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+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="iron-selection.html">
+
+<script>
+
+ /** @polymerBehavior */
+ Polymer.IronSelectableBehavior = {
+
+ /**
+ * Fired when iron-selector is activated (selected or deselected).
+ * It is fired before the selected items are changed.
+ * Cancel the event to abort selection.
+ *
+ * @event iron-activate
+ */
+
+ /**
+ * Fired when an item is selected
+ *
+ * @event iron-select
+ */
+
+ /**
+ * Fired when an item is deselected
+ *
+ * @event iron-deselect
+ */
+
+ /**
+ * Fired when the list of selectable items changes (e.g., items are
+ * added or removed). The detail of the event is a mutation record that
+ * describes what changed.
+ *
+ * @event iron-items-changed
+ */
+
+ properties: {
+
+ /**
+ * If you want to use an attribute value or property of an element for
+ * `selected` instead of the index, set this to the name of the attribute
+ * or property. Hyphenated values are converted to camel case when used to
+ * look up the property of a selectable element. Camel cased values are
+ * *not* converted to hyphenated values for attribute lookup. It's
+ * recommended that you provide the hyphenated form of the name so that
+ * selection works in both cases. (Use `attr-or-property-name` instead of
+ * `attrOrPropertyName`.)
+ */
+ attrForSelected: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * Gets or sets the selected element. The default is to use the index of the item.
+ * @type {string|number}
+ */
+ selected: {
+ type: String,
+ notify: true
+ },
+
+ /**
+ * Returns the currently selected item.
+ *
+ * @type {?Object}
+ */
+ selectedItem: {
+ type: Object,
+ readOnly: true,
+ notify: true
+ },
+
+ /**
+ * The event that fires from items when they are selected. Selectable
+ * will listen for this event from items and update the selection state.
+ * Set to empty string to listen to no events.
+ */
+ activateEvent: {
+ type: String,
+ value: 'tap',
+ observer: '_activateEventChanged'
+ },
+
+ /**
+ * This is a CSS selector string. If this is set, only items that match the CSS selector
+ * are selectable.
+ */
+ selectable: String,
+
+ /**
+ * The class to set on elements when selected.
+ */
+ selectedClass: {
+ type: String,
+ value: 'iron-selected'
+ },
+
+ /**
+ * The attribute to set on elements when selected.
+ */
+ selectedAttribute: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * Default fallback if the selection based on selected with `attrForSelected`
+ * is not found.
+ */
+ fallbackSelection: {
+ type: String,
+ value: null
+ },
+
+ /**
+ * The list of items from which a selection can be made.
+ */
+ items: {
+ type: Array,
+ readOnly: true,
+ notify: true,
+ value: function() {
+ return [];
+ }
+ },
+
+ /**
+ * The set of excluded elements where the key is the `localName`
+ * of the element that will be ignored from the item list.
+ *
+ * @default {template: 1}
+ */
+ _excludedLocalNames: {
+ type: Object,
+ value: function() {
+ return {
+ 'template': 1
+ };
+ }
+ }
+ },
+
+ observers: [
+ '_updateAttrForSelected(attrForSelected)',
+ '_updateSelected(selected)',
+ '_checkFallback(fallbackSelection)'
+ ],
+
+ created: function() {
+ this._bindFilterItem = this._filterItem.bind(this);
+ this._selection = new Polymer.IronSelection(this._applySelection.bind(this));
+ },
+
+ attached: function() {
+ this._observer = this._observeItems(this);
+ this._updateItems();
+ if (!this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+ this._addListener(this.activateEvent);
+ },
+
+ detached: function() {
+ if (this._observer) {
+ Polymer.dom(this).unobserveNodes(this._observer);
+ }
+ this._removeListener(this.activateEvent);
+ },
+
+ /**
+ * Returns the index of the given item.
+ *
+ * @method indexOf
+ * @param {Object} item
+ * @returns Returns the index of the item
+ */
+ indexOf: function(item) {
+ return this.items.indexOf(item);
+ },
+
+ /**
+ * Selects the given value.
+ *
+ * @method select
+ * @param {string|number} value the value to select.
+ */
+ select: function(value) {
+ this.selected = value;
+ },
+
+ /**
+ * Selects the previous item.
+ *
+ * @method selectPrevious
+ */
+ selectPrevious: function() {
+ var length = this.items.length;
+ var index = (Number(this._valueToIndex(this.selected)) - 1 + length) % length;
+ this.selected = this._indexToValue(index);
+ },
+
+ /**
+ * Selects the next item.
+ *
+ * @method selectNext
+ */
+ selectNext: function() {
+ var index = (Number(this._valueToIndex(this.selected)) + 1) % this.items.length;
+ this.selected = this._indexToValue(index);
+ },
+
+ /**
+ * Selects the item at the given index.
+ *
+ * @method selectIndex
+ */
+ selectIndex: function(index) {
+ this.select(this._indexToValue(index));
+ },
+
+ /**
+ * Force a synchronous update of the `items` property.
+ *
+ * NOTE: Consider listening for the `iron-items-changed` event to respond to
+ * updates to the set of selectable items after updates to the DOM list and
+ * selection state have been made.
+ *
+ * WARNING: If you are using this method, you should probably consider an
+ * alternate approach. Synchronously querying for items is potentially
+ * slow for many use cases. The `items` property will update asynchronously
+ * on its own to reflect selectable items in the DOM.
+ */
+ forceSynchronousItemUpdate: function() {
+ this._updateItems();
+ },
+
+ get _shouldUpdateSelection() {
+ return this.selected != null;
+ },
+
+ _checkFallback: function() {
+ if (this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+ },
+
+ _addListener: function(eventName) {
+ this.listen(this, eventName, '_activateHandler');
+ },
+
+ _removeListener: function(eventName) {
+ this.unlisten(this, eventName, '_activateHandler');
+ },
+
+ _activateEventChanged: function(eventName, old) {
+ this._removeListener(old);
+ this._addListener(eventName);
+ },
+
+ _updateItems: function() {
+ var nodes = Polymer.dom(this).queryDistributedElements(this.selectable || '*');
+ nodes = Array.prototype.filter.call(nodes, this._bindFilterItem);
+ this._setItems(nodes);
+ },
+
+ _updateAttrForSelected: function() {
+ if (this._shouldUpdateSelection) {
+ this.selected = this._indexToValue(this.indexOf(this.selectedItem));
+ }
+ },
+
+ _updateSelected: function() {
+ this._selectSelected(this.selected);
+ },
+
+ _selectSelected: function(selected) {
+ this._selection.select(this._valueToItem(this.selected));
+ // Check for items, since this array is populated only when attached
+ // Since Number(0) is falsy, explicitly check for undefined
+ if (this.fallbackSelection && this.items.length && (this._selection.get() === undefined)) {
+ this.selected = this.fallbackSelection;
+ }
+ },
+
+ _filterItem: function(node) {
+ return !this._excludedLocalNames[node.localName];
+ },
+
+ _valueToItem: function(value) {
+ return (value == null) ? null : this.items[this._valueToIndex(value)];
+ },
+
+ _valueToIndex: function(value) {
+ if (this.attrForSelected) {
+ for (var i = 0, item; item = this.items[i]; i++) {
+ if (this._valueForItem(item) == value) {
+ return i;
+ }
+ }
+ } else {
+ return Number(value);
+ }
+ },
+
+ _indexToValue: function(index) {
+ if (this.attrForSelected) {
+ var item = this.items[index];
+ if (item) {
+ return this._valueForItem(item);
+ }
+ } else {
+ return index;
+ }
+ },
+
+ _valueForItem: function(item) {
+ var propValue = item[Polymer.CaseMap.dashToCamelCase(this.attrForSelected)];
+ return propValue != undefined ? propValue : item.getAttribute(this.attrForSelected);
+ },
+
+ _applySelection: function(item, isSelected) {
+ if (this.selectedClass) {
+ this.toggleClass(this.selectedClass, isSelected, item);
+ }
+ if (this.selectedAttribute) {
+ this.toggleAttribute(this.selectedAttribute, isSelected, item);
+ }
+ this._selectionChange();
+ this.fire('iron-' + (isSelected ? 'select' : 'deselect'), {item: item});
+ },
+
+ _selectionChange: function() {
+ this._setSelectedItem(this._selection.get());
+ },
+
+ // observe items change under the given node.
+ _observeItems: function(node) {
+ return Polymer.dom(node).observeNodes(function(mutation) {
+ this._updateItems();
+
+ if (this._shouldUpdateSelection) {
+ this._updateSelected();
+ }
+
+ // Let other interested parties know about the change so that
+ // we don't have to recreate mutation observers everywhere.
+ this.fire('iron-items-changed', mutation, {
+ bubbles: false,
+ cancelable: false
+ });
+ });
+ },
+
+ _activateHandler: function(e) {
+ var t = e.target;
+ var items = this.items;
+ while (t && t != this) {
+ var i = items.indexOf(t);
+ if (i >= 0) {
+ var value = this._indexToValue(i);
+ this._itemActivate(value, t);
+ return;
+ }
+ t = t.parentNode;
+ }
+ },
+
+ _itemActivate: function(value, item) {
+ if (!this.fire('iron-activate',
+ {selected: value, item: item}, {cancelable: true}).defaultPrevented) {
+ this.select(value);
+ }
+ }
+
+ };
+
+</script>