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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.geometry.euclidean.oned;
+
+import java.text.NumberFormat;
+
+import org.apache.commons.math3.exception.MathArithmeticException;
+import org.apache.commons.math3.exception.util.LocalizedFormats;
+import org.apache.commons.math3.geometry.Point;
+import org.apache.commons.math3.geometry.Space;
+import org.apache.commons.math3.geometry.Vector;
+import org.apache.commons.math3.util.FastMath;
+import org.apache.commons.math3.util.MathUtils;
+
+/** This class represents a 1D vector.
+ * <p>Instances of this class are guaranteed to be immutable.</p>
+ * @since 3.0
+ */
+public class Vector1D implements Vector<Euclidean1D> {
+
+ /** Origin (coordinates: 0). */
+ public static final Vector1D ZERO = new Vector1D(0.0);
+
+ /** Unit (coordinates: 1). */
+ public static final Vector1D ONE = new Vector1D(1.0);
+
+ // CHECKSTYLE: stop ConstantName
+ /** A vector with all coordinates set to NaN. */
+ public static final Vector1D NaN = new Vector1D(Double.NaN);
+ // CHECKSTYLE: resume ConstantName
+
+ /** A vector with all coordinates set to positive infinity. */
+ public static final Vector1D POSITIVE_INFINITY =
+ new Vector1D(Double.POSITIVE_INFINITY);
+
+ /** A vector with all coordinates set to negative infinity. */
+ public static final Vector1D NEGATIVE_INFINITY =
+ new Vector1D(Double.NEGATIVE_INFINITY);
+
+ /** Serializable UID. */
+ private static final long serialVersionUID = 7556674948671647925L;
+
+ /** Abscissa. */
+ private final double x;
+
+ /** Simple constructor.
+ * Build a vector from its coordinates
+ * @param x abscissa
+ * @see #getX()
+ */
+ public Vector1D(double x) {
+ this.x = x;
+ }
+
+ /** Multiplicative constructor
+ * Build a vector from another one and a scale factor.
+ * The vector built will be a * u
+ * @param a scale factor
+ * @param u base (unscaled) vector
+ */
+ public Vector1D(double a, Vector1D u) {
+ this.x = a * u.x;
+ }
+
+ /** Linear constructor
+ * Build a vector from two other ones and corresponding scale factors.
+ * The vector built will be a1 * u1 + a2 * u2
+ * @param a1 first scale factor
+ * @param u1 first base (unscaled) vector
+ * @param a2 second scale factor
+ * @param u2 second base (unscaled) vector
+ */
+ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2) {
+ this.x = a1 * u1.x + a2 * u2.x;
+ }
+
+ /** Linear constructor
+ * Build a vector from three other ones and corresponding scale factors.
+ * The vector built will be a1 * u1 + a2 * u2 + a3 * u3
+ * @param a1 first scale factor
+ * @param u1 first base (unscaled) vector
+ * @param a2 second scale factor
+ * @param u2 second base (unscaled) vector
+ * @param a3 third scale factor
+ * @param u3 third base (unscaled) vector
+ */
+ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2,
+ double a3, Vector1D u3) {
+ this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x;
+ }
+
+ /** Linear constructor
+ * Build a vector from four other ones and corresponding scale factors.
+ * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4
+ * @param a1 first scale factor
+ * @param u1 first base (unscaled) vector
+ * @param a2 second scale factor
+ * @param u2 second base (unscaled) vector
+ * @param a3 third scale factor
+ * @param u3 third base (unscaled) vector
+ * @param a4 fourth scale factor
+ * @param u4 fourth base (unscaled) vector
+ */
+ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2,
+ double a3, Vector1D u3, double a4, Vector1D u4) {
+ this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x + a4 * u4.x;
+ }
+
+ /** Get the abscissa of the vector.
+ * @return abscissa of the vector
+ * @see #Vector1D(double)
+ */
+ public double getX() {
+ return x;
+ }
+
+ /** {@inheritDoc} */
+ public Space getSpace() {
+ return Euclidean1D.getInstance();
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D getZero() {
+ return ZERO;
+ }
+
+ /** {@inheritDoc} */
+ public double getNorm1() {
+ return FastMath.abs(x);
+ }
+
+ /** {@inheritDoc} */
+ public double getNorm() {
+ return FastMath.abs(x);
+ }
+
+ /** {@inheritDoc} */
+ public double getNormSq() {
+ return x * x;
+ }
+
+ /** {@inheritDoc} */
+ public double getNormInf() {
+ return FastMath.abs(x);
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D add(Vector<Euclidean1D> v) {
+ Vector1D v1 = (Vector1D) v;
+ return new Vector1D(x + v1.getX());
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D add(double factor, Vector<Euclidean1D> v) {
+ Vector1D v1 = (Vector1D) v;
+ return new Vector1D(x + factor * v1.getX());
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D subtract(Vector<Euclidean1D> p) {
+ Vector1D p3 = (Vector1D) p;
+ return new Vector1D(x - p3.x);
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D subtract(double factor, Vector<Euclidean1D> v) {
+ Vector1D v1 = (Vector1D) v;
+ return new Vector1D(x - factor * v1.getX());
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D normalize() throws MathArithmeticException {
+ double s = getNorm();
+ if (s == 0) {
+ throw new MathArithmeticException(LocalizedFormats.CANNOT_NORMALIZE_A_ZERO_NORM_VECTOR);
+ }
+ return scalarMultiply(1 / s);
+ }
+ /** {@inheritDoc} */
+ public Vector1D negate() {
+ return new Vector1D(-x);
+ }
+
+ /** {@inheritDoc} */
+ public Vector1D scalarMultiply(double a) {
+ return new Vector1D(a * x);
+ }
+
+ /** {@inheritDoc} */
+ public boolean isNaN() {
+ return Double.isNaN(x);
+ }
+
+ /** {@inheritDoc} */
+ public boolean isInfinite() {
+ return !isNaN() && Double.isInfinite(x);
+ }
+
+ /** {@inheritDoc} */
+ public double distance1(Vector<Euclidean1D> p) {
+ Vector1D p3 = (Vector1D) p;
+ final double dx = FastMath.abs(p3.x - x);
+ return dx;
+ }
+
+ /** {@inheritDoc}
+ * @deprecated as of 3.3, replaced with {@link #distance(Point)}
+ */
+ @Deprecated
+ public double distance(Vector<Euclidean1D> p) {
+ return distance((Point<Euclidean1D>) p);
+ }
+
+ /** {@inheritDoc} */
+ public double distance(Point<Euclidean1D> p) {
+ Vector1D p3 = (Vector1D) p;
+ final double dx = p3.x - x;
+ return FastMath.abs(dx);
+ }
+
+ /** {@inheritDoc} */
+ public double distanceInf(Vector<Euclidean1D> p) {
+ Vector1D p3 = (Vector1D) p;
+ final double dx = FastMath.abs(p3.x - x);
+ return dx;
+ }
+
+ /** {@inheritDoc} */
+ public double distanceSq(Vector<Euclidean1D> p) {
+ Vector1D p3 = (Vector1D) p;
+ final double dx = p3.x - x;
+ return dx * dx;
+ }
+
+ /** {@inheritDoc} */
+ public double dotProduct(final Vector<Euclidean1D> v) {
+ final Vector1D v1 = (Vector1D) v;
+ return x * v1.x;
+ }
+
+ /** Compute the distance between two vectors according to the L<sub>2</sub> norm.
+ * <p>Calling this method is equivalent to calling:
+ * <code>p1.subtract(p2).getNorm()</code> except that no intermediate
+ * vector is built</p>
+ * @param p1 first vector
+ * @param p2 second vector
+ * @return the distance between p1 and p2 according to the L<sub>2</sub> norm
+ */
+ public static double distance(Vector1D p1, Vector1D p2) {
+ return p1.distance(p2);
+ }
+
+ /** Compute the distance between two vectors according to the L<sub>&infin;</sub> norm.
+ * <p>Calling this method is equivalent to calling:
+ * <code>p1.subtract(p2).getNormInf()</code> except that no intermediate
+ * vector is built</p>
+ * @param p1 first vector
+ * @param p2 second vector
+ * @return the distance between p1 and p2 according to the L<sub>&infin;</sub> norm
+ */
+ public static double distanceInf(Vector1D p1, Vector1D p2) {
+ return p1.distanceInf(p2);
+ }
+
+ /** Compute the square of the distance between two vectors.
+ * <p>Calling this method is equivalent to calling:
+ * <code>p1.subtract(p2).getNormSq()</code> except that no intermediate
+ * vector is built</p>
+ * @param p1 first vector
+ * @param p2 second vector
+ * @return the square of the distance between p1 and p2
+ */
+ public static double distanceSq(Vector1D p1, Vector1D p2) {
+ return p1.distanceSq(p2);
+ }
+
+ /**
+ * Test for the equality of two 1D vectors.
+ * <p>
+ * If all coordinates of two 1D vectors are exactly the same, and none are
+ * <code>Double.NaN</code>, the two 1D vectors are considered to be equal.
+ * </p>
+ * <p>
+ * <code>NaN</code> coordinates are considered to affect globally the vector
+ * and be equals to each other - i.e, if either (or all) coordinates of the
+ * 1D vector are equal to <code>Double.NaN</code>, the 1D vector is equal to
+ * {@link #NaN}.
+ * </p>
+ *
+ * @param other Object to test for equality to this
+ * @return true if two 1D vector objects are equal, false if
+ * object is null, not an instance of Vector1D, or
+ * not equal to this Vector1D instance
+ *
+ */
+ @Override
+ public boolean equals(Object other) {
+
+ if (this == other) {
+ return true;
+ }
+
+ if (other instanceof Vector1D) {
+ final Vector1D rhs = (Vector1D)other;
+ if (rhs.isNaN()) {
+ return this.isNaN();
+ }
+
+ return x == rhs.x;
+ }
+ return false;
+ }
+
+ /**
+ * Get a hashCode for the 1D vector.
+ * <p>
+ * All NaN values have the same hash code.</p>
+ *
+ * @return a hash code value for this object
+ */
+ @Override
+ public int hashCode() {
+ if (isNaN()) {
+ return 7785;
+ }
+ return 997 * MathUtils.hash(x);
+ }
+
+ /** Get a string representation of this vector.
+ * @return a string representation of this vector
+ */
+ @Override
+ public String toString() {
+ return Vector1DFormat.getInstance().format(this);
+ }
+
+ /** {@inheritDoc} */
+ public String toString(final NumberFormat format) {
+ return new Vector1DFormat(format).format(this);
+ }
+
+}