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+# This file is part of the ios-cmake project. It was retrieved from
+# https://github.com/cristeab/ios-cmake.git, which is a fork of
+# https://code.google.com/p/ios-cmake/. Which in turn is based off of
+# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
+# are included with CMake 2.8.4
+#
+# The ios-cmake project is licensed under the new BSD license.
+#
+# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
+# Kitware, Inc., Insight Software Consortium. All rights reserved.
+
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+
+# 1. Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# 2. Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# 3. Neither the name of the copyright holder nor the names of its
+# contributors may be used to endorse or promote products derived from
+# this software without specific prior written permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+# POSSIBILITY OF SUCH DAMAGE.
+#
+# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
+# files which are included with CMake 2.8.4
+# It has been altered for iOS development
+
+# Options:
+#
+# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
+# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
+# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
+# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
+#
+# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
+# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
+# If set manually, it will override the default location and force the user of a particular Developer Platform
+#
+# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
+# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
+# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
+# If set manually, this will force the use of a specific SDK version
+
+# Macros:
+#
+# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
+# A convenience macro for setting xcode specific properties on targets
+# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
+#
+# find_host_package (PROGRAM ARGS)
+# A macro used to find executable programs on the host system, not within the iOS environment.
+# Thanks to the android-cmake project for providing the command
+
+# Standard settings
+set (CMAKE_SYSTEM_NAME Darwin)
+set (CMAKE_SYSTEM_VERSION 1)
+set (UNIX True)
+set (APPLE True)
+set (IOS True)
+
+# Required as of cmake 2.8.10
+set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
+
+# Determine the cmake host system version so we know where to find the iOS SDKs
+find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
+if (CMAKE_UNAME)
+ exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
+ string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
+endif (CMAKE_UNAME)
+
+# Force the compilers to gcc for iOS
+include (CMakeForceCompiler)
+CMAKE_FORCE_C_COMPILER (clang Apple)
+CMAKE_FORCE_CXX_COMPILER (clang++ Apple)
+set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
+
+# Skip the platform compiler checks for cross compiling
+set (CMAKE_CXX_COMPILER_WORKS TRUE)
+set (CMAKE_C_COMPILER_WORKS TRUE)
+
+# All iOS/Darwin specific settings - some may be redundant
+set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
+set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
+set (CMAKE_SHARED_MODULE_PREFIX "lib")
+set (CMAKE_SHARED_MODULE_SUFFIX ".so")
+set (CMAKE_MODULE_EXISTS 1)
+set (CMAKE_DL_LIBS "")
+
+set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
+set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
+set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
+set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
+
+# Hidden visibilty is required for cxx on iOS
+set (CMAKE_C_FLAGS_INIT "")
+set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
+set (CMAKE_CXX_FLAGS_RELEASE_INIT "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math")
+
+set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
+set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
+
+set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
+set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
+set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
+set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
+
+# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
+# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
+# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
+# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
+if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+ find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
+endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
+
+# Setup iOS platform unless specified manually with IOS_PLATFORM
+if (NOT DEFINED IOS_PLATFORM)
+ set (IOS_PLATFORM "OS")
+endif (NOT DEFINED IOS_PLATFORM)
+set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
+
+# Setup building for arm64 or not
+if (NOT DEFINED BUILD_ARM64)
+ set (BUILD_ARM64 true)
+endif (NOT DEFINED BUILD_ARM64)
+set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
+
+# Check the platform selection and setup for developer root
+if (${IOS_PLATFORM} STREQUAL "OS")
+ set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
+
+ # This causes the installers to properly locate the output libraries
+ set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
+ set (SIMULATOR true)
+ set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
+
+ # This causes the installers to properly locate the output libraries
+ set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
+ set (SIMULATOR true)
+ set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
+
+ # This causes the installers to properly locate the output libraries
+ set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
+else (${IOS_PLATFORM} STREQUAL "OS")
+ message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
+# Note Xcode 4.3 changed the installation location, choose the most recent one available
+set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
+if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+ if (EXISTS ${XCODE_POST_43_ROOT})
+ set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
+ elseif(EXISTS ${XCODE_PRE_43_ROOT})
+ set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
+ endif (EXISTS ${XCODE_POST_43_ROOT})
+endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
+set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
+
+# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
+if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+ file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
+ if (_CMAKE_IOS_SDKS)
+ list (SORT _CMAKE_IOS_SDKS)
+ list (REVERSE _CMAKE_IOS_SDKS)
+ list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
+ else (_CMAKE_IOS_SDKS)
+ message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
+ endif (_CMAKE_IOS_SDKS)
+ message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
+endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
+set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
+
+# Set the sysroot default to the most recent SDK
+set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
+
+# set the architecture for iOS
+if (${IOS_PLATFORM} STREQUAL "OS")
+ set (IOS_ARCH armv7 armv7s arm64)
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
+ set (IOS_ARCH i386)
+elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
+ set (IOS_ARCH x86_64)
+endif (${IOS_PLATFORM} STREQUAL "OS")
+
+set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
+
+# Set the find root to the iOS developer roots and to user defined paths
+set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
+
+# default to searching for frameworks first
+set (CMAKE_FIND_FRAMEWORK FIRST)
+
+# set up the default search directories for frameworks
+set (CMAKE_SYSTEM_FRAMEWORK_PATH
+ ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
+ ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
+ ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
+)
+
+# only search the iOS sdks, not the remainder of the host filesystem
+set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+
+
+# This little macro lets you set any XCode specific property
+macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
+ set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
+endmacro (set_xcode_property)
+
+
+# This macro lets you find executable programs on the host system
+macro (find_host_package)
+ set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+ set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+ set (IOS FALSE)
+
+ find_package(${ARGN})
+
+ set (IOS TRUE)
+ set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
+ set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+ set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+endmacro (find_host_package)