// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/common/gpu/stream_texture_android.h" #include "base/bind.h" #include "content/common/android/surface_texture_peer.h" #include "content/common/gpu/gpu_channel.h" #include "content/common/gpu/gpu_messages.h" #include "gpu/command_buffer/service/context_group.h" #include "gpu/command_buffer/service/context_state.h" #include "gpu/command_buffer/service/gles2_cmd_decoder.h" #include "gpu/command_buffer/service/texture_manager.h" #include "ui/gfx/size.h" #include "ui/gl/scoped_make_current.h" namespace content { using gpu::gles2::ContextGroup; using gpu::gles2::GLES2Decoder; using gpu::gles2::TextureManager; using gpu::gles2::TextureRef; // static bool StreamTexture::Create( GpuCommandBufferStub* owner_stub, uint32 client_texture_id, int stream_id) { GLES2Decoder* decoder = owner_stub->decoder(); TextureManager* texture_manager = decoder->GetContextGroup()->texture_manager(); TextureRef* texture = texture_manager->GetTexture(client_texture_id); if (texture && (!texture->texture()->target() || texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { // TODO: Ideally a valid image id was returned to the client so that // it could then call glBindTexImage2D() for doing the following. scoped_refptr gl_image( new StreamTexture(owner_stub, stream_id, texture->service_id())); gfx::Size size = gl_image->GetSize(); texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, size.width(), size.height(), 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, true); texture_manager->SetLevelImage( texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image); return true; } return false; } StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, int32 route_id, uint32 texture_id) : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), size_(0, 0), has_valid_frame_(false), has_pending_frame_(false), owner_stub_(owner_stub), route_id_(route_id), has_listener_(false), weak_factory_(this) { owner_stub->AddDestructionObserver(this); memset(current_matrix_, 0, sizeof(current_matrix_)); owner_stub->channel()->AddRoute(route_id, this); surface_texture_->SetFrameAvailableCallback(base::Bind( &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); } StreamTexture::~StreamTexture() { if (owner_stub_) { owner_stub_->RemoveDestructionObserver(this); owner_stub_->channel()->RemoveRoute(route_id_); } } void StreamTexture::OnWillDestroyStub() { owner_stub_->RemoveDestructionObserver(this); owner_stub_->channel()->RemoveRoute(route_id_); owner_stub_ = NULL; // If the owner goes away, there is no need to keep the SurfaceTexture around. // The GL texture will keep working regardless with the currently bound frame. surface_texture_ = NULL; } void StreamTexture::Destroy(bool have_context) { NOTREACHED(); } void StreamTexture::WillUseTexImage() { if (!owner_stub_ || !surface_texture_.get()) return; if (has_pending_frame_) { scoped_ptr scoped_make_current; bool needs_make_current = !owner_stub_->decoder()->GetGLContext()->IsCurrent(NULL); // On Android we should not have to perform a real context switch here when // using virtual contexts. DCHECK(!needs_make_current || !owner_stub_->decoder() ->GetContextGroup() ->feature_info() ->workarounds() .use_virtualized_gl_contexts); if (needs_make_current) { scoped_make_current.reset(new ui::ScopedMakeCurrent( owner_stub_->decoder()->GetGLContext(), owner_stub_->surface())); } surface_texture_->UpdateTexImage(); has_valid_frame_ = true; has_pending_frame_ = false; if (scoped_make_current.get()) { // UpdateTexImage() implies glBindTexture(). // The cmd decoder takes care of restoring the binding for this GLImage as // far as the current context is concerned, but if we temporarily change // it, we have to keep the state intact in *that* context also. const gpu::gles2::ContextState* state = owner_stub_->decoder()->GetContextState(); const gpu::gles2::TextureUnit& active_unit = state->texture_units[state->active_texture_unit]; glBindTexture(GL_TEXTURE_EXTERNAL_OES, active_unit.bound_texture_external_oes ? active_unit.bound_texture_external_oes->service_id() : 0); } } if (has_listener_ && has_valid_frame_) { float mtx[16]; surface_texture_->GetTransformMatrix(mtx); // Only query the matrix once we have bound a valid frame. if (memcmp(current_matrix_, mtx, sizeof(mtx)) != 0) { memcpy(current_matrix_, mtx, sizeof(mtx)); GpuStreamTextureMsg_MatrixChanged_Params params; memcpy(¶ms.m00, mtx, sizeof(mtx)); owner_stub_->channel()->Send( new GpuStreamTextureMsg_MatrixChanged(route_id_, params)); } } } void StreamTexture::OnFrameAvailable() { has_pending_frame_ = true; if (has_listener_ && owner_stub_) { owner_stub_->channel()->Send( new GpuStreamTextureMsg_FrameAvailable(route_id_)); } } gfx::Size StreamTexture::GetSize() { return size_; } bool StreamTexture::OnMessageReceived(const IPC::Message& message) { bool handled = true; IPC_BEGIN_MESSAGE_MAP(StreamTexture, message) IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_StartListening, OnStartListening) IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_EstablishPeer, OnEstablishPeer) IPC_MESSAGE_HANDLER(GpuStreamTextureMsg_SetSize, OnSetSize) IPC_MESSAGE_UNHANDLED(handled = false) IPC_END_MESSAGE_MAP() DCHECK(handled); return handled; } void StreamTexture::OnStartListening() { DCHECK(!has_listener_); has_listener_ = true; } void StreamTexture::OnEstablishPeer(int32 primary_id, int32 secondary_id) { if (!owner_stub_) return; base::ProcessHandle process = owner_stub_->channel()->renderer_pid(); SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( process, surface_texture_, primary_id, secondary_id); } bool StreamTexture::BindTexImage(unsigned target) { NOTREACHED(); return false; } void StreamTexture::ReleaseTexImage(unsigned target) { NOTREACHED(); } bool StreamTexture::CopyTexImage(unsigned target) { return false; } bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, int z_order, gfx::OverlayTransform transform, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) { NOTREACHED(); return false; } } // namespace content