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+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
+<link rel="import" href="iron-control-state.html">
+
+<script>
+
+ /**
+ * @demo demo/index.html
+ * @polymerBehavior Polymer.IronButtonState
+ */
+ Polymer.IronButtonStateImpl = {
+
+ properties: {
+
+ /**
+ * If true, the user is currently holding down the button.
+ */
+ pressed: {
+ type: Boolean,
+ readOnly: true,
+ value: false,
+ reflectToAttribute: true,
+ observer: '_pressedChanged'
+ },
+
+ /**
+ * If true, the button toggles the active state with each tap or press
+ * of the spacebar.
+ */
+ toggles: {
+ type: Boolean,
+ value: false,
+ reflectToAttribute: true
+ },
+
+ /**
+ * If true, the button is a toggle and is currently in the active state.
+ */
+ active: {
+ type: Boolean,
+ value: false,
+ notify: true,
+ reflectToAttribute: true
+ },
+
+ /**
+ * True if the element is currently being pressed by a "pointer," which
+ * is loosely defined as mouse or touch input (but specifically excluding
+ * keyboard input).
+ */
+ pointerDown: {
+ type: Boolean,
+ readOnly: true,
+ value: false
+ },
+
+ /**
+ * True if the input device that caused the element to receive focus
+ * was a keyboard.
+ */
+ receivedFocusFromKeyboard: {
+ type: Boolean,
+ readOnly: true
+ },
+
+ /**
+ * The aria attribute to be set if the button is a toggle and in the
+ * active state.
+ */
+ ariaActiveAttribute: {
+ type: String,
+ value: 'aria-pressed',
+ observer: '_ariaActiveAttributeChanged'
+ }
+ },
+
+ listeners: {
+ down: '_downHandler',
+ up: '_upHandler',
+ tap: '_tapHandler'
+ },
+
+ observers: [
+ '_focusChanged(focused)',
+ '_activeChanged(active, ariaActiveAttribute)'
+ ],
+
+ keyBindings: {
+ 'enter:keydown': '_asyncClick',
+ 'space:keydown': '_spaceKeyDownHandler',
+ 'space:keyup': '_spaceKeyUpHandler',
+ },
+
+ _mouseEventRe: /^mouse/,
+
+ _tapHandler: function() {
+ if (this.toggles) {
+ // a tap is needed to toggle the active state
+ this._userActivate(!this.active);
+ } else {
+ this.active = false;
+ }
+ },
+
+ _focusChanged: function(focused) {
+ this._detectKeyboardFocus(focused);
+
+ if (!focused) {
+ this._setPressed(false);
+ }
+ },
+
+ _detectKeyboardFocus: function(focused) {
+ this._setReceivedFocusFromKeyboard(!this.pointerDown && focused);
+ },
+
+ // to emulate native checkbox, (de-)activations from a user interaction fire
+ // 'change' events
+ _userActivate: function(active) {
+ if (this.active !== active) {
+ this.active = active;
+ this.fire('change');
+ }
+ },
+
+ _downHandler: function(event) {
+ this._setPointerDown(true);
+ this._setPressed(true);
+ this._setReceivedFocusFromKeyboard(false);
+ },
+
+ _upHandler: function() {
+ this._setPointerDown(false);
+ this._setPressed(false);
+ },
+
+ /**
+ * @param {!KeyboardEvent} event .
+ */
+ _spaceKeyDownHandler: function(event) {
+ var keyboardEvent = event.detail.keyboardEvent;
+ var target = Polymer.dom(keyboardEvent).localTarget;
+
+ // Ignore the event if this is coming from a focused light child, since that
+ // element will deal with it.
+ if (this.isLightDescendant(/** @type {Node} */(target)))
+ return;
+
+ keyboardEvent.preventDefault();
+ keyboardEvent.stopImmediatePropagation();
+ this._setPressed(true);
+ },
+
+ /**
+ * @param {!KeyboardEvent} event .
+ */
+ _spaceKeyUpHandler: function(event) {
+ var keyboardEvent = event.detail.keyboardEvent;
+ var target = Polymer.dom(keyboardEvent).localTarget;
+
+ // Ignore the event if this is coming from a focused light child, since that
+ // element will deal with it.
+ if (this.isLightDescendant(/** @type {Node} */(target)))
+ return;
+
+ if (this.pressed) {
+ this._asyncClick();
+ }
+ this._setPressed(false);
+ },
+
+ // trigger click asynchronously, the asynchrony is useful to allow one
+ // event handler to unwind before triggering another event
+ _asyncClick: function() {
+ this.async(function() {
+ this.click();
+ }, 1);
+ },
+
+ // any of these changes are considered a change to button state
+
+ _pressedChanged: function(pressed) {
+ this._changedButtonState();
+ },
+
+ _ariaActiveAttributeChanged: function(value, oldValue) {
+ if (oldValue && oldValue != value && this.hasAttribute(oldValue)) {
+ this.removeAttribute(oldValue);
+ }
+ },
+
+ _activeChanged: function(active, ariaActiveAttribute) {
+ if (this.toggles) {
+ this.setAttribute(this.ariaActiveAttribute,
+ active ? 'true' : 'false');
+ } else {
+ this.removeAttribute(this.ariaActiveAttribute);
+ }
+ this._changedButtonState();
+ },
+
+ _controlStateChanged: function() {
+ if (this.disabled) {
+ this._setPressed(false);
+ } else {
+ this._changedButtonState();
+ }
+ },
+
+ // provide hook for follow-on behaviors to react to button-state
+
+ _changedButtonState: function() {
+ if (this._buttonStateChanged) {
+ this._buttonStateChanged(); // abstract
+ }
+ }
+
+ };
+
+ /** @polymerBehavior */
+ Polymer.IronButtonState = [
+ Polymer.IronA11yKeysBehavior,
+ Polymer.IronButtonStateImpl
+ ];
+
+</script>