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+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="iron-selectable.html">
+
+<script>
+ /** @polymerBehavior Polymer.IronMultiSelectableBehavior */
+ Polymer.IronMultiSelectableBehaviorImpl = {
+ properties: {
+
+ /**
+ * If true, multiple selections are allowed.
+ */
+ multi: {
+ type: Boolean,
+ value: false,
+ observer: 'multiChanged'
+ },
+
+ /**
+ * Gets or sets the selected elements. This is used instead of `selected` when `multi`
+ * is true.
+ */
+ selectedValues: {
+ type: Array,
+ notify: true
+ },
+
+ /**
+ * Returns an array of currently selected items.
+ */
+ selectedItems: {
+ type: Array,
+ readOnly: true,
+ notify: true
+ },
+
+ },
+
+ observers: [
+ '_updateSelected(selectedValues.splices)'
+ ],
+
+ /**
+ * Selects the given value. If the `multi` property is true, then the selected state of the
+ * `value` will be toggled; otherwise the `value` will be selected.
+ *
+ * @method select
+ * @param {string|number} value the value to select.
+ */
+ select: function(value) {
+ if (this.multi) {
+ if (this.selectedValues) {
+ this._toggleSelected(value);
+ } else {
+ this.selectedValues = [value];
+ }
+ } else {
+ this.selected = value;
+ }
+ },
+
+ multiChanged: function(multi) {
+ this._selection.multi = multi;
+ },
+
+ get _shouldUpdateSelection() {
+ return this.selected != null ||
+ (this.selectedValues != null && this.selectedValues.length);
+ },
+
+ _updateAttrForSelected: function() {
+ if (!this.multi) {
+ Polymer.IronSelectableBehavior._updateAttrForSelected.apply(this);
+ } else if (this._shouldUpdateSelection) {
+ this.selectedValues = this.selectedItems.map(function(selectedItem) {
+ return this._indexToValue(this.indexOf(selectedItem));
+ }, this).filter(function(unfilteredValue) {
+ return unfilteredValue != null;
+ }, this);
+ }
+ },
+
+ _updateSelected: function() {
+ if (this.multi) {
+ this._selectMulti(this.selectedValues);
+ } else {
+ this._selectSelected(this.selected);
+ }
+ },
+
+ _selectMulti: function(values) {
+ if (values) {
+ var selectedItems = this._valuesToItems(values);
+ // clear all but the current selected items
+ this._selection.clear(selectedItems);
+ // select only those not selected yet
+ for (var i = 0; i < selectedItems.length; i++) {
+ this._selection.setItemSelected(selectedItems[i], true);
+ }
+ // Check for items, since this array is populated only when attached
+ if (this.fallbackSelection && this.items.length && !this._selection.get().length) {
+ var fallback = this._valueToItem(this.fallbackSelection);
+ if (fallback) {
+ this.selectedValues = [this.fallbackSelection];
+ }
+ }
+ } else {
+ this._selection.clear();
+ }
+ },
+
+ _selectionChange: function() {
+ var s = this._selection.get();
+ if (this.multi) {
+ this._setSelectedItems(s);
+ } else {
+ this._setSelectedItems([s]);
+ this._setSelectedItem(s);
+ }
+ },
+
+ _toggleSelected: function(value) {
+ var i = this.selectedValues.indexOf(value);
+ var unselected = i < 0;
+ if (unselected) {
+ this.push('selectedValues',value);
+ } else {
+ this.splice('selectedValues',i,1);
+ }
+ },
+
+ _valuesToItems: function(values) {
+ return (values == null) ? null : values.map(function(value) {
+ return this._valueToItem(value);
+ }, this);
+ }
+ };
+
+ /** @polymerBehavior */
+ Polymer.IronMultiSelectableBehavior = [
+ Polymer.IronSelectableBehavior,
+ Polymer.IronMultiSelectableBehaviorImpl
+ ];
+
+</script>