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+<!doctype html>
+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+<html>
+ <head>
+
+ <meta charset="UTF-8">
+ <title>paper-spinner basic tests</title>
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
+
+ <script src="../../webcomponentsjs/webcomponents.js"></script>
+ <script src="../../web-component-tester/browser.js"></script>
+ <script src="../../test-fixture/test-fixture-mocha.js"></script>
+
+ <link href="../../test-fixture/test-fixture.html" rel="import">
+ <link href="../paper-spinner.html" rel="import">
+
+ </head>
+ <body>
+
+ <test-fixture id="PaperSpinner">
+ <template>
+ <paper-spinner></paper-spinner>
+ </template>
+ </test-fixture>
+
+ <test-fixture id="ActivePaperSpinner">
+ <template>
+ <paper-spinner active></paper-spinner>
+ </template>
+ </test-fixture>
+
+ <script>
+ 'use strict';
+
+ suite('<paper-spinner>', function() {
+
+ suite('an accessible paper spinner', function() {
+ var spinner;
+ var activeSpinner;
+
+ setup(function() {
+ spinner = fixture('PaperSpinner');
+ activeSpinner = fixture('ActivePaperSpinner');
+ });
+
+ test('adds an ARIA label when `alt` is supplied', function() {
+ var ALT_TEXT = 'Loading the next gif...';
+
+ spinner.alt = ALT_TEXT;
+ expect(spinner.getAttribute('aria-label')).to.be.eql(ALT_TEXT);
+ });
+
+ test('hides from ARIA when inactive', function() {
+ spinner.active = false;
+ expect(spinner.getAttribute('aria-hidden')).to.be.eql('true');
+ });
+
+ test('toggle during cooldown', function(done) {
+ activeSpinner.active = false;
+
+ // Set active to true before cooldown animation completes.
+ setTimeout(function() {
+ activeSpinner.active = true;
+
+ // Wait for cooldown animation to complete.
+ setTimeout(function() {
+ expect(activeSpinner.active).to.equal(true);
+ done();
+ }, 500);
+ }, 100);
+ });
+ });
+
+ });
+ </script>
+
+ </body>
+</html>