>
         *  Return a list of all ancestors of this node.  The first node of
         *  list is the root and the last is the parent of this node.
         *  </summary>
         */
        public virtual IList<ITree> GetAncestors() {
            if (Parent == null)
                return null;

            List<ITree> ancestors = new List<ITree>();
            ITree t = this;
            t = t.Parent;
            while (t != null) {
                ancestors.Insert(0, t); // insert at start
                t = t.Parent;
            }
            return ancestors;
        }

        /** <summary>Print out a whole tree not just a node</summary> */
        public virtual string ToStringTree() {
            if (children == null || children.Count == 0) {
                return this.ToString();
            }
            StringBuilder buf = new StringBuilder();
            if (!IsNil) {
                buf.Append("(");
                buf.Append(this.ToString());
                buf.Append(' ');
            }
            for (int i = 0; children != null && i < children.Count; i++) {
                ITree t = children[i];
                if (i > 0) {
                    buf.Append(' ');
                }
                buf.Append(t.ToStringTree());
            }
            if (!IsNil) {
                buf.Append(")");
            }
            return buf.ToString();
        }

        /** <summary>Override to say how a node (not a tree) should look as text</summary> */
        public override abstract string ToString();

        #region Tree Members
        public abstract ITree DupNode();
        #endregion
    }
}