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+<!--
+@license
+Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
+
+<!--
+Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-surface-reaction)
+
+`paper-ripple` provides a visual effect that other paper elements can
+use to simulate a rippling effect emanating from the point of contact. The
+effect can be visualized as a concentric circle with motion.
+
+Example:
+
+ <div style="position:relative">
+ <paper-ripple></paper-ripple>
+ </div>
+
+Note, it's important that the parent container of the ripple be relative position, otherwise
+the ripple will emanate outside of the desired container.
+
+`paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple
+effect when touches on it. You can also defeat the default behavior and
+manually route the down and up actions to the ripple element. Note that it is
+important if you call `downAction()` you will have to make sure to call
+`upAction()` so that `paper-ripple` would end the animation loop.
+
+Example:
+
+ <paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
+ ...
+ downAction: function(e) {
+ this.$.ripple.downAction({detail: {x: e.x, y: e.y}});
+ },
+ upAction: function(e) {
+ this.$.ripple.upAction();
+ }
+
+Styling ripple effect:
+
+ Use CSS color property to style the ripple:
+
+ paper-ripple {
+ color: #4285f4;
+ }
+
+ Note that CSS color property is inherited so it is not required to set it on
+ the `paper-ripple` element directly.
+
+By default, the ripple is centered on the point of contact. Apply the `recenters`
+attribute to have the ripple grow toward the center of its container.
+
+ <paper-ripple recenters></paper-ripple>
+
+You can also center the ripple inside its container from the start.
+
+ <paper-ripple center></paper-ripple>
+
+Apply `circle` class to make the rippling effect within a circle.
+
+ <paper-ripple class="circle"></paper-ripple>
+
+@group Paper Elements
+@element paper-ripple
+@hero hero.svg
+@demo demo/index.html
+-->
+
+<dom-module id="paper-ripple">
+
+ <template>
+ <style>
+ :host {
+ display: block;
+ position: absolute;
+ border-radius: inherit;
+ overflow: hidden;
+ top: 0;
+ left: 0;
+ right: 0;
+ bottom: 0;
+
+ /* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers,
+ * creating a node (with a position:absolute) in the middle of an event
+ * handler "interrupts" that event handler (which happens when the
+ * ripple is created on demand) */
+ pointer-events: none;
+ }
+
+ :host([animating]) {
+ /* This resolves a rendering issue in Chrome (as of 40) where the
+ ripple is not properly clipped by its parent (which may have
+ rounded corners). See: http://jsbin.com/temexa/4
+
+ Note: We only apply this style conditionally. Otherwise, the browser
+ will create a new compositing layer for every ripple element on the
+ page, and that would be bad. */
+ -webkit-transform: translate(0, 0);
+ transform: translate3d(0, 0, 0);
+ }
+
+ #background,
+ #waves,
+ .wave-container,
+ .wave {
+ pointer-events: none;
+ position: absolute;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ }
+
+ #background,
+ .wave {
+ opacity: 0;
+ }
+
+ #waves,
+ .wave {
+ overflow: hidden;
+ }
+
+ .wave-container,
+ .wave {
+ border-radius: 50%;
+ }
+
+ :host(.circle) #background,
+ :host(.circle) #waves {
+ border-radius: 50%;
+ }
+
+ :host(.circle) .wave-container {
+ overflow: hidden;
+ }
+ </style>
+
+ <div id="background"></div>
+ <div id="waves"></div>
+ </template>
+</dom-module>
+<script>
+ (function() {
+ var Utility = {
+ distance: function(x1, y1, x2, y2) {
+ var xDelta = (x1 - x2);
+ var yDelta = (y1 - y2);
+
+ return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
+ },
+
+ now: window.performance && window.performance.now ?
+ window.performance.now.bind(window.performance) : Date.now
+ };
+
+ /**
+ * @param {HTMLElement} element
+ * @constructor
+ */
+ function ElementMetrics(element) {
+ this.element = element;
+ this.width = this.boundingRect.width;
+ this.height = this.boundingRect.height;
+
+ this.size = Math.max(this.width, this.height);
+ }
+
+ ElementMetrics.prototype = {
+ get boundingRect () {
+ return this.element.getBoundingClientRect();
+ },
+
+ furthestCornerDistanceFrom: function(x, y) {
+ var topLeft = Utility.distance(x, y, 0, 0);
+ var topRight = Utility.distance(x, y, this.width, 0);
+ var bottomLeft = Utility.distance(x, y, 0, this.height);
+ var bottomRight = Utility.distance(x, y, this.width, this.height);
+
+ return Math.max(topLeft, topRight, bottomLeft, bottomRight);
+ }
+ };
+
+ /**
+ * @param {HTMLElement} element
+ * @constructor
+ */
+ function Ripple(element) {
+ this.element = element;
+ this.color = window.getComputedStyle(element).color;
+
+ this.wave = document.createElement('div');
+ this.waveContainer = document.createElement('div');
+ this.wave.style.backgroundColor = this.color;
+ this.wave.classList.add('wave');
+ this.waveContainer.classList.add('wave-container');
+ Polymer.dom(this.waveContainer).appendChild(this.wave);
+
+ this.resetInteractionState();
+ }
+
+ Ripple.MAX_RADIUS = 300;
+
+ Ripple.prototype = {
+ get recenters() {
+ return this.element.recenters;
+ },
+
+ get center() {
+ return this.element.center;
+ },
+
+ get mouseDownElapsed() {
+ var elapsed;
+
+ if (!this.mouseDownStart) {
+ return 0;
+ }
+
+ elapsed = Utility.now() - this.mouseDownStart;
+
+ if (this.mouseUpStart) {
+ elapsed -= this.mouseUpElapsed;
+ }
+
+ return elapsed;
+ },
+
+ get mouseUpElapsed() {
+ return this.mouseUpStart ?
+ Utility.now () - this.mouseUpStart : 0;
+ },
+
+ get mouseDownElapsedSeconds() {
+ return this.mouseDownElapsed / 1000;
+ },
+
+ get mouseUpElapsedSeconds() {
+ return this.mouseUpElapsed / 1000;
+ },
+
+ get mouseInteractionSeconds() {
+ return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
+ },
+
+ get initialOpacity() {
+ return this.element.initialOpacity;
+ },
+
+ get opacityDecayVelocity() {
+ return this.element.opacityDecayVelocity;
+ },
+
+ get radius() {
+ var width2 = this.containerMetrics.width * this.containerMetrics.width;
+ var height2 = this.containerMetrics.height * this.containerMetrics.height;
+ var waveRadius = Math.min(
+ Math.sqrt(width2 + height2),
+ Ripple.MAX_RADIUS
+ ) * 1.1 + 5;
+
+ var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
+ var timeNow = this.mouseInteractionSeconds / duration;
+ var size = waveRadius * (1 - Math.pow(80, -timeNow));
+
+ return Math.abs(size);
+ },
+
+ get opacity() {
+ if (!this.mouseUpStart) {
+ return this.initialOpacity;
+ }
+
+ return Math.max(
+ 0,
+ this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
+ );
+ },
+
+ get outerOpacity() {
+ // Linear increase in background opacity, capped at the opacity
+ // of the wavefront (waveOpacity).
+ var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
+ var waveOpacity = this.opacity;
+
+ return Math.max(
+ 0,
+ Math.min(outerOpacity, waveOpacity)
+ );
+ },
+
+ get isOpacityFullyDecayed() {
+ return this.opacity < 0.01 &&
+ this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
+ },
+
+ get isRestingAtMaxRadius() {
+ return this.opacity >= this.initialOpacity &&
+ this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
+ },
+
+ get isAnimationComplete() {
+ return this.mouseUpStart ?
+ this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
+ },
+
+ get translationFraction() {
+ return Math.min(
+ 1,
+ this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
+ );
+ },
+
+ get xNow() {
+ if (this.xEnd) {
+ return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
+ }
+
+ return this.xStart;
+ },
+
+ get yNow() {
+ if (this.yEnd) {
+ return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
+ }
+
+ return this.yStart;
+ },
+
+ get isMouseDown() {
+ return this.mouseDownStart && !this.mouseUpStart;
+ },
+
+ resetInteractionState: function() {
+ this.maxRadius = 0;
+ this.mouseDownStart = 0;
+ this.mouseUpStart = 0;
+
+ this.xStart = 0;
+ this.yStart = 0;
+ this.xEnd = 0;
+ this.yEnd = 0;
+ this.slideDistance = 0;
+
+ this.containerMetrics = new ElementMetrics(this.element);
+ },
+
+ draw: function() {
+ var scale;
+ var translateString;
+ var dx;
+ var dy;
+
+ this.wave.style.opacity = this.opacity;
+
+ scale = this.radius / (this.containerMetrics.size / 2);
+ dx = this.xNow - (this.containerMetrics.width / 2);
+ dy = this.yNow - (this.containerMetrics.height / 2);
+
+
+ // 2d transform for safari because of border-radius and overflow:hidden clipping bug.
+ // https://bugs.webkit.org/show_bug.cgi?id=98538
+ this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
+ this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
+ this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
+ this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
+ },
+
+ /** @param {Event=} event */
+ downAction: function(event) {
+ var xCenter = this.containerMetrics.width / 2;
+ var yCenter = this.containerMetrics.height / 2;
+
+ this.resetInteractionState();
+ this.mouseDownStart = Utility.now();
+
+ if (this.center) {
+ this.xStart = xCenter;
+ this.yStart = yCenter;
+ this.slideDistance = Utility.distance(
+ this.xStart, this.yStart, this.xEnd, this.yEnd
+ );
+ } else {
+ this.xStart = event ?
+ event.detail.x - this.containerMetrics.boundingRect.left :
+ this.containerMetrics.width / 2;
+ this.yStart = event ?
+ event.detail.y - this.containerMetrics.boundingRect.top :
+ this.containerMetrics.height / 2;
+ }
+
+ if (this.recenters) {
+ this.xEnd = xCenter;
+ this.yEnd = yCenter;
+ this.slideDistance = Utility.distance(
+ this.xStart, this.yStart, this.xEnd, this.yEnd
+ );
+ }
+
+ this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
+ this.xStart,
+ this.yStart
+ );
+
+ this.waveContainer.style.top =
+ (this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
+ this.waveContainer.style.left =
+ (this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
+
+ this.waveContainer.style.width = this.containerMetrics.size + 'px';
+ this.waveContainer.style.height = this.containerMetrics.size + 'px';
+ },
+
+ /** @param {Event=} event */
+ upAction: function(event) {
+ if (!this.isMouseDown) {
+ return;
+ }
+
+ this.mouseUpStart = Utility.now();
+ },
+
+ remove: function() {
+ Polymer.dom(this.waveContainer.parentNode).removeChild(
+ this.waveContainer
+ );
+ }
+ };
+
+ Polymer({
+ is: 'paper-ripple',
+
+ behaviors: [
+ Polymer.IronA11yKeysBehavior
+ ],
+
+ properties: {
+ /**
+ * The initial opacity set on the wave.
+ *
+ * @attribute initialOpacity
+ * @type number
+ * @default 0.25
+ */
+ initialOpacity: {
+ type: Number,
+ value: 0.25
+ },
+
+ /**
+ * How fast (opacity per second) the wave fades out.
+ *
+ * @attribute opacityDecayVelocity
+ * @type number
+ * @default 0.8
+ */
+ opacityDecayVelocity: {
+ type: Number,
+ value: 0.8
+ },
+
+ /**
+ * If true, ripples will exhibit a gravitational pull towards
+ * the center of their container as they fade away.
+ *
+ * @attribute recenters
+ * @type boolean
+ * @default false
+ */
+ recenters: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * If true, ripples will center inside its container
+ *
+ * @attribute recenters
+ * @type boolean
+ * @default false
+ */
+ center: {
+ type: Boolean,
+ value: false
+ },
+
+ /**
+ * A list of the visual ripples.
+ *
+ * @attribute ripples
+ * @type Array
+ * @default []
+ */
+ ripples: {
+ type: Array,
+ value: function() {
+ return [];
+ }
+ },
+
+ /**
+ * True when there are visible ripples animating within the
+ * element.
+ */
+ animating: {
+ type: Boolean,
+ readOnly: true,
+ reflectToAttribute: true,
+ value: false
+ },
+
+ /**
+ * If true, the ripple will remain in the "down" state until `holdDown`
+ * is set to false again.
+ */
+ holdDown: {
+ type: Boolean,
+ value: false,
+ observer: '_holdDownChanged'
+ },
+
+ /**
+ * If true, the ripple will not generate a ripple effect
+ * via pointer interaction.
+ * Calling ripple's imperative api like `simulatedRipple` will
+ * still generate the ripple effect.
+ */
+ noink: {
+ type: Boolean,
+ value: false
+ },
+
+ _animating: {
+ type: Boolean
+ },
+
+ _boundAnimate: {
+ type: Function,
+ value: function() {
+ return this.animate.bind(this);
+ }
+ }
+ },
+
+ get target () {
+ return this.keyEventTarget;
+ },
+
+ keyBindings: {
+ 'enter:keydown': '_onEnterKeydown',
+ 'space:keydown': '_onSpaceKeydown',
+ 'space:keyup': '_onSpaceKeyup'
+ },
+
+ attached: function() {
+ // Set up a11yKeysBehavior to listen to key events on the target,
+ // so that space and enter activate the ripple even if the target doesn't
+ // handle key events. The key handlers deal with `noink` themselves.
+ if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
+ this.keyEventTarget = Polymer.dom(this).getOwnerRoot().host;
+ } else {
+ this.keyEventTarget = this.parentNode;
+ }
+ var keyEventTarget = /** @type {!EventTarget} */ (this.keyEventTarget);
+ this.listen(keyEventTarget, 'up', 'uiUpAction');
+ this.listen(keyEventTarget, 'down', 'uiDownAction');
+ },
+
+ detached: function() {
+ this.unlisten(this.keyEventTarget, 'up', 'uiUpAction');
+ this.unlisten(this.keyEventTarget, 'down', 'uiDownAction');
+ this.keyEventTarget = null;
+ },
+
+ get shouldKeepAnimating () {
+ for (var index = 0; index < this.ripples.length; ++index) {
+ if (!this.ripples[index].isAnimationComplete) {
+ return true;
+ }
+ }
+
+ return false;
+ },
+
+ simulatedRipple: function() {
+ this.downAction(null);
+
+ // Please see polymer/polymer#1305
+ this.async(function() {
+ this.upAction();
+ }, 1);
+ },
+
+ /**
+ * Provokes a ripple down effect via a UI event,
+ * respecting the `noink` property.
+ * @param {Event=} event
+ */
+ uiDownAction: function(event) {
+ if (!this.noink) {
+ this.downAction(event);
+ }
+ },
+
+ /**
+ * Provokes a ripple down effect via a UI event,
+ * *not* respecting the `noink` property.
+ * @param {Event=} event
+ */
+ downAction: function(event) {
+ if (this.holdDown && this.ripples.length > 0) {
+ return;
+ }
+
+ var ripple = this.addRipple();
+
+ ripple.downAction(event);
+
+ if (!this._animating) {
+ this._animating = true;
+ this.animate();
+ }
+ },
+
+ /**
+ * Provokes a ripple up effect via a UI event,
+ * respecting the `noink` property.
+ * @param {Event=} event
+ */
+ uiUpAction: function(event) {
+ if (!this.noink) {
+ this.upAction(event);
+ }
+ },
+
+ /**
+ * Provokes a ripple up effect via a UI event,
+ * *not* respecting the `noink` property.
+ * @param {Event=} event
+ */
+ upAction: function(event) {
+ if (this.holdDown) {
+ return;
+ }
+
+ this.ripples.forEach(function(ripple) {
+ ripple.upAction(event);
+ });
+
+ this._animating = true;
+ this.animate();
+ },
+
+ onAnimationComplete: function() {
+ this._animating = false;
+ this.$.background.style.backgroundColor = null;
+ this.fire('transitionend');
+ },
+
+ addRipple: function() {
+ var ripple = new Ripple(this);
+
+ Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
+ this.$.background.style.backgroundColor = ripple.color;
+ this.ripples.push(ripple);
+
+ this._setAnimating(true);
+
+ return ripple;
+ },
+
+ removeRipple: function(ripple) {
+ var rippleIndex = this.ripples.indexOf(ripple);
+
+ if (rippleIndex < 0) {
+ return;
+ }
+
+ this.ripples.splice(rippleIndex, 1);
+
+ ripple.remove();
+
+ if (!this.ripples.length) {
+ this._setAnimating(false);
+ }
+ },
+
+ /**
+ * This conflicts with Element#antimate().
+ * https://developer.mozilla.org/en-US/docs/Web/API/Element/animate
+ * @suppress {checkTypes}
+ */
+ animate: function() {
+ if (!this._animating) {
+ return;
+ }
+ var index;
+ var ripple;
+
+ for (index = 0; index < this.ripples.length; ++index) {
+ ripple = this.ripples[index];
+
+ ripple.draw();
+
+ this.$.background.style.opacity = ripple.outerOpacity;
+
+ if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
+ this.removeRipple(ripple);
+ }
+ }
+
+ if (!this.shouldKeepAnimating && this.ripples.length === 0) {
+ this.onAnimationComplete();
+ } else {
+ window.requestAnimationFrame(this._boundAnimate);
+ }
+ },
+
+ _onEnterKeydown: function() {
+ this.uiDownAction();
+ this.async(this.uiUpAction, 1);
+ },
+
+ _onSpaceKeydown: function() {
+ this.uiDownAction();
+ },
+
+ _onSpaceKeyup: function() {
+ this.uiUpAction();
+ },
+
+ // note: holdDown does not respect noink since it can be a focus based
+ // effect.
+ _holdDownChanged: function(newVal, oldVal) {
+ if (oldVal === undefined) {
+ return;
+ }
+ if (newVal) {
+ this.downAction();
+ } else {
+ this.upAction();
+ }
+ }
+
+ /**
+ Fired when the animation finishes.
+ This is useful if you want to wait until
+ the ripple animation finishes to perform some action.
+
+ @event transitionend
+ @param {{node: Object}} detail Contains the animated node.
+ */
+ });
+ })();
+</script>