aboutsummaryrefslogtreecommitdiff
path: root/catapult/third_party/polymer/components/paper-behaviors/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'catapult/third_party/polymer/components/paper-behaviors/README.md')
-rw-r--r--catapult/third_party/polymer/components/paper-behaviors/README.md44
1 files changed, 44 insertions, 0 deletions
diff --git a/catapult/third_party/polymer/components/paper-behaviors/README.md b/catapult/third_party/polymer/components/paper-behaviors/README.md
new file mode 100644
index 00000000..43475db7
--- /dev/null
+++ b/catapult/third_party/polymer/components/paper-behaviors/README.md
@@ -0,0 +1,44 @@
+
+<!---
+
+This README is automatically generated from the comments in these files:
+paper-button-behavior.html paper-checked-element-behavior.html paper-inky-focus-behavior.html paper-ripple-behavior.html
+
+Edit those files, and our readme bot will duplicate them over here!
+Edit this file, and the bot will squash your changes :)
+
+The bot does some handling of markdown. Please file a bug if it does the wrong
+thing! https://github.com/PolymerLabs/tedium/issues
+
+-->
+
+[![Build status](https://travis-ci.org/PolymerElements/paper-behaviors.svg?branch=master)](https://travis-ci.org/PolymerElements/paper-behaviors)
+
+_[Demo and API docs](https://elements.polymer-project.org/elements/paper-behaviors)_
+
+
+<!-- No docs for Polymer.PaperButtonBehavior found. -->
+
+##Polymer.PaperCheckedElementBehavior
+
+Use `Polymer.PaperCheckedElementBehavior` to implement a custom element
+that has a `checked` property similar to `Polymer.IronCheckedElementBehavior`
+and is compatible with having a ripple effect.
+
+
+
+##Polymer.PaperInkyFocusBehavior
+
+`Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus.
+
+
+
+##Polymer.PaperRippleBehavior
+
+`Polymer.PaperRippleBehavior` dynamically implements a ripple
+when the element has focus via pointer or keyboard.
+
+NOTE: This behavior is intended to be used in conjunction with and after
+`Polymer.IronButtonState` and `Polymer.IronControlState`.
+
+