/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * GAsyncQueue: thread pool implementation. * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * MT safe */ #include "glib.h" typedef struct _GRealThreadPool GRealThreadPool; struct _GRealThreadPool { GThreadPool pool; GAsyncQueue* queue; gint max_threads; gint num_threads; gboolean running; gboolean immediate; gboolean waiting; }; /* The following is just an address to mark the stop order for a * thread, it could be any address (as long, as it isn;t a valid * GThreadPool address) */ static const gpointer stop_this_thread_marker = &g_thread_pool_new; /* Here all unused threads are waiting, depending on their priority */ static GAsyncQueue *unused_thread_queue[G_THREAD_PRIORITY_URGENT + 1]; static gint unused_threads = 0; static gint max_unused_threads = 0; G_LOCK_DEFINE_STATIC (unused_threads); static GMutex *inform_mutex = NULL; static GCond *inform_cond = NULL; static void g_thread_pool_free_internal (GRealThreadPool* pool); static void g_thread_pool_thread_proxy (gpointer data); static void g_thread_pool_start_thread (GRealThreadPool* pool); static void g_thread_pool_wakeup_and_stop_all (GRealThreadPool* pool); #define g_thread_should_run(pool, len) \ ((pool)->running || (!(pool)->immediate && (len) > 0)) static void g_thread_pool_thread_proxy (gpointer data) { GRealThreadPool *pool = data; GThread* self = g_thread_self (); g_async_queue_lock (pool->queue); while (TRUE) { gpointer task; gboolean goto_global_pool = !pool->pool.exclusive; gint len = g_async_queue_length_unlocked (pool->queue); if (g_thread_should_run (pool, len)) { task = g_async_queue_pop_unlocked (pool->queue); if (pool->num_threads > pool->max_threads && pool->max_threads != -1) /* We are in fact a superfluous threads, so we go to the * global pool and just hand the data further to the next one * waiting in the queue */ { g_async_queue_push_unlocked (pool->queue, task); goto_global_pool = TRUE; } else if (pool->running || !pool->immediate) { g_async_queue_unlock (pool->queue); pool->pool.thread_func (task, pool->pool.user_data); g_async_queue_lock (pool->queue); } len = g_async_queue_length_unlocked (pool->queue); } if (!g_thread_should_run (pool, len)) g_cond_broadcast (inform_cond); if (!pool->running && (pool->immediate || len <= 0)) goto_global_pool = TRUE; else if (len >= 0) /* At this pool there is no thread waiting */ goto_global_pool = FALSE; if (goto_global_pool) { GThreadPriority priority = pool->pool.priority; pool->num_threads--; if (!pool->running && !pool->waiting) { if (pool->num_threads == 0) { g_async_queue_unlock (pool->queue); g_thread_pool_free_internal (pool); } else if (len == - pool->num_threads) g_thread_pool_wakeup_and_stop_all (pool); } else g_async_queue_unlock (pool->queue); g_async_queue_lock (unused_thread_queue[priority]); G_LOCK (unused_threads); if (unused_threads >= max_unused_threads) { G_UNLOCK (unused_threads); g_async_queue_unlock (unused_thread_queue[priority]); /* Stop this thread */ return; } unused_threads++; G_UNLOCK (unused_threads); pool = g_async_queue_pop_unlocked (unused_thread_queue[priority]); G_LOCK (unused_threads); unused_threads--; G_UNLOCK (unused_threads); g_async_queue_unlock (unused_thread_queue[priority]); if (pool == stop_this_thread_marker) /* Stop this thread */ return; g_async_queue_lock (pool->queue); if (pool->pool.priority != self->priority) g_thread_set_priority (self, pool->pool.priority); /* pool->num_threads++ is not done here, but in * g_thread_pool_start_thread to make the new started thread * known to the pool, before itself can do it. */ } } } static void g_thread_pool_start_thread (GRealThreadPool* pool) { gboolean success = FALSE; GThreadPriority priority = pool->pool.priority; GAsyncQueue *queue = unused_thread_queue[priority]; if (pool->num_threads >= pool->max_threads && pool->max_threads != -1) /* Enough threads are already running */ return; g_async_queue_lock (queue); if (g_async_queue_length_unlocked (queue) < 0) { /* First we try a thread with the right priority */ g_async_queue_push_unlocked (queue, pool); success = TRUE; } g_async_queue_unlock (queue); if (!success) { /* Now we search for threads with other priorities too, but * only, when there is more than one unused thread with that * priority. */ GThreadPriority priority; for (priority = G_THREAD_PRIORITY_LOW; priority < G_THREAD_PRIORITY_URGENT + 1; priority++) { queue = unused_thread_queue[priority]; g_async_queue_lock (queue); if (g_async_queue_length_unlocked (queue) < -1) { g_async_queue_push_unlocked (queue, pool); success = TRUE; } g_async_queue_unlock (queue); } } if (!success) /* No thread was found, we have to start one new */ g_thread_create (g_thread_pool_thread_proxy, pool, pool->pool.stack_size, FALSE, pool->pool.bound, priority); /* See comment in g_thread_pool_thread_proxy as to why this is done * here and not there */ pool->num_threads++; } GThreadPool* g_thread_pool_new (GFunc thread_func, gint max_threads, gulong stack_size, gboolean bound, GThreadPriority priority, gboolean exclusive, gpointer user_data) { GRealThreadPool *retval; g_return_val_if_fail (thread_func, NULL); g_return_val_if_fail (!exclusive || max_threads != -1, NULL); g_return_val_if_fail (max_threads >= -1, NULL); g_return_val_if_fail (g_thread_supported (), NULL); retval = g_new (GRealThreadPool, 1); retval->pool.thread_func = thread_func; retval->pool.stack_size = stack_size; retval->pool.bound = bound; retval->pool.priority = priority; retval->pool.exclusive = exclusive; retval->pool.user_data = user_data; retval->queue = g_async_queue_new (); retval->max_threads = max_threads; retval->num_threads = 0; retval->running = TRUE; if (!inform_mutex) { inform_mutex = g_mutex_new (); inform_cond = g_cond_new (); for (priority = G_THREAD_PRIORITY_LOW; priority < G_THREAD_PRIORITY_URGENT + 1; priority++) unused_thread_queue[priority] = g_async_queue_new (); } if (retval->pool.exclusive) { g_async_queue_lock (retval->queue); while (retval->num_threads < retval->max_threads) g_thread_pool_start_thread (retval); g_async_queue_unlock (retval->queue); } return (GThreadPool*) retval; } void g_thread_pool_push (GThreadPool *pool, gpointer data) { GRealThreadPool *real = (GRealThreadPool*) pool; g_return_if_fail (real); g_async_queue_lock (real->queue); if (!real->running) { g_async_queue_unlock (real->queue); g_return_if_fail (real->running); } if (!pool->exclusive && g_async_queue_length_unlocked (real->queue) >= 0) { /* No thread is waiting in the queue */ g_thread_pool_start_thread (real); } g_async_queue_push_unlocked (real->queue, data); g_async_queue_unlock (real->queue); } void g_thread_pool_set_max_threads (GThreadPool *pool, gint max_threads) { GRealThreadPool *real = (GRealThreadPool*) pool; gint to_start; g_return_if_fail (real); g_return_if_fail (real->running); g_return_if_fail (!real->pool.exclusive || max_threads != -1); g_return_if_fail (max_threads >= -1); g_async_queue_lock (real->queue); real->max_threads = max_threads; if (pool->exclusive) to_start = real->max_threads - real->num_threads; else to_start = g_async_queue_length_unlocked (real->queue); for ( ; to_start > 0; to_start--) g_thread_pool_start_thread (real); g_async_queue_unlock (real->queue); } gint g_thread_pool_get_max_threads (GThreadPool *pool) { GRealThreadPool *real = (GRealThreadPool*) pool; gint retval; g_return_val_if_fail (real, 0); g_return_val_if_fail (real->running, 0); g_async_queue_lock (real->queue); retval = real->max_threads; g_async_queue_unlock (real->queue); return retval; } guint g_thread_pool_get_num_threads (GThreadPool *pool) { GRealThreadPool *real = (GRealThreadPool*) pool; guint retval; g_return_val_if_fail (real, 0); g_return_val_if_fail (real->running, 0); g_async_queue_lock (real->queue); retval = real->num_threads; g_async_queue_unlock (real->queue); return retval; } guint g_thread_pool_unprocessed (GThreadPool *pool) { GRealThreadPool *real = (GRealThreadPool*) pool; gint unprocessed; g_return_val_if_fail (real, 0); g_return_val_if_fail (real->running, 0); unprocessed = g_async_queue_length (real->queue); return MAX (unprocessed, 0); } void g_thread_pool_free (GThreadPool *pool, gboolean immediate, gboolean wait) { GRealThreadPool *real = (GRealThreadPool*) pool; g_return_if_fail (real); g_return_if_fail (real->running); /* It there's no thread allowed here, there is not much sense in * not stopping this pool immediatly, when it's not empty */ g_return_if_fail (immediate || real->max_threads != 0 || g_async_queue_length (real->queue) == 0); g_async_queue_lock (real->queue); real->running = FALSE; real->immediate = immediate; real->waiting = wait; if (wait) { g_mutex_lock (inform_mutex); while (g_async_queue_length_unlocked (real->queue) != -real->num_threads) { g_async_queue_unlock (real->queue); g_cond_wait (inform_cond, inform_mutex); g_async_queue_lock (real->queue); } g_mutex_unlock (inform_mutex); } if (g_async_queue_length_unlocked (real->queue) == -real->num_threads) { /* No thread is currently doing something (and nothing is left * to process in the queue) */ if (real->num_threads == 0) /* No threads left, we clean up */ { g_async_queue_unlock (real->queue); g_thread_pool_free_internal (real); return; } g_thread_pool_wakeup_and_stop_all (real); } real->waiting = FALSE; /* The last thread should cleanup the pool */ g_async_queue_unlock (real->queue); } static void g_thread_pool_free_internal (GRealThreadPool* pool) { g_return_if_fail (pool); g_return_if_fail (!pool->running); g_return_if_fail (pool->num_threads == 0); g_async_queue_unref (pool->queue); g_free (pool); } static void g_thread_pool_wakeup_and_stop_all (GRealThreadPool* pool) { guint i; g_return_if_fail (pool); g_return_if_fail (!pool->running); g_return_if_fail (pool->num_threads != 0); g_return_if_fail (g_async_queue_length_unlocked (pool->queue) == -pool->num_threads); pool->immediate = TRUE; for (i = 0; i < pool->num_threads; i++) g_async_queue_push_unlocked (pool->queue, GUINT_TO_POINTER (1)); } void g_thread_pool_set_max_unused_threads (gint max_threads) { g_return_if_fail (max_threads >= -1); G_LOCK (unused_threads); max_unused_threads = max_threads; if (max_unused_threads < unused_threads && max_unused_threads != -1) { guint close_down_num = unused_threads - max_unused_threads; GThreadPriority priority; while (close_down_num > 0) { guint old_close_down_num = close_down_num; for (priority = G_THREAD_PRIORITY_LOW; priority < G_THREAD_PRIORITY_URGENT + 1 && close_down_num > 0; priority++) { GAsyncQueue *queue = unused_thread_queue[priority]; g_async_queue_lock (queue); if (g_async_queue_length_unlocked (queue) < 0) { g_async_queue_push_unlocked (queue, stop_this_thread_marker); close_down_num--; } g_async_queue_unlock (queue); } /* Just to make sure, there are no counting problems */ g_assert (old_close_down_num != close_down_num); } } G_UNLOCK (unused_threads); } gint g_thread_pool_get_max_unused_threads (void) { gint retval; G_LOCK (unused_threads); retval = max_unused_threads; G_UNLOCK (unused_threads); return retval; } guint g_thread_pool_get_num_unused_threads (void) { guint retval; G_LOCK (unused_threads); retval = unused_threads; G_UNLOCK (unused_threads); return retval; } void g_thread_pool_stop_unused_threads (void) { guint oldval = g_thread_pool_get_max_unused_threads (); g_thread_pool_set_max_unused_threads (0); g_thread_pool_set_max_unused_threads (oldval); }