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path: root/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/AntlrRuntime_BaseTreeDebugView.cs
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/*
 * [The "BSD licence"]
 * Copyright (c) 2011 Terence Parr
 * All rights reserved.
 *
 * Conversion to C#:
 * Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace Antlr.Runtime.Tree
{
    using System.Diagnostics;

    internal sealed class AntlrRuntime_BaseTreeDebugView
    {
        private readonly BaseTree _tree;

        public AntlrRuntime_BaseTreeDebugView(BaseTree tree)
        {
            _tree = tree;
        }

        [DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
        public ITree[] Children
        {
            get
            {
                if (_tree == null || _tree.Children == null)
                    return null;

                ITree[] children = new ITree[_tree.Children.Count];
                _tree.Children.CopyTo(children, 0);
                return children;
            }
        }
    }
}