aboutsummaryrefslogtreecommitdiff
path: root/catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html
diff options
context:
space:
mode:
Diffstat (limited to 'catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html')
-rw-r--r--catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html372
1 files changed, 372 insertions, 0 deletions
diff --git a/catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html b/catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html
new file mode 100644
index 00000000..125bf2b3
--- /dev/null
+++ b/catapult/third_party/polymer/components/iron-dropdown/iron-dropdown-scroll-manager.html
@@ -0,0 +1,372 @@
+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+
+<script>
+ (function() {
+ 'use strict';
+ /**
+ * Used to calculate the scroll direction during touch events.
+ * @type {!Object}
+ */
+ var lastTouchPosition = {
+ pageX: 0,
+ pageY: 0
+ };
+ /**
+ * Used to avoid computing event.path and filter scrollable nodes (better perf).
+ * @type {?EventTarget}
+ */
+ var lastRootTarget = null;
+ /**
+ * @type {!Array<Node>}
+ */
+ var lastScrollableNodes = [];
+
+ var scrollEvents = [
+ // Modern `wheel` event for mouse wheel scrolling:
+ 'wheel',
+ // Older, non-standard `mousewheel` event for some FF:
+ 'mousewheel',
+ // IE:
+ 'DOMMouseScroll',
+ // Touch enabled devices
+ 'touchstart',
+ 'touchmove'
+ ];
+
+ /**
+ * The IronDropdownScrollManager is intended to provide a central source
+ * of authority and control over which elements in a document are currently
+ * allowed to scroll.
+ */
+
+ Polymer.IronDropdownScrollManager = {
+
+ /**
+ * The current element that defines the DOM boundaries of the
+ * scroll lock. This is always the most recently locking element.
+ */
+ get currentLockingElement() {
+ return this._lockingElements[this._lockingElements.length - 1];
+ },
+
+ /**
+ * Returns true if the provided element is "scroll locked", which is to
+ * say that it cannot be scrolled via pointer or keyboard interactions.
+ *
+ * @param {HTMLElement} element An HTML element instance which may or may
+ * not be scroll locked.
+ */
+ elementIsScrollLocked: function(element) {
+ var currentLockingElement = this.currentLockingElement;
+
+ if (currentLockingElement === undefined)
+ return false;
+
+ var scrollLocked;
+
+ if (this._hasCachedLockedElement(element)) {
+ return true;
+ }
+
+ if (this._hasCachedUnlockedElement(element)) {
+ return false;
+ }
+
+ scrollLocked = !!currentLockingElement &&
+ currentLockingElement !== element &&
+ !this._composedTreeContains(currentLockingElement, element);
+
+ if (scrollLocked) {
+ this._lockedElementCache.push(element);
+ } else {
+ this._unlockedElementCache.push(element);
+ }
+
+ return scrollLocked;
+ },
+
+ /**
+ * Push an element onto the current scroll lock stack. The most recently
+ * pushed element and its children will be considered scrollable. All
+ * other elements will not be scrollable.
+ *
+ * Scroll locking is implemented as a stack so that cases such as
+ * dropdowns within dropdowns are handled well.
+ *
+ * @param {HTMLElement} element The element that should lock scroll.
+ */
+ pushScrollLock: function(element) {
+ // Prevent pushing the same element twice
+ if (this._lockingElements.indexOf(element) >= 0) {
+ return;
+ }
+
+ if (this._lockingElements.length === 0) {
+ this._lockScrollInteractions();
+ }
+
+ this._lockingElements.push(element);
+
+ this._lockedElementCache = [];
+ this._unlockedElementCache = [];
+ },
+
+ /**
+ * Remove an element from the scroll lock stack. The element being
+ * removed does not need to be the most recently pushed element. However,
+ * the scroll lock constraints only change when the most recently pushed
+ * element is removed.
+ *
+ * @param {HTMLElement} element The element to remove from the scroll
+ * lock stack.
+ */
+ removeScrollLock: function(element) {
+ var index = this._lockingElements.indexOf(element);
+
+ if (index === -1) {
+ return;
+ }
+
+ this._lockingElements.splice(index, 1);
+
+ this._lockedElementCache = [];
+ this._unlockedElementCache = [];
+
+ if (this._lockingElements.length === 0) {
+ this._unlockScrollInteractions();
+ }
+ },
+
+ _lockingElements: [],
+
+ _lockedElementCache: null,
+
+ _unlockedElementCache: null,
+
+ _hasCachedLockedElement: function(element) {
+ return this._lockedElementCache.indexOf(element) > -1;
+ },
+
+ _hasCachedUnlockedElement: function(element) {
+ return this._unlockedElementCache.indexOf(element) > -1;
+ },
+
+ _composedTreeContains: function(element, child) {
+ // NOTE(cdata): This method iterates over content elements and their
+ // corresponding distributed nodes to implement a contains-like method
+ // that pierces through the composed tree of the ShadowDOM. Results of
+ // this operation are cached (elsewhere) on a per-scroll-lock basis, to
+ // guard against potentially expensive lookups happening repeatedly as
+ // a user scrolls / touchmoves.
+ var contentElements;
+ var distributedNodes;
+ var contentIndex;
+ var nodeIndex;
+
+ if (element.contains(child)) {
+ return true;
+ }
+
+ contentElements = Polymer.dom(element).querySelectorAll('content');
+
+ for (contentIndex = 0; contentIndex < contentElements.length; ++contentIndex) {
+
+ distributedNodes = Polymer.dom(contentElements[contentIndex]).getDistributedNodes();
+
+ for (nodeIndex = 0; nodeIndex < distributedNodes.length; ++nodeIndex) {
+
+ if (this._composedTreeContains(distributedNodes[nodeIndex], child)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+ },
+
+ _scrollInteractionHandler: function(event) {
+ // Avoid canceling an event with cancelable=false, e.g. scrolling is in
+ // progress and cannot be interrupted.
+ if (event.cancelable && this._shouldPreventScrolling(event)) {
+ event.preventDefault();
+ }
+ // If event has targetTouches (touch event), update last touch position.
+ if (event.targetTouches) {
+ var touch = event.targetTouches[0];
+ lastTouchPosition.pageX = touch.pageX;
+ lastTouchPosition.pageY = touch.pageY;
+ }
+ },
+
+ _lockScrollInteractions: function() {
+ this._boundScrollHandler = this._boundScrollHandler ||
+ this._scrollInteractionHandler.bind(this);
+ for (var i = 0, l = scrollEvents.length; i < l; i++) {
+ // NOTE: browsers that don't support objects as third arg will
+ // interpret it as boolean, hence useCapture = true in this case.
+ document.addEventListener(scrollEvents[i], this._boundScrollHandler, {
+ capture: true,
+ passive: false
+ });
+ }
+ },
+
+ _unlockScrollInteractions: function() {
+ for (var i = 0, l = scrollEvents.length; i < l; i++) {
+ // NOTE: browsers that don't support objects as third arg will
+ // interpret it as boolean, hence useCapture = true in this case.
+ document.removeEventListener(scrollEvents[i], this._boundScrollHandler, {
+ capture: true,
+ passive: false
+ });
+ }
+ },
+
+ /**
+ * Returns true if the event causes scroll outside the current locking
+ * element, e.g. pointer/keyboard interactions, or scroll "leaking"
+ * outside the locking element when it is already at its scroll boundaries.
+ * @param {!Event} event
+ * @return {boolean}
+ * @private
+ */
+ _shouldPreventScrolling: function(event) {
+
+ // Update if root target changed. For touch events, ensure we don't
+ // update during touchmove.
+ var target = Polymer.dom(event).rootTarget;
+ if (event.type !== 'touchmove' && lastRootTarget !== target) {
+ lastRootTarget = target;
+ lastScrollableNodes = this._getScrollableNodes(Polymer.dom(event).path);
+ }
+
+ // Prevent event if no scrollable nodes.
+ if (!lastScrollableNodes.length) {
+ return true;
+ }
+ // Don't prevent touchstart event inside the locking element when it has
+ // scrollable nodes.
+ if (event.type === 'touchstart') {
+ return false;
+ }
+ // Get deltaX/Y.
+ var info = this._getScrollInfo(event);
+ // Prevent if there is no child that can scroll.
+ return !this._getScrollingNode(lastScrollableNodes, info.deltaX, info.deltaY);
+ },
+
+ /**
+ * Returns an array of scrollable nodes up to the current locking element,
+ * which is included too if scrollable.
+ * @param {!Array<Node>} nodes
+ * @return {Array<Node>} scrollables
+ * @private
+ */
+ _getScrollableNodes: function(nodes) {
+ var scrollables = [];
+ var lockingIndex = nodes.indexOf(this.currentLockingElement);
+ // Loop from root target to locking element (included).
+ for (var i = 0; i <= lockingIndex; i++) {
+ // Skip non-Element nodes.
+ if (nodes[i].nodeType !== Node.ELEMENT_NODE) {
+ continue;
+ }
+ var node = /** @type {!Element} */ (nodes[i]);
+ // Check inline style before checking computed style.
+ var style = node.style;
+ if (style.overflow !== 'scroll' && style.overflow !== 'auto') {
+ style = window.getComputedStyle(node);
+ }
+ if (style.overflow === 'scroll' || style.overflow === 'auto') {
+ scrollables.push(node);
+ }
+ }
+ return scrollables;
+ },
+
+ /**
+ * Returns the node that is scrolling. If there is no scrolling,
+ * returns undefined.
+ * @param {!Array<Node>} nodes
+ * @param {number} deltaX Scroll delta on the x-axis
+ * @param {number} deltaY Scroll delta on the y-axis
+ * @return {Node|undefined}
+ * @private
+ */
+ _getScrollingNode: function(nodes, deltaX, deltaY) {
+ // No scroll.
+ if (!deltaX && !deltaY) {
+ return;
+ }
+ // Check only one axis according to where there is more scroll.
+ // Prefer vertical to horizontal.
+ var verticalScroll = Math.abs(deltaY) >= Math.abs(deltaX);
+ for (var i = 0; i < nodes.length; i++) {
+ var node = nodes[i];
+ var canScroll = false;
+ if (verticalScroll) {
+ // delta < 0 is scroll up, delta > 0 is scroll down.
+ canScroll = deltaY < 0 ? node.scrollTop > 0 :
+ node.scrollTop < node.scrollHeight - node.clientHeight;
+ } else {
+ // delta < 0 is scroll left, delta > 0 is scroll right.
+ canScroll = deltaX < 0 ? node.scrollLeft > 0 :
+ node.scrollLeft < node.scrollWidth - node.clientWidth;
+ }
+ if (canScroll) {
+ return node;
+ }
+ }
+ },
+
+ /**
+ * Returns scroll `deltaX` and `deltaY`.
+ * @param {!Event} event The scroll event
+ * @return {{deltaX: number, deltaY: number}} Object containing the
+ * x-axis scroll delta (positive: scroll right, negative: scroll left,
+ * 0: no scroll), and the y-axis scroll delta (positive: scroll down,
+ * negative: scroll up, 0: no scroll).
+ * @private
+ */
+ _getScrollInfo: function(event) {
+ var info = {
+ deltaX: event.deltaX,
+ deltaY: event.deltaY
+ };
+ // Already available.
+ if ('deltaX' in event) {
+ // do nothing, values are already good.
+ }
+ // Safari has scroll info in `wheelDeltaX/Y`.
+ else if ('wheelDeltaX' in event) {
+ info.deltaX = -event.wheelDeltaX;
+ info.deltaY = -event.wheelDeltaY;
+ }
+ // Firefox has scroll info in `detail` and `axis`.
+ else if ('axis' in event) {
+ info.deltaX = event.axis === 1 ? event.detail : 0;
+ info.deltaY = event.axis === 2 ? event.detail : 0;
+ }
+ // On mobile devices, calculate scroll direction.
+ else if (event.targetTouches) {
+ var touch = event.targetTouches[0];
+ // Touch moves from right to left => scrolling goes right.
+ info.deltaX = lastTouchPosition.pageX - touch.pageX;
+ // Touch moves from down to up => scrolling goes down.
+ info.deltaY = lastTouchPosition.pageY - touch.pageY;
+ }
+ return info;
+ }
+ };
+ })();
+</script>