// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/scheduler/scheduler_settings.h" #include "cc/trees/layer_tree_settings.h" namespace cc { SchedulerSettings::SchedulerSettings() : begin_frame_scheduling_enabled(true), main_frame_before_draw_enabled(true), main_frame_before_activation_enabled(false), impl_side_painting(false), timeout_and_draw_when_animation_checkerboards(true), maximum_number_of_failed_draws_before_draw_is_forced_(3), using_synchronous_renderer_compositor(false), throttle_frame_production(true) { } SchedulerSettings::SchedulerSettings(const LayerTreeSettings& settings) : begin_frame_scheduling_enabled(settings.begin_frame_scheduling_enabled), main_frame_before_draw_enabled(settings.main_frame_before_draw_enabled), main_frame_before_activation_enabled( settings.main_frame_before_activation_enabled), impl_side_painting(settings.impl_side_painting), timeout_and_draw_when_animation_checkerboards( settings.timeout_and_draw_when_animation_checkerboards), maximum_number_of_failed_draws_before_draw_is_forced_( settings.maximum_number_of_failed_draws_before_draw_is_forced_), using_synchronous_renderer_compositor( settings.using_synchronous_renderer_compositor), throttle_frame_production(settings.throttle_frame_production) { } SchedulerSettings::~SchedulerSettings() {} scoped_ptr SchedulerSettings::AsValue() const { scoped_ptr state(new base::DictionaryValue); state->SetBoolean("begin_frame_scheduling_enabled", begin_frame_scheduling_enabled); state->SetBoolean("main_frame_before_draw_enabled", main_frame_before_draw_enabled); state->SetBoolean("main_frame_before_activation_enabled", main_frame_before_activation_enabled); state->SetBoolean("impl_side_painting", impl_side_painting); state->SetBoolean("timeout_and_draw_when_animation_checkerboards", timeout_and_draw_when_animation_checkerboards); state->SetInteger("maximum_number_of_failed_draws_before_draw_is_forced_", maximum_number_of_failed_draws_before_draw_is_forced_); state->SetBoolean("using_synchronous_renderer_compositor", using_synchronous_renderer_compositor); state->SetBoolean("throttle_frame_production", throttle_frame_production); return state.PassAs(); } } // namespace cc