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<!--
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->

<link rel="import" href="../polymer/polymer.html">
<link rel="import" href="../paper-ripple/paper-ripple.html">

<script>
  /**
   * `Polymer.PaperRippleBehavior` dynamically implements a ripple
   * when the element has focus via pointer or keyboard.
   *
   * NOTE: This behavior is intended to be used in conjunction with and after
   * `Polymer.IronButtonState` and `Polymer.IronControlState`.
   *
   * @polymerBehavior Polymer.PaperRippleBehavior
   */
  Polymer.PaperRippleBehavior = {
    properties: {
      /**
       * If true, the element will not produce a ripple effect when interacted
       * with via the pointer.
       */
      noink: {
        type: Boolean,
        observer: '_noinkChanged'
      },

      /**
       * @type {Element|undefined}
       */
      _rippleContainer: {
        type: Object,
      }
    },

    /**
     * Ensures a `<paper-ripple>` element is available when the element is
     * focused.
     */
    _buttonStateChanged: function() {
      if (this.focused) {
        this.ensureRipple();
      }
    },

    /**
     * In addition to the functionality provided in `IronButtonState`, ensures
     * a ripple effect is created when the element is in a `pressed` state.
     */
    _downHandler: function(event) {
      Polymer.IronButtonStateImpl._downHandler.call(this, event);
      if (this.pressed) {
        this.ensureRipple(event);
      }
    },

    /**
     * Ensures this element contains a ripple effect. For startup efficiency
     * the ripple effect is dynamically on demand when needed.
     * @param {!Event=} optTriggeringEvent (optional) event that triggered the
     * ripple.
     */
    ensureRipple: function(optTriggeringEvent) {
      if (!this.hasRipple()) {
        this._ripple = this._createRipple();
        this._ripple.noink = this.noink;
        var rippleContainer = this._rippleContainer || this.root;
        if (rippleContainer) {
          Polymer.dom(rippleContainer).appendChild(this._ripple);
        }
        if (optTriggeringEvent) {
          // Check if the event happened inside of the ripple container
          // Fall back to host instead of the root because distributed text
          // nodes are not valid event targets
          var domContainer = Polymer.dom(this._rippleContainer || this);
          var target = Polymer.dom(optTriggeringEvent).rootTarget;
          if (domContainer.deepContains( /** @type {Node} */(target))) {
            this._ripple.uiDownAction(optTriggeringEvent);
          }
        }
      }
    },

    /**
     * Returns the `<paper-ripple>` element used by this element to create
     * ripple effects. The element's ripple is created on demand, when
     * necessary, and calling this method will force the
     * ripple to be created.
     */
    getRipple: function() {
      this.ensureRipple();
      return this._ripple;
    },

    /**
     * Returns true if this element currently contains a ripple effect.
     * @return {boolean}
     */
    hasRipple: function() {
      return Boolean(this._ripple);
    },

    /**
     * Create the element's ripple effect via creating a `<paper-ripple>`.
     * Override this method to customize the ripple element.
     * @return {!PaperRippleElement} Returns a `<paper-ripple>` element.
     */
    _createRipple: function() {
      return /** @type {!PaperRippleElement} */ (
          document.createElement('paper-ripple'));
    },

    _noinkChanged: function(noink) {
      if (this.hasRipple()) {
        this._ripple.noink = noink;
      }
    }
  };
</script>