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+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-selector/iron-multi-selectable.html">
+<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
+
+<script>
+
+ /**
+ * `Polymer.IronMenuBehavior` implements accessible menu behavior.
+ *
+ * @demo demo/index.html
+ * @polymerBehavior Polymer.IronMenuBehavior
+ */
+ Polymer.IronMenuBehaviorImpl = {
+
+ properties: {
+
+ /**
+ * Returns the currently focused item.
+ * @type {?Object}
+ */
+ focusedItem: {
+ observer: '_focusedItemChanged',
+ readOnly: true,
+ type: Object
+ },
+
+ /**
+ * The attribute to use on menu items to look up the item title. Typing the first
+ * letter of an item when the menu is open focuses that item. If unset, `textContent`
+ * will be used.
+ */
+ attrForItemTitle: {
+ type: String
+ },
+
+ disabled: {
+ type: Boolean,
+ value: false,
+ observer: '_disabledChanged',
+ },
+ },
+
+ _SEARCH_RESET_TIMEOUT_MS: 1000,
+
+ _previousTabIndex: 0,
+
+ hostAttributes: {
+ 'role': 'menu',
+ },
+
+ observers: [
+ '_updateMultiselectable(multi)'
+ ],
+
+ listeners: {
+ 'focus': '_onFocus',
+ 'keydown': '_onKeydown',
+ 'iron-items-changed': '_onIronItemsChanged'
+ },
+
+ keyBindings: {
+ 'up': '_onUpKey',
+ 'down': '_onDownKey',
+ 'esc': '_onEscKey',
+ 'shift+tab:keydown': '_onShiftTabDown'
+ },
+
+ attached: function() {
+ this._resetTabindices();
+ },
+
+ /**
+ * Selects the given value. If the `multi` property is true, then the selected state of the
+ * `value` will be toggled; otherwise the `value` will be selected.
+ *
+ * @param {string|number} value the value to select.
+ */
+ select: function(value) {
+ // Cancel automatically focusing a default item if the menu received focus
+ // through a user action selecting a particular item.
+ if (this._defaultFocusAsync) {
+ this.cancelAsync(this._defaultFocusAsync);
+ this._defaultFocusAsync = null;
+ }
+ var item = this._valueToItem(value);
+ if (item && item.hasAttribute('disabled')) return;
+ this._setFocusedItem(item);
+ Polymer.IronMultiSelectableBehaviorImpl.select.apply(this, arguments);
+ },
+
+ /**
+ * Resets all tabindex attributes to the appropriate value based on the
+ * current selection state. The appropriate value is `0` (focusable) for
+ * the default selected item, and `-1` (not keyboard focusable) for all
+ * other items.
+ */
+ _resetTabindices: function() {
+ var selectedItem = this.multi ? (this.selectedItems && this.selectedItems[0]) : this.selectedItem;
+
+ this.items.forEach(function(item) {
+ item.setAttribute('tabindex', item === selectedItem ? '0' : '-1');
+ }, this);
+ },
+
+ /**
+ * Sets appropriate ARIA based on whether or not the menu is meant to be
+ * multi-selectable.
+ *
+ * @param {boolean} multi True if the menu should be multi-selectable.
+ */
+ _updateMultiselectable: function(multi) {
+ if (multi) {
+ this.setAttribute('aria-multiselectable', 'true');
+ } else {
+ this.removeAttribute('aria-multiselectable');
+ }
+ },
+
+ /**
+ * Given a KeyboardEvent, this method will focus the appropriate item in the
+ * menu (if there is a relevant item, and it is possible to focus it).
+ *
+ * @param {KeyboardEvent} event A KeyboardEvent.
+ */
+ _focusWithKeyboardEvent: function(event) {
+ this.cancelDebouncer('_clearSearchText');
+
+ var searchText = this._searchText || '';
+ var key = event.key && event.key.length == 1 ? event.key :
+ String.fromCharCode(event.keyCode);
+ searchText += key.toLocaleLowerCase();
+
+ var searchLength = searchText.length;
+
+ for (var i = 0, item; item = this.items[i]; i++) {
+ if (item.hasAttribute('disabled')) {
+ continue;
+ }
+
+ var attr = this.attrForItemTitle || 'textContent';
+ var title = (item[attr] || item.getAttribute(attr) || '').trim();
+
+ if (title.length < searchLength) {
+ continue;
+ }
+
+ if (title.slice(0, searchLength).toLocaleLowerCase() == searchText) {
+ this._setFocusedItem(item);
+ break;
+ }
+ }
+
+ this._searchText = searchText;
+ this.debounce('_clearSearchText', this._clearSearchText,
+ this._SEARCH_RESET_TIMEOUT_MS);
+ },
+
+ _clearSearchText: function() {
+ this._searchText = '';
+ },
+
+ /**
+ * Focuses the previous item (relative to the currently focused item) in the
+ * menu, disabled items will be skipped.
+ * Loop until length + 1 to handle case of single item in menu.
+ */
+ _focusPrevious: function() {
+ var length = this.items.length;
+ var curFocusIndex = Number(this.indexOf(this.focusedItem));
+
+ for (var i = 1; i < length + 1; i++) {
+ var item = this.items[(curFocusIndex - i + length) % length];
+ if (!item.hasAttribute('disabled')) {
+ var owner = Polymer.dom(item).getOwnerRoot() || document;
+ this._setFocusedItem(item);
+
+ // Focus might not have worked, if the element was hidden or not
+ // focusable. In that case, try again.
+ if (Polymer.dom(owner).activeElement == item) {
+ return;
+ }
+ }
+ }
+ },
+
+ /**
+ * Focuses the next item (relative to the currently focused item) in the
+ * menu, disabled items will be skipped.
+ * Loop until length + 1 to handle case of single item in menu.
+ */
+ _focusNext: function() {
+ var length = this.items.length;
+ var curFocusIndex = Number(this.indexOf(this.focusedItem));
+
+ for (var i = 1; i < length + 1; i++) {
+ var item = this.items[(curFocusIndex + i) % length];
+ if (!item.hasAttribute('disabled')) {
+ var owner = Polymer.dom(item).getOwnerRoot() || document;
+ this._setFocusedItem(item);
+
+ // Focus might not have worked, if the element was hidden or not
+ // focusable. In that case, try again.
+ if (Polymer.dom(owner).activeElement == item) {
+ return;
+ }
+ }
+ }
+ },
+
+ /**
+ * Mutates items in the menu based on provided selection details, so that
+ * all items correctly reflect selection state.
+ *
+ * @param {Element} item An item in the menu.
+ * @param {boolean} isSelected True if the item should be shown in a
+ * selected state, otherwise false.
+ */
+ _applySelection: function(item, isSelected) {
+ if (isSelected) {
+ item.setAttribute('aria-selected', 'true');
+ } else {
+ item.removeAttribute('aria-selected');
+ }
+ Polymer.IronSelectableBehavior._applySelection.apply(this, arguments);
+ },
+
+ /**
+ * Discretely updates tabindex values among menu items as the focused item
+ * changes.
+ *
+ * @param {Element} focusedItem The element that is currently focused.
+ * @param {?Element} old The last element that was considered focused, if
+ * applicable.
+ */
+ _focusedItemChanged: function(focusedItem, old) {
+ old && old.setAttribute('tabindex', '-1');
+ if (focusedItem && !focusedItem.hasAttribute('disabled') && !this.disabled) {
+ focusedItem.setAttribute('tabindex', '0');
+ focusedItem.focus();
+ }
+ },
+
+ /**
+ * A handler that responds to mutation changes related to the list of items
+ * in the menu.
+ *
+ * @param {CustomEvent} event An event containing mutation records as its
+ * detail.
+ */
+ _onIronItemsChanged: function(event) {
+ if (event.detail.addedNodes.length) {
+ this._resetTabindices();
+ }
+ },
+
+ /**
+ * Handler that is called when a shift+tab keypress is detected by the menu.
+ *
+ * @param {CustomEvent} event A key combination event.
+ */
+ _onShiftTabDown: function(event) {
+ var oldTabIndex = this.getAttribute('tabindex');
+
+ Polymer.IronMenuBehaviorImpl._shiftTabPressed = true;
+
+ this._setFocusedItem(null);
+
+ this.setAttribute('tabindex', '-1');
+
+ this.async(function() {
+ this.setAttribute('tabindex', oldTabIndex);
+ Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
+ // NOTE(cdata): polymer/polymer#1305
+ }, 1);
+ },
+
+ /**
+ * Handler that is called when the menu receives focus.
+ *
+ * @param {FocusEvent} event A focus event.
+ */
+ _onFocus: function(event) {
+ if (Polymer.IronMenuBehaviorImpl._shiftTabPressed) {
+ // do not focus the menu itself
+ return;
+ }
+
+ // Do not focus the selected tab if the deepest target is part of the
+ // menu element's local DOM and is focusable.
+ var rootTarget = /** @type {?HTMLElement} */(
+ Polymer.dom(event).rootTarget);
+ if (rootTarget !== this && typeof rootTarget.tabIndex !== "undefined" && !this.isLightDescendant(rootTarget)) {
+ return;
+ }
+
+ // clear the cached focus item
+ this._defaultFocusAsync = this.async(function() {
+ // focus the selected item when the menu receives focus, or the first item
+ // if no item is selected
+ var selectedItem = this.multi ? (this.selectedItems && this.selectedItems[0]) : this.selectedItem;
+
+ this._setFocusedItem(null);
+
+ if (selectedItem) {
+ this._setFocusedItem(selectedItem);
+ } else if (this.items[0]) {
+ // We find the first none-disabled item (if one exists)
+ this._focusNext();
+ }
+ });
+ },
+
+ /**
+ * Handler that is called when the up key is pressed.
+ *
+ * @param {CustomEvent} event A key combination event.
+ */
+ _onUpKey: function(event) {
+ // up and down arrows moves the focus
+ this._focusPrevious();
+ event.detail.keyboardEvent.preventDefault();
+ },
+
+ /**
+ * Handler that is called when the down key is pressed.
+ *
+ * @param {CustomEvent} event A key combination event.
+ */
+ _onDownKey: function(event) {
+ this._focusNext();
+ event.detail.keyboardEvent.preventDefault();
+ },
+
+ /**
+ * Handler that is called when the esc key is pressed.
+ *
+ * @param {CustomEvent} event A key combination event.
+ */
+ _onEscKey: function(event) {
+ // esc blurs the control
+ this.focusedItem.blur();
+ },
+
+ /**
+ * Handler that is called when a keydown event is detected.
+ *
+ * @param {KeyboardEvent} event A keyboard event.
+ */
+ _onKeydown: function(event) {
+ if (!this.keyboardEventMatchesKeys(event, 'up down esc')) {
+ // all other keys focus the menu item starting with that character
+ this._focusWithKeyboardEvent(event);
+ }
+ event.stopPropagation();
+ },
+
+ // override _activateHandler
+ _activateHandler: function(event) {
+ Polymer.IronSelectableBehavior._activateHandler.call(this, event);
+ event.stopPropagation();
+ },
+
+ /**
+ * Updates this element's tab index when it's enabled/disabled.
+ * @param {boolean} disabled
+ */
+ _disabledChanged: function(disabled) {
+ if (disabled) {
+ this._previousTabIndex = this.hasAttribute('tabindex') ? this.tabIndex : 0;
+ this.removeAttribute('tabindex'); // No tabindex means not tab-able or select-able.
+ } else if (!this.hasAttribute('tabindex')) {
+ this.setAttribute('tabindex', this._previousTabIndex);
+ }
+ }
+ };
+
+ Polymer.IronMenuBehaviorImpl._shiftTabPressed = false;
+
+ /** @polymerBehavior Polymer.IronMenuBehavior */
+ Polymer.IronMenuBehavior = [
+ Polymer.IronMultiSelectableBehavior,
+ Polymer.IronA11yKeysBehavior,
+ Polymer.IronMenuBehaviorImpl
+ ];
+
+</script>