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+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
+<link rel="import" href="iron-overlay-backdrop.html">
+
+<script>
+
+ /**
+ * @struct
+ * @constructor
+ * @private
+ */
+ Polymer.IronOverlayManagerClass = function() {
+ /**
+ * Used to keep track of the opened overlays.
+ * @private {Array<Element>}
+ */
+ this._overlays = [];
+
+ /**
+ * iframes have a default z-index of 100,
+ * so this default should be at least that.
+ * @private {number}
+ */
+ this._minimumZ = 101;
+
+ /**
+ * Memoized backdrop element.
+ * @private {Element|null}
+ */
+ this._backdropElement = null;
+
+ // Enable document-wide tap recognizer.
+ // NOTE: Use useCapture=true to avoid accidentally prevention of the closing
+ // of an overlay via event.stopPropagation(). The only way to prevent
+ // closing of an overlay should be through its APIs.
+ // NOTE: enable tap on <html> to workaround Polymer/polymer#4459
+ Polymer.Gestures.add(document.documentElement, 'tap', null);
+ document.addEventListener('tap', this._onCaptureClick.bind(this), true);
+ document.addEventListener('focus', this._onCaptureFocus.bind(this), true);
+ document.addEventListener('keydown', this._onCaptureKeyDown.bind(this), true);
+ };
+
+ Polymer.IronOverlayManagerClass.prototype = {
+
+ constructor: Polymer.IronOverlayManagerClass,
+
+ /**
+ * The shared backdrop element.
+ * @type {!Element} backdropElement
+ */
+ get backdropElement() {
+ if (!this._backdropElement) {
+ this._backdropElement = document.createElement('iron-overlay-backdrop');
+ }
+ return this._backdropElement;
+ },
+
+ /**
+ * The deepest active element.
+ * @type {!Element} activeElement the active element
+ */
+ get deepActiveElement() {
+ // document.activeElement can be null
+ // https://developer.mozilla.org/en-US/docs/Web/API/Document/activeElement
+ // In case of null, default it to document.body.
+ var active = document.activeElement || document.body;
+ while (active.root && Polymer.dom(active.root).activeElement) {
+ active = Polymer.dom(active.root).activeElement;
+ }
+ return active;
+ },
+
+ /**
+ * Brings the overlay at the specified index to the front.
+ * @param {number} i
+ * @private
+ */
+ _bringOverlayAtIndexToFront: function(i) {
+ var overlay = this._overlays[i];
+ if (!overlay) {
+ return;
+ }
+ var lastI = this._overlays.length - 1;
+ var currentOverlay = this._overlays[lastI];
+ // Ensure always-on-top overlay stays on top.
+ if (currentOverlay && this._shouldBeBehindOverlay(overlay, currentOverlay)) {
+ lastI--;
+ }
+ // If already the top element, return.
+ if (i >= lastI) {
+ return;
+ }
+ // Update z-index to be on top.
+ var minimumZ = Math.max(this.currentOverlayZ(), this._minimumZ);
+ if (this._getZ(overlay) <= minimumZ) {
+ this._applyOverlayZ(overlay, minimumZ);
+ }
+
+ // Shift other overlays behind the new on top.
+ while (i < lastI) {
+ this._overlays[i] = this._overlays[i + 1];
+ i++;
+ }
+ this._overlays[lastI] = overlay;
+ },
+
+ /**
+ * Adds the overlay and updates its z-index if it's opened, or removes it if it's closed.
+ * Also updates the backdrop z-index.
+ * @param {!Element} overlay
+ */
+ addOrRemoveOverlay: function(overlay) {
+ if (overlay.opened) {
+ this.addOverlay(overlay);
+ } else {
+ this.removeOverlay(overlay);
+ }
+ },
+
+ /**
+ * Tracks overlays for z-index and focus management.
+ * Ensures the last added overlay with always-on-top remains on top.
+ * @param {!Element} overlay
+ */
+ addOverlay: function(overlay) {
+ var i = this._overlays.indexOf(overlay);
+ if (i >= 0) {
+ this._bringOverlayAtIndexToFront(i);
+ this.trackBackdrop();
+ return;
+ }
+ var insertionIndex = this._overlays.length;
+ var currentOverlay = this._overlays[insertionIndex - 1];
+ var minimumZ = Math.max(this._getZ(currentOverlay), this._minimumZ);
+ var newZ = this._getZ(overlay);
+
+ // Ensure always-on-top overlay stays on top.
+ if (currentOverlay && this._shouldBeBehindOverlay(overlay, currentOverlay)) {
+ // This bumps the z-index of +2.
+ this._applyOverlayZ(currentOverlay, minimumZ);
+ insertionIndex--;
+ // Update minimumZ to match previous overlay's z-index.
+ var previousOverlay = this._overlays[insertionIndex - 1];
+ minimumZ = Math.max(this._getZ(previousOverlay), this._minimumZ);
+ }
+
+ // Update z-index and insert overlay.
+ if (newZ <= minimumZ) {
+ this._applyOverlayZ(overlay, minimumZ);
+ }
+ this._overlays.splice(insertionIndex, 0, overlay);
+
+ this.trackBackdrop();
+ },
+
+ /**
+ * @param {!Element} overlay
+ */
+ removeOverlay: function(overlay) {
+ var i = this._overlays.indexOf(overlay);
+ if (i === -1) {
+ return;
+ }
+ this._overlays.splice(i, 1);
+
+ this.trackBackdrop();
+ },
+
+ /**
+ * Returns the current overlay.
+ * @return {Element|undefined}
+ */
+ currentOverlay: function() {
+ var i = this._overlays.length - 1;
+ return this._overlays[i];
+ },
+
+ /**
+ * Returns the current overlay z-index.
+ * @return {number}
+ */
+ currentOverlayZ: function() {
+ return this._getZ(this.currentOverlay());
+ },
+
+ /**
+ * Ensures that the minimum z-index of new overlays is at least `minimumZ`.
+ * This does not effect the z-index of any existing overlays.
+ * @param {number} minimumZ
+ */
+ ensureMinimumZ: function(minimumZ) {
+ this._minimumZ = Math.max(this._minimumZ, minimumZ);
+ },
+
+ focusOverlay: function() {
+ var current = /** @type {?} */ (this.currentOverlay());
+ if (current) {
+ current._applyFocus();
+ }
+ },
+
+ /**
+ * Updates the backdrop z-index.
+ */
+ trackBackdrop: function() {
+ var overlay = this._overlayWithBackdrop();
+ // Avoid creating the backdrop if there is no overlay with backdrop.
+ if (!overlay && !this._backdropElement) {
+ return;
+ }
+ this.backdropElement.style.zIndex = this._getZ(overlay) - 1;
+ this.backdropElement.opened = !!overlay;
+ },
+
+ /**
+ * @return {Array<Element>}
+ */
+ getBackdrops: function() {
+ var backdrops = [];
+ for (var i = 0; i < this._overlays.length; i++) {
+ if (this._overlays[i].withBackdrop) {
+ backdrops.push(this._overlays[i]);
+ }
+ }
+ return backdrops;
+ },
+
+ /**
+ * Returns the z-index for the backdrop.
+ * @return {number}
+ */
+ backdropZ: function() {
+ return this._getZ(this._overlayWithBackdrop()) - 1;
+ },
+
+ /**
+ * Returns the first opened overlay that has a backdrop.
+ * @return {Element|undefined}
+ * @private
+ */
+ _overlayWithBackdrop: function() {
+ for (var i = 0; i < this._overlays.length; i++) {
+ if (this._overlays[i].withBackdrop) {
+ return this._overlays[i];
+ }
+ }
+ },
+
+ /**
+ * Calculates the minimum z-index for the overlay.
+ * @param {Element=} overlay
+ * @private
+ */
+ _getZ: function(overlay) {
+ var z = this._minimumZ;
+ if (overlay) {
+ var z1 = Number(overlay.style.zIndex || window.getComputedStyle(overlay).zIndex);
+ // Check if is a number
+ // Number.isNaN not supported in IE 10+
+ if (z1 === z1) {
+ z = z1;
+ }
+ }
+ return z;
+ },
+
+ /**
+ * @param {!Element} element
+ * @param {number|string} z
+ * @private
+ */
+ _setZ: function(element, z) {
+ element.style.zIndex = z;
+ },
+
+ /**
+ * @param {!Element} overlay
+ * @param {number} aboveZ
+ * @private
+ */
+ _applyOverlayZ: function(overlay, aboveZ) {
+ this._setZ(overlay, aboveZ + 2);
+ },
+
+ /**
+ * Returns the deepest overlay in the path.
+ * @param {Array<Element>=} path
+ * @return {Element|undefined}
+ * @suppress {missingProperties}
+ * @private
+ */
+ _overlayInPath: function(path) {
+ path = path || [];
+ for (var i = 0; i < path.length; i++) {
+ if (path[i]._manager === this) {
+ return path[i];
+ }
+ }
+ },
+
+ /**
+ * Ensures the click event is delegated to the right overlay.
+ * @param {!Event} event
+ * @private
+ */
+ _onCaptureClick: function(event) {
+ var overlay = /** @type {?} */ (this.currentOverlay());
+ // Check if clicked outside of top overlay.
+ if (overlay && this._overlayInPath(Polymer.dom(event).path) !== overlay) {
+ overlay._onCaptureClick(event);
+ }
+ },
+
+ /**
+ * Ensures the focus event is delegated to the right overlay.
+ * @param {!Event} event
+ * @private
+ */
+ _onCaptureFocus: function(event) {
+ var overlay = /** @type {?} */ (this.currentOverlay());
+ if (overlay) {
+ overlay._onCaptureFocus(event);
+ }
+ },
+
+ /**
+ * Ensures TAB and ESC keyboard events are delegated to the right overlay.
+ * @param {!Event} event
+ * @private
+ */
+ _onCaptureKeyDown: function(event) {
+ var overlay = /** @type {?} */ (this.currentOverlay());
+ if (overlay) {
+ if (Polymer.IronA11yKeysBehavior.keyboardEventMatchesKeys(event, 'esc')) {
+ overlay._onCaptureEsc(event);
+ } else if (Polymer.IronA11yKeysBehavior.keyboardEventMatchesKeys(event, 'tab')) {
+ overlay._onCaptureTab(event);
+ }
+ }
+ },
+
+ /**
+ * Returns if the overlay1 should be behind overlay2.
+ * @param {!Element} overlay1
+ * @param {!Element} overlay2
+ * @return {boolean}
+ * @suppress {missingProperties}
+ * @private
+ */
+ _shouldBeBehindOverlay: function(overlay1, overlay2) {
+ return !overlay1.alwaysOnTop && overlay2.alwaysOnTop;
+ }
+ };
+
+ Polymer.IronOverlayManager = new Polymer.IronOverlayManagerClass();
+</script>