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diff --git a/catapult/third_party/polymer/components/paper-behaviors/README.md b/catapult/third_party/polymer/components/paper-behaviors/README.md new file mode 100644 index 00000000..43475db7 --- /dev/null +++ b/catapult/third_party/polymer/components/paper-behaviors/README.md @@ -0,0 +1,44 @@ + +<!--- + +This README is automatically generated from the comments in these files: +paper-button-behavior.html paper-checked-element-behavior.html paper-inky-focus-behavior.html paper-ripple-behavior.html + +Edit those files, and our readme bot will duplicate them over here! +Edit this file, and the bot will squash your changes :) + +The bot does some handling of markdown. Please file a bug if it does the wrong +thing! https://github.com/PolymerLabs/tedium/issues + +--> + +[![Build status](https://travis-ci.org/PolymerElements/paper-behaviors.svg?branch=master)](https://travis-ci.org/PolymerElements/paper-behaviors) + +_[Demo and API docs](https://elements.polymer-project.org/elements/paper-behaviors)_ + + +<!-- No docs for Polymer.PaperButtonBehavior found. --> + +##Polymer.PaperCheckedElementBehavior + +Use `Polymer.PaperCheckedElementBehavior` to implement a custom element +that has a `checked` property similar to `Polymer.IronCheckedElementBehavior` +and is compatible with having a ripple effect. + + + +##Polymer.PaperInkyFocusBehavior + +`Polymer.PaperInkyFocusBehavior` implements a ripple when the element has keyboard focus. + + + +##Polymer.PaperRippleBehavior + +`Polymer.PaperRippleBehavior` dynamically implements a ripple +when the element has focus via pointer or keyboard. + +NOTE: This behavior is intended to be used in conjunction with and after +`Polymer.IronButtonState` and `Polymer.IronControlState`. + + |